Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
GLuint level = intelImage->base.Base.Level;
int width, height, depth;
- if (target_to_target(image->TexObject->Target) != mt->target)
- return false;
+ /* glTexImage* choose the texture object based on the target passed in, and
+ * objects can't change targets over their lifetimes, so this should be
+ * true.
+ */
+ assert(target_to_target(image->TexObject->Target) == mt->target);
gl_format mt_format = mt->format;
if (mt->format == MESA_FORMAT_X8_Z24 && mt->stencil_mt)