--- /dev/null
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+<OpenGLAPI>
+ <category name="ARB_separate_shader_objects" number="97">
+ <enum name="ACTIVE_PROGRAM" value="0x8259"/>
+ <enum name="PROGRAM_PIPELINE_BINDING" value="0x825A"/>
+ <enum name="VERTEX_SHADER_BIT" value="0x00000001"/>
+ <enum name="FRAGMENT_SHADER_BIT" value="0x00000002"/>
+ <enum name="GEOMETRY_SHADER_BIT" value="0x00000004"/>
+ <enum name="TESS_CONTROL_SHADER_BIT" value="0x00000008"/>
+ <enum name="TESS_EVALUATION_SHADER_BIT" value="0x00000010"/>
+ <enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/>
+ <enum name="PROGRAM_SEPARABLE" value="0x8258"/>
+
+ <function name="UseProgramStages" offset="assign">
+ <param name="pipeline" type="GLuint" />
+ <param name="stages" type="GLbitfield" />
+ <param name="program" type="GLuint" />
+ </function>
+ <function name="ActiveShaderProgram" offset="assign">
+ <param name="pipeline" type="GLuint" />
+ <param name="program" type="GLuint" />
+ </function>
+ <function name="CreateShaderProgramv" offset="assign">
+ <param name="type" type="GLenum" />
+ <param name="count" type="GLsizei" />
+ <param name="strings" type="const GLchar * const *" />
+ <return type="uint"/>
+ </function>
+ <function name="BindProgramPipeline" offset="assign">
+ <param name="pipeline" type="GLuint" />
+ </function>
+ <function name="DeleteProgramPipelines" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="pipelines" type="const GLuint *" />
+ </function>
+ <function name="GenProgramPipelines" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="pipelines" type="GLuint *" />
+ </function>
+ <function name="IsProgramPipeline" offset="assign">
+ <param name="pipeline" type="GLuint" />
+ <return type="GLboolean"/>
+ </function>
+ <!-- Function already included on ARB_get_program_binary.xml. Keep a commented
+ version here for completeness -->
+ <!--
+ <function name="ProgramParameteri" offset="assign" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="value" type="GLint"/>
+ </function>
+ -->
+ <function name="GetProgramPipelineiv" offset="assign">
+ <param name="pipeline" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+ <function name="ProgramUniform1i" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLint" />
+ </function>
+ <function name="ProgramUniform2i" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLint" />
+ <param name="y" type="GLint" />
+ </function>
+ <function name="ProgramUniform3i" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLint" />
+ <param name="y" type="GLint" />
+ <param name="z" type="GLint" />
+ </function>
+ <function name="ProgramUniform4i" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLint" />
+ <param name="y" type="GLint" />
+ <param name="z" type="GLint" />
+ <param name="w" type="GLint" />
+ </function>
+ <function name="ProgramUniform1ui" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLuint" />
+ </function>
+ <function name="ProgramUniform2ui" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLuint" />
+ <param name="y" type="GLuint" />
+ </function>
+ <function name="ProgramUniform3ui" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLuint" />
+ <param name="y" type="GLuint" />
+ <param name="z" type="GLuint" />
+ </function>
+ <function name="ProgramUniform4ui" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLuint" />
+ <param name="y" type="GLuint" />
+ <param name="z" type="GLuint" />
+ <param name="w" type="GLuint" />
+ </function>
+ <function name="ProgramUniform1f" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLfloat" />
+ </function>
+ <function name="ProgramUniform2f" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLfloat" />
+ <param name="y" type="GLfloat" />
+ </function>
+ <function name="ProgramUniform3f" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLfloat" />
+ <param name="y" type="GLfloat" />
+ <param name="z" type="GLfloat" />
+ </function>
+ <function name="ProgramUniform4f" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLfloat" />
+ <param name="y" type="GLfloat" />
+ <param name="z" type="GLfloat" />
+ <param name="w" type="GLfloat" />
+ </function>
+ <function name="ProgramUniform1iv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLint *" />
+ </function>
+ <function name="ProgramUniform2iv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLint *" />
+ </function>
+ <function name="ProgramUniform3iv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLint *" />
+ </function>
+ <function name="ProgramUniform4iv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLint *" />
+ </function>
+ <function name="ProgramUniform1uiv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLuint *" />
+ </function>
+ <function name="ProgramUniform2uiv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLuint *" />
+ </function>
+ <function name="ProgramUniform3uiv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLuint *" />
+ </function>
+ <function name="ProgramUniform4uiv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLuint *" />
+ </function>
