nmesa->vertex_attr_count++; \
} while (0)
+static inline void nv10_render_point(GLcontext *ctx, GLubyte *vertptr)
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLuint vertsize = nmesa->vertex_size / 4;
+ GLuint size_dword = vertsize;
+
+ nv10ExtendPrimitive(nmesa, size_dword);
+ nv10StartPrimitive(nmesa,GL_POINTS+1,size_dword);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr),vertsize);
+ nv10FinishPrimitive(nmesa);
+}
+
static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
{
- WARN_ONCE("Unimplemented\n");
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ uint32_t *vertptr = (GLubyte *)nmesa->verts;
+ GLuint vertsize = nmesa->vertex_size / 4;
+ GLuint i;
+
+ if (VB->Elts) {
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[VB->Elts[i]] == 0)
+ nv10_render_point(ctx, vertptr + (VB->Elts[i]*vertsize));
+ }
+ else {
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[i] == 0)
+ nv10_render_point(ctx, vertptr + (i*vertsize));
+ }
}
static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)