#include "util/u_memory.h"
+#include "util/u_math.h"
+
#include "pipe/p_context.h"
#include "pipe/p_state.h"
}
}
+static GLuint translate_img_filter( unsigned filter )
+{
+ switch (filter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ return BRW_MAPFILTER_NEAREST;
+ case PIPE_TEX_FILTER_LINEAR:
+ return BRW_MAPFILTER_LINEAR;
+ case PIPE_TEX_FILTER_ANISO:
+ return BRW_MAPFILTER_ANISOTROPIC;
+ default:
+ assert(0);
+ return BRW_MAPFILTER_NEAREST;
+ }
+}
-
-static void *brw_create_sampler_state( struct pipe_context *pipe,
- const struct pipe_sampler_state *templ )
+static GLuint translate_mip_filter( unsigned filter )
{
- struct brw_sampler_state *sampler = CALLOC_STRUCT(brw_sampler_state);
+ switch (filter) {
+ case PIPE_TEX_MIPFILTER_NONE:
+ return BRW_MIPFILTER_NONE;
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ return BRW_MIPFILTER_NEAREST;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ return BRW_MIPFILTER_LINEAR;
+ default:
+ assert(0);
+ return BRW_MIPFILTER_NONE;
+ }
+}
- switch (key->minfilter) {
- case GL_NEAREST:
- sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
- sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
- break;
- case GL_LINEAR:
- sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
- sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
- sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
- sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
- sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
- sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
- break;
+/* XXX: not sure why there are special translations for the shadow tex
+ * compare functions. In particular ALWAYS is translated to NEVER.
+ * Is this a hardware issue? Does i965 really suffer from this?
+ */
+static GLuint translate_shadow_compare_func( unsigned func )
+{
+ switch (func) {
+ case PIPE_FUNC_NEVER:
+ return BRW_COMPAREFUNCTION_ALWAYS;
+ case PIPE_FUNC_LESS:
+ return BRW_COMPAREFUNCTION_LEQUAL;
+ case PIPE_FUNC_LEQUAL:
+ return BRW_COMPAREFUNCTION_LESS;
+ case PIPE_FUNC_GREATER:
+ return BRW_COMPAREFUNCTION_GEQUAL;
+ case PIPE_FUNC_GEQUAL:
+ return BRW_COMPAREFUNCTION_GREATER;
+ case PIPE_FUNC_NOTEQUAL:
+ return BRW_COMPAREFUNCTION_EQUAL;
+ case PIPE_FUNC_EQUAL:
+ return BRW_COMPAREFUNCTION_NOTEQUAL;
+ case PIPE_FUNC_ALWAYS:
+ return BRW_COMPAREFUNCTION_NEVER;
default:
- break;
+ assert(0);
+ return BRW_COMPAREFUNCTION_NEVER;
}
+}
+
+
+
+
+static void *
+brw_create_sampler_state( struct pipe_context *pipe,
+ const struct pipe_sampler_state *template )
+{
+ struct brw_sampler_state *sampler = CALLOC_STRUCT(brw_sampler_state);
+
+ sampler->ss0.min_filter = translate_img_filter( template->min_img_filter );
+ sampler->ss0.mag_filter = translate_img_filter( template->mag_img_filter );
+ sampler->ss0.mip_filter = translate_mip_filter( template->min_mip_filter );
- /* Set Anisotropy:
+
+ /* XXX: anisotropy logic slightly changed:
*/
- if (key->max_aniso > 1.0) {
+ if (template->max_anisotropy > 1.0) {
sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
- if (key->max_aniso > 2.0) {
- sampler->ss3.max_aniso = MIN2((key->max_aniso - 2) / 2,
+ if (template->max_anisotropy > 2.0) {
+ sampler->ss3.max_aniso = MIN2((template->max_anisotropy - 2) / 2,
BRW_ANISORATIO_16);
}
}
- else {
- switch (key->magfilter) {
- case GL_NEAREST:
- sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
- break;
- case GL_LINEAR:
- sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
- break;
- default:
- break;
- }
- }
- sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
- sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
- sampler->ss1.t_wrap_mode = translate_wrap_mode(key->wrap_t);
+ sampler->ss1.r_wrap_mode = translate_wrap_mode(template->wrap_r);
+ sampler->ss1.s_wrap_mode = translate_wrap_mode(template->wrap_s);
+ sampler->ss1.t_wrap_mode = translate_wrap_mode(template->wrap_t);
/* Set LOD bias:
*/
- sampler->ss0.lod_bias = S_FIXED(CLAMP(key->lod_bias, -16, 15), 6);
+ sampler->ss0.lod_bias =
+ util_signed_fixed(CLAMP(template->lod_bias, -16, 15), 6);
+
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
/* Set shadow function:
*/
- if (key->comparemode == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ if (template->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+
/* Shadowing is "enabled" by emitting a particular sampler
* message (sample_c). So need to recompile WM program when
* shadow comparison is enabled on each/any texture unit.
