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vc4: Fix missing \n in a perf_debug().
author
Eric Anholt
<eric@anholt.net>
Fri, 23 Oct 2015 13:41:47 +0000
(14:41 +0100)
committer
Eric Anholt
<eric@anholt.net>
Fri, 23 Oct 2015 17:11:21 +0000
(18:11 +0100)
src/gallium/drivers/vc4/vc4_draw.c
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diff --git
a/src/gallium/drivers/vc4/vc4_draw.c
b/src/gallium/drivers/vc4/vc4_draw.c
index a4e5e092b1a6832b3251bda0b1cc553a5e35c820..c7ca8f9db5791180877259ed5d0edfaf89f04e41 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_draw.c
+++ b/
src/gallium/drivers/vc4/vc4_draw.c
@@
-344,7
+344,7
@@
vc4_clear(struct pipe_context *pctx, unsigned buffers,
* could avoid this by using the 3d engine to clear.
*/
if (vc4->draw_call_queued) {
- perf_debug("Flushing rendering to process new clear.");
+ perf_debug("Flushing rendering to process new clear.
\n
");
vc4_flush(pctx);
}