Gen9-10 have fewer than 4 subslices per slice, so they need this to be
rounded up. Gen11 isn't documented as needing this hack, and it can
also have more than 4 subslices, so the hack actually can break things.
Fixes tests/spec/arb_enhanced_layouts/execution/component-layout/
sso-vs-gs-fs-array-interleave
/* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
*
- * "Scratch Space per slice is computed based on 4 sub-slices. SW must
- * allocate scratch space enough so that each slice has 4 slices
- * allowed."
+ * "Scratch Space per slice is computed based on 4 sub-slices. SW
+ * must allocate scratch space enough so that each slice has 4
+ * slices allowed."
*
* According to the other driver team, this applies to compute shaders
* as well. This is not currently documented at all.
+ *
+ * This hack is no longer necessary on Gen11+.
*/
- unsigned subslice_total = 4 * devinfo->num_slices;
+ unsigned subslice_total = screen->subslice_total;
+ if (devinfo->gen < 11)
+ subslice_total = 4 * devinfo->num_slices;
assert(subslice_total >= screen->subslice_total);
if (!*bop) {