Tweak: set z scale to one, else tnl thinks we have a 3d texcoord.
authorKeith Whitwell <keith@tungstengraphics.com>
Tue, 27 Jan 2004 16:18:00 +0000 (16:18 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Tue, 27 Jan 2004 16:18:00 +0000 (16:18 +0000)
progs/demos/multiarb.c

index 20aa29f99662c514d9edfcfb0e53ba8788ef0283..6fe35e7fdd21284c741bb26c25c665e53dc646d9 100644 (file)
@@ -52,7 +52,7 @@ static void Idle( void )
          glLoadIdentity();
          if (i == 0) {
             glTranslatef(Drift, 0.0, 0.0);
-            glScalef(2, 2, 2);
+            glScalef(2, 2, 1);
          }
          else if (i == 1) {
             glTranslatef(0.0, Drift, 0.0);