The OES_tessellation_shader and EXT_tessellation_shader specifications
have suffixed names. These are identical to the core function, so just
alias them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
<param name="pname" type="GLenum"/>
<param name="values" type="const GLfloat *"/>
</function>
+
+ <function name="PatchParameteriEXT" es2="3.1" alias="PatchParameteri">
+ <param name="pname" type="GLenum"/>
+ <param name="value" type="GLint"/>
+ </function>
+
+ <function name="PatchParameteriOES" es2="3.1" alias="PatchParameteri">
+ <param name="pname" type="GLenum"/>
+ <param name="value" type="GLint"/>
+ </function>
</category>
</OpenGLAPI>
/* GL_OES_geometry_shader */
{ "glFramebufferTextureOES", 31, -1},
+ /* GL_OES_tessellation_shader */
+ { "glPatchParameteriOES", 31, -1 },
+
{ NULL, 0, -1 },
};