+ <function name="ProgramUniform1fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniform2fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniform3fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniform4fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniformMatrix2fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniformMatrix3fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniformMatrix4fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniformMatrix2x3fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniformMatrix3x2fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniformMatrix2x4fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniformMatrix4x2fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniformMatrix3x4fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ProgramUniformMatrix4x3fv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+ <function name="ValidateProgramPipeline" offset="assign">
+ <param name="pipeline" type="GLuint" />
+ </function>
+ <function name="GetProgramPipelineInfoLog" offset="assign">
+ <param name="pipeline" type="GLuint" />
+ <param name="bufSize" type="GLsizei" />
+ <param name="length" type="GLsizei *" />
+ <param name="infoLog" type="GLchar *" />
+ </function>
+
+ <!-- depends on GL_ARB_gpu_shader_fp64
+ <function name="ProgramUniform1d" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLdouble" />
+ </function>
+ <function name="ProgramUniform2d" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLdouble" />
+ <param name="y" type="GLdouble" />
+ </function>
+ <function name="ProgramUniform3d" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLdouble" />
+ <param name="y" type="GLdouble" />
+ <param name="z" type="GLdouble" />
+ </function>
+ <function name="ProgramUniform4d" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="x" type="GLdouble" />
+ <param name="y" type="GLdouble" />
+ <param name="z" type="GLdouble" />
+ <param name="w" type="GLdouble" />
+ </function>
+ <function name="ProgramUniformMatrix2x3dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniformMatrix3x2dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniformMatrix2x4dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniformMatrix4x2dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniformMatrix3x4dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniformMatrix4x3dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniformMatrix2dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniformMatrix3dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniformMatrix4dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="transpose" type="GLboolean" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniform1dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniform2dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniform3dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ <function name="ProgramUniform4dv" offset="assign">
+ <param name="program" type="GLuint" />
+ <param name="location" type="GLint" />
+ <param name="count" type="GLsizei" />
+ <param name="value" type="const GLdouble *" />
+ </function>
+ -->
+ </category>
+</OpenGLAPI>
ARB_sample_shading.xml \
ARB_sampler_objects.xml \
ARB_seamless_cube_map.xml \
+ ARB_separate_shader_objects.xml \
ARB_shader_atomic_counters.xml \
ARB_shader_image_load_store.xml \
ARB_sync.xml \
</function>
</category>
-<!-- ARB extensions #95...#108 -->
+<!-- ARB extensions #95...#96 -->
+
+<xi:include href="ARB_separate_shader_objects.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions #98...#108 -->
<xi:include href="ARB_ES2_compatibility.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
#include "main/multisample.h"
#include "main/objectlabel.h"
#include "main/performance_monitor.h"
+#include "main/pipelineobj.h"
#include "main/pixel.h"
#include "main/pixelstore.h"
#include "main/points.h"
$(SRCDIR)main/pack.c \
$(SRCDIR)main/pbo.c \
$(SRCDIR)main/performance_monitor.c \
+ $(SRCDIR)main/pipelineobj.c \
$(SRCDIR)main/pixel.c \
$(SRCDIR)main/pixelstore.c \
$(SRCDIR)main/pixeltransfer.c \
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file pipelineobj.c
+ * \author Hainaut Gregory <gregory.hainaut@gmail.com>
+ *
+ * Implementation of pipeline object related API functions. Based on
+ * GL_ARB_separate_shader_objects extension.
+ *
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/dispatch.h"
+#include "main/enums.h"
+#include "main/hash.h"
+#include "main/mtypes.h"
+#include "main/pipelineobj.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/transformfeedback.h"
+#include "main/uniforms.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "ralloc.h"
+#include <stdbool.h>
+#include "../glsl/glsl_parser_extras.h"
+#include "../glsl/ir_uniform.h"
+
+
+/**
+ * Bound program to severals stages of the pipeline
+ */
+void GLAPIENTRY
+_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+}
+
+/**
+ * Use the named shader program for subsequent glUniform calls (if pipeline
+ * bound)
+ */
+void GLAPIENTRY
+_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+}
+
+/**
+ * Make program of the pipeline current
+ */
+void GLAPIENTRY
+_mesa_BindProgramPipeline(GLuint pipeline)
+{
+}
+
+/**
+ * Delete a set of pipeline objects.
+ *
+ * \param n Number of pipeline objects to delete.
+ * \param ids pipeline of \c n pipeline object IDs.
+ */
+void GLAPIENTRY
+_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+}
+
+/**
+ * Generate a set of unique pipeline object IDs and store them in \c pipelines.
