This is required so that we can move resource list creation
to happen later.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
* Builds up a list of program resources that point to existing
* resource data.
*/
-static void
+void
build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
extern void
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
+extern void
+build_program_resource_list(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
+
extern void
linker_error(struct gl_shader_program *prog, const char *fmt, ...)
PRINTFLIKE(2, 3);