}
}
+ if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
+ /* The _DrawArrays pointer is pointing at the VAO being unbound and
+ * that VAO may be in the process of being deleted. If it's not going
+ * to be deleted, this will have no effect, because the pointer needs
+ * to be updated by the VBO module anyway.
+ *
+ * Before the VBO module can update the pointer, we have to set it
+ * to NULL for drivers not to set up arrays which are not bound,
+ * or to prevent a crash if the VAO being unbound is going to be
+ * deleted.
+ */
+ ctx->Array._DrawArrays = NULL;
+ ctx->Array.DrawMethod = DRAW_NONE;
+ }
+
ctx->NewState |= _NEW_ARRAY;
_mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
};
+/** Used to signal when transitioning from one kind of drawing method
+ * to another.
+ */
+typedef enum {
+ DRAW_NONE, /**< Initial value only */
+ DRAW_BEGIN_END,
+ DRAW_DISPLAY_LIST,
+ DRAW_ARRAYS
+} gl_draw_method;
+
+
/**
* Vertex array state
*/
* The array pointer is set up only by the VBO module.
*/
const struct gl_client_array **_DrawArrays; /**< 0..VERT_ATTRIB_MAX-1 */
+
+ /** One of the DRAW_xxx flags, not consumed by drivers */
+ gl_draw_method DrawMethod;
};
#include "vbo_save.h"
-/** Used to signal when transitioning from one kind of drawing method
- * to another.
- */
-enum draw_method
-{
- DRAW_NONE, /**< Initial value only */
- DRAW_BEGIN_END,
- DRAW_DISPLAY_LIST,
- DRAW_ARRAYS
-};
-
-
struct vbo_context {
struct gl_client_array currval[VBO_ATTRIB_MAX];
* is responsible for initiating any fallback actions required:
*/
vbo_draw_func draw_prims;
-
- enum draw_method last_draw_method;
};
* that arrays may be changing.
*/
static inline void
-vbo_draw_method(struct vbo_context *vbo, enum draw_method method)
+vbo_draw_method(struct vbo_context *vbo, gl_draw_method method)
{
- if (vbo->last_draw_method != method) {
- struct gl_context *ctx = vbo->exec.ctx;
+ struct gl_context *ctx = vbo->exec.ctx;
+ if (ctx->Array.DrawMethod != method) {
switch (method) {
case DRAW_ARRAYS:
ctx->Array._DrawArrays = vbo->exec.array.inputs;
}
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- vbo->last_draw_method = method;
+ ctx->Array.DrawMethod = method;
}
}
if (!exec->validating && new_state & (_NEW_PROGRAM|_NEW_ARRAY)) {
exec->array.recalculate_inputs = GL_TRUE;
-
- /* If we ended up here because a VAO was deleted, the _DrawArrays
- * pointer which pointed to the VAO might be invalid now, so set it
- * to NULL. This prevents crashes in driver functions like Clear
- * where driver state validation might occur, but the vbo module is
- * still in an invalid state.
- *
- * Drivers should skip vertex array state validation if _DrawArrays
- * is NULL. It also has no effect on performance, because attrib
- * bindings will be recalculated anyway.
- */
- if (vbo->last_draw_method == DRAW_ARRAYS) {
- ctx->Array._DrawArrays = NULL;
- vbo->last_draw_method = DRAW_NONE;
- }
}
if (new_state & _NEW_EVAL)