+ * \param n Number of IDs to generate.
+ * \param pipelines pipeline of \c n locations to store the IDs.
+ */
+void GLAPIENTRY
+_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+}
+
+/**
+ * Determine if ID is the name of an pipeline object.
+ *
+ * \param id ID of the potential pipeline object.
+ * \return \c GL_TRUE if \c id is the name of a pipeline object,
+ * \c GL_FALSE otherwise.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsProgramPipeline(GLuint pipeline)
+{
+ return GL_FALSE;
+}
+
+/**
+ * glGetProgramPipelineiv() - get pipeline shader state.
+ */
+void GLAPIENTRY
+_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+}
+
+/**
+ * Check compatibility of pipeline's program
+ */
+void GLAPIENTRY
+_mesa_ValidateProgramPipeline(GLuint pipeline)
+{
+}
+
+void GLAPIENTRY
+_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef PIPELINEOBJ_H
+#define PIPELINEOBJ_H
+
+#include "glheader.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct _glapi_table;
+struct gl_context;
+
+extern void GLAPIENTRY
+_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+
+extern void GLAPIENTRY
+_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program);
+
+extern void GLAPIENTRY
+_mesa_BindProgramPipeline(GLuint pipeline);
+
+extern void GLAPIENTRY
+_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+
+extern void GLAPIENTRY
+_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsProgramPipeline(GLuint pipeline);
+
+extern void GLAPIENTRY
+_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_ValidateProgramPipeline(GLuint pipeline);
+
+extern void GLAPIENTRY
+_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* PIPELINEOBJ_H */
break;
}
}
+
+
+/**
+ * ARB_separate_shader_objects: Compile & Link Program
+ */
+GLuint GLAPIENTRY
+_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
+ const GLchar* const *strings)
+{
+ return 0;
+}
_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
+/* GL_ARB_separate_shader_objects */
+extern GLuint GLAPIENTRY
+_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
+ const GLchar* const *strings);
+
#ifdef __cplusplus
}
#endif
{ "glGetProgramBinary", 43, -1 },
{ "glProgramBinary", 43, -1 },
{ "glProgramParameteri", 43, -1 },
-// { "glUseProgramStages", 43, -1 }, // XXX: Add to xml
-// { "glActiveShaderProgram", 43, -1 }, // XXX: Add to xml
-// { "glCreateShaderProgramv", 43, -1 }, // XXX: Add to xml
-// { "glBindProgramPipeline", 43, -1 }, // XXX: Add to xml
-// { "glDeleteProgramPipelines", 43, -1 }, // XXX: Add to xml
-// { "glGenProgramPipelines", 43, -1 }, // XXX: Add to xml
-// { "glIsProgramPipeline", 43, -1 }, // XXX: Add to xml
-// { "glGetProgramPipelineiv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1i", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1iv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1f", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1fv", 43, -1 }, // XXX: Add to xml
+ { "glUseProgramStages", 43, -1 },
+ { "glActiveShaderProgram", 43, -1 },
+ { "glCreateShaderProgramv", 43, -1 },
+ { "glBindProgramPipeline", 43, -1 },
+ { "glDeleteProgramPipelines", 43, -1 },
+ { "glGenProgramPipelines", 43, -1 },
+ { "glIsProgramPipeline", 43, -1 },
+ { "glGetProgramPipelineiv", 43, -1 },
+ { "glProgramUniform1i", 43, -1 },
+ { "glProgramUniform1iv", 43, -1 },
+ { "glProgramUniform1f", 43, -1 },
+ { "glProgramUniform1fv", 43, -1 },
// { "glProgramUniform1d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1ui", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1uiv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2i", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2iv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2f", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2fv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform1ui", 43, -1 },
+ { "glProgramUniform1uiv", 43, -1 },
+ { "glProgramUniform2i", 43, -1 },
+ { "glProgramUniform2iv", 43, -1 },
+ { "glProgramUniform2f", 43, -1 },
+ { "glProgramUniform2fv", 43, -1 },
// { "glProgramUniform2d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2ui", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2uiv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3i", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3iv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3f", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3fv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform2ui", 43, -1 },
+ { "glProgramUniform2uiv", 43, -1 },
+ { "glProgramUniform3i", 43, -1 },
+ { "glProgramUniform3iv", 43, -1 },
+ { "glProgramUniform3f", 43, -1 },
+ { "glProgramUniform3fv", 43, -1 },
// { "glProgramUniform3d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3ui", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3uiv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4i", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4iv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4f", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4fv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform3ui", 43, -1 },
+ { "glProgramUniform3uiv", 43, -1 },
+ { "glProgramUniform4i", 43, -1 },
+ { "glProgramUniform4iv", 43, -1 },
+ { "glProgramUniform4f", 43, -1 },
+ { "glProgramUniform4fv", 43, -1 },
// { "glProgramUniform4d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4ui", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4uiv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix2fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4fv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform4ui", 43, -1 },
+ { "glProgramUniform4uiv", 43, -1 },
+ { "glProgramUniformMatrix2fv", 43, -1 },
+ { "glProgramUniformMatrix3fv", 43, -1 },
+ { "glProgramUniformMatrix4fv", 43, -1 },
// { "glProgramUniformMatrix2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix2x3fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3x2fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix2x4fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4x2fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3x4fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4x3fv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniformMatrix2x3fv", 43, -1 },
+ { "glProgramUniformMatrix3x2fv", 43, -1 },
+ { "glProgramUniformMatrix2x4fv", 43, -1 },
+ { "glProgramUniformMatrix4x2fv", 43, -1 },
+ { "glProgramUniformMatrix3x4fv", 43, -1 },
