struct temp_texture *tex);
static void meta_glsl_clear_cleanup(struct gl_context *ctx,
struct clear_state *clear);
+static void meta_copypix_cleanup(struct gl_context *ctx,
+ struct copypix_state *copypix);
static void meta_decompress_cleanup(struct gl_context *ctx,
struct decompress_state *decompress);
static void meta_drawpix_cleanup(struct gl_context *ctx,
_mesa_make_current(ctx, NULL, NULL);
_mesa_meta_glsl_blit_cleanup(ctx, &ctx->Meta->Blit);
meta_glsl_clear_cleanup(ctx, &ctx->Meta->Clear);
+ meta_copypix_cleanup(ctx, &ctx->Meta->CopyPix);
_mesa_meta_glsl_generate_mipmap_cleanup(ctx, &ctx->Meta->Mipmap);
cleanup_temp_texture(ctx, &ctx->Meta->TempTex);
meta_decompress_cleanup(ctx, &ctx->Meta->Decompress);
}
}
+static void
+meta_copypix_cleanup(struct gl_context *ctx, struct copypix_state *copypix)
+{
+ if (copypix->VAO == 0)
+ return;
+ _mesa_DeleteVertexArrays(1, ©pix->VAO);
+ copypix->VAO = 0;
+ _mesa_reference_buffer_object(ctx, ©pix->buf_obj, NULL);
+}
+
+
/**
* Given a bitfield of BUFFER_BIT_x draw buffers, call glDrawBuffers to
* set GL to only draw to those buffers.