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init WrapR to GL_REPEAT mode
author
Brian Paul
<brian.paul@tungstengraphics.com>
Sat, 11 Nov 2000 20:23:47 +0000
(20:23 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Sat, 11 Nov 2000 20:23:47 +0000
(20:23 +0000)
src/mesa/main/texobj.c
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diff --git
a/src/mesa/main/texobj.c
b/src/mesa/main/texobj.c
index 21f37e49bc7751fa528259e84ec72eefec6c63c4..18f942fa8e2d91034d20ca1de053d0f99d9d4c6c 100644
(file)
--- a/
src/mesa/main/texobj.c
+++ b/
src/mesa/main/texobj.c
@@
-1,4
+1,4
@@
-/* $Id: texobj.c,v 1.3
2 2000/11/05 18:40:58 keithw
Exp $ */
+/* $Id: texobj.c,v 1.3
3 2000/11/11 20:23:47 brianp
Exp $ */
/*
* Mesa 3-D graphics library
@@
-71,6
+71,7
@@
gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
obj->Priority = 1.0F;
obj->WrapS = GL_REPEAT;
obj->WrapT = GL_REPEAT;
+ obj->WrapR = GL_REPEAT;
obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
obj->MagFilter = GL_LINEAR;
obj->MinLod = -1000.0;