+ { "glProgramUniformMatrix4x3fv", 43, -1 },
// { "glProgramUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml
-// { "glValidateProgramPipeline", 43, -1 }, // XXX: Add to xml
-// { "glGetProgramPipelineInfoLog", 43, -1 }, // XXX: Add to xml
+ { "glValidateProgramPipeline", 43, -1 },
+ { "glGetProgramPipelineInfoLog", 43, -1 },
// { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL2d", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL3d", 43, -1 }, // XXX: Add to xml
_mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4);
}
+/** Same as above with direct state access **/
+void GLAPIENTRY
+_mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform1f");
+ _mesa_uniform(ctx, shProg, location, 1, &v0, GL_FLOAT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[2];
+ v[0] = v0;
+ v[1] = v1;
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform2f");
+ _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
+ GLfloat v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform3f");
+ _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
+ GLfloat v2, GLfloat v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform4f");
+ _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform1i");
+ _mesa_uniform(ctx, shProg, location, 1, &v0, GL_INT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[2];
+ v[0] = v0;
+ v[1] = v1;
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform2i");
+ _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
+ GLint v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform3i");
+ _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
+ GLint v2, GLint v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform4i");
+ _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform1fv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform2fv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform3fv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform4fv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
+ const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform1iv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_INT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
+ const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform2iv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
+ const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform3iv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
+ const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform4iv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC4);
+}
+
/** OpenGL 3.0 GLuint-valued functions **/
void GLAPIENTRY
4, 4, location, count, transpose, value);
}
+/** Same as above with direct state access **/
+
+void GLAPIENTRY
+_mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform1ui");
+ _mesa_uniform(ctx, shProg, location, 1, &v0, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[2];
+ v[0] = v0;
+ v[1] = v1;
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform2ui");
+ _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
+ GLuint v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform3ui");
+ _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
+ GLuint v2, GLuint v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform4ui");
+ _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform1uiv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform2uiv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform3uiv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform4uiv");
+ _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC4);
+}
+
+
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniformMatrix2fv");
+ _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniformMatrix3fv");
+ _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniformMatrix4fv");
+ _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value);
+}
+
/**
* Non-square UniformMatrix are OpenGL 2.1
4, 3, location, count, transpose, value);
}
+/** Same as above with direct state access **/
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniformMatrix2x3fv");
+ _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniformMatrix3x2fv");
+ _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniformMatrix2x4fv");
+ _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniformMatrix4x2fv");
+ _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniformMatrix3x4fv");
+ _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniformMatrix4x3fv");
+ _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value);
+}
+
void GLAPIENTRY
_mesa_GetnUniformfvARB(GLhandleARB program, GLint location,
void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
+
+void GLAPIENTRY
+_mesa_ProgramUniform1f(GLuint program, GLint, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform2f(GLuint program, GLint, GLfloat, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform3f(GLuint program, GLint, GLfloat, GLfloat, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform4f(GLuint program, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform1i(GLuint program, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform2i(GLuint program, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform3i(GLuint program, GLint, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform4i(GLuint program, GLint, GLint, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform1fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform2fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform3fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform4fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform1iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform2iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform3iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform4iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+void GLAPIENTRY
+_mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+void GLAPIENTRY
+_mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
+ GLuint v2);
+void GLAPIENTRY
+_mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
+ GLuint v2, GLuint v3);
+void GLAPIENTRY
+_mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2fv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3fv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4fv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+
void GLAPIENTRY
_mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *);
void GLAPIENTRY