<param name="value" type="const GLfloat *"/>
</function>
- <function name="ClearBufferfi" es2="3.0" marshal="custom">
+ <function name="ClearBufferfi" es2="3.0" marshal="custom" no_error="true">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="depth" type="GLfloat"/>
}
+void GLAPIENTRY
+_mesa_ClearBufferfi_no_error(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ clear_bufferfi(ctx, buffer, drawbuffer, depth, stencil, true);
+}
+
+
void GLAPIENTRY
_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil)
_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
GLint drawbuffer, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ClearBufferfi_no_error(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil);
+
extern void GLAPIENTRY
_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil);