Commit
f3e978db incorrectly assumed the maximum number of
samplers was equal to the max number of defined samplers
e.g. where bindings skip slots.
This fixes an assert in si_nir_load_sampler_desc() for an
enemy territory quake wars shader. And fixes potential bugs with
incorrect bounds limiting in the same code for production builds
of mesa.
Fixes: f3e978db ("radeonsi/nir: Remove uniform variable scanning")
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
if (nir->num_uniforms > 0)
info->const_buffers_declared |= 1;
info->images_declared = u_bit_consecutive(0, nir->info.num_images);
- info->samplers_declared = u_bit_consecutive(0, nir->info.num_textures);
+ info->samplers_declared = nir->info.textures_used;
info->num_written_clipdistance = nir->info.clip_distance_array_size;
info->num_written_culldistance = nir->info.cull_distance_array_size;