Never used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
stage == MESA_SHADER_TESS_EVAL ||
stage == MESA_SHADER_GEOMETRY) {
if (idx == VARYING_SLOT_CLIP_DIST0) {
- int length = shader->info.clip_distance_array_size +
- shader->info.cull_distance_array_size;
if (stage == MESA_SHADER_VERTEX) {
ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
- if (length > 4)
- attrib_count = 2;
- else
- attrib_count = 1;
mask_attribs = 1ull << idx;
}
}