for (i = 0; i < count; i++) {
const struct pipe_vertex_buffer *src = buffers + i;
struct pipe_vertex_buffer *dsti = dst + i;
-
- if (unlikely(src->is_user_buffer)) {
- /* Zero-stride attribs only. */
- assert(src->stride == 0);
-
- /* Assume that the user_buffer comes from
- * gl_current_attrib, which implies it has
- * 4 * 8 bytes (for dvec4 attributes).
- *
- * Use const_uploader to upload into VRAM directly.
- */
- u_upload_data(sctx->b.b.const_uploader, 0, 32, 32,
- src->buffer.user,
- &dsti->buffer_offset,
- &dsti->buffer.resource);
- dsti->stride = 0;
- } else {
- struct pipe_resource *buf = src->buffer.resource;
-
- pipe_resource_reference(&dsti->buffer.resource, buf);
- dsti->buffer_offset = src->buffer_offset;
- dsti->stride = src->stride;
- r600_context_add_resource_size(ctx, buf);
- if (buf)
- r600_resource(buf)->bind_history |= PIPE_BIND_VERTEX_BUFFER;
- }
+ struct pipe_resource *buf = src->buffer.resource;
+
+ pipe_resource_reference(&dsti->buffer.resource, buf);
+ dsti->buffer_offset = src->buffer_offset;
+ dsti->stride = src->stride;
+ r600_context_add_resource_size(ctx, buf);
+ if (buf)
+ r600_resource(buf)->bind_history |= PIPE_BIND_VERTEX_BUFFER;
}
} else {
for (i = 0; i < count; i++) {