*/
sampler->ss0.shadow_function =
- intel_translate_shadow_compare_func(key->comparefunc);
+ translate_shadow_compare_func(template->compare_func);
}
/* Set BaseMipLevel, MaxLOD, MinLOD:
*/
- sampler->ss0.base_level = U_FIXED(0, 1);
+ sampler->ss0.base_level =
+ util_unsigned_fixed(0, 1);
+
+ sampler->ss1.max_lod =
+ util_unsigned_fixed(CLAMP(template->max_lod, 0, 13), 6);
- sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(key->maxlod, 0), 13), 6);
- sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(key->minlod, 0), 13), 6);
+ sampler->ss1.min_lod =
+ util_unsigned_fixed(CLAMP(template->min_lod, 0, 13), 6);
return (void *)sampler;
}
static void brw_bind_sampler_state(struct pipe_context *pipe,
- void *cso)
+ unsigned num, void **sampler)
{
struct brw_context *brw = brw_context(pipe);
- brw->curr.sampler = (const struct brw_sampler_state *)cso;
- brw->state.dirty.mesa |= PIPE_NEW_SAMPLER;
+ int i;
+
+ for (i = 0; i < num; i++)
+ brw->curr.sampler[i] = sampler[i];
+
+ for (i = num; i < brw->curr.num_samplers; i++)
+ brw->curr.sampler[i] = NULL;
+
+ brw->curr.num_samplers = num;
+ brw->state.dirty.mesa |= PIPE_NEW_SAMPLERS;
}
static void brw_delete_sampler_state(struct pipe_context *pipe,
void *cso)
{
- struct brw_context *brw = brw_context(pipe);
FREE(cso);
}
static void brw_set_sampler_textures(struct pipe_context *pipe,
- unsigned num_textures,
- struct pipe_texture **tex)
+ unsigned num,
+ struct pipe_texture **texture)
{
struct brw_context *brw = brw_context(pipe);
+ int i;
+ for (i = 0; i < num; i++)
+ pipe_texture_reference(&brw->curr.texture[i], texture[i]);
+
+ for (i = num; i < brw->curr.num_textures; i++)
+ pipe_texture_reference(&brw->curr.texture[i], NULL);
+
+ brw->curr.num_textures = num;
brw->state.dirty.mesa |= PIPE_NEW_BOUND_TEXTURES;
}
{
brw->base.set_sampler_textures = brw_set_sampler_textures;
brw->base.create_sampler_state = brw_create_sampler_state;
- brw->base.bind_sampler_state = brw_bind_sampler_state;
- brw->base.destroy_sampler_state = brw_destroy_sampler_state;
+ brw->base.bind_sampler_states = brw_bind_sampler_state;
+ brw->base.delete_sampler_state = brw_delete_sampler_state;
+
+ brw->base.set_sampler_textures = brw_set_sampler_textures;
}
void brw_pipe_sampler_cleanup( struct brw_context *brw )