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glsl: include util/bitscan.h in serialize.cpp
author
Brian Paul
<brianp@vmware.com>
Wed, 17 Jan 2018 04:52:22 +0000
(21:52 -0700)
committer
Brian Paul
<brianp@vmware.com>
Wed, 17 Jan 2018 18:17:56 +0000
(11:17 -0700)
Instead of relying on indirect inclusion of the header.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/serialize.cpp
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diff --git
a/src/compiler/glsl/serialize.cpp
b/src/compiler/glsl/serialize.cpp
index 57c91d90bb29540c1b851a5000e4085d1381de21..769ab560c87f4c24291ee644c65ea73cb7c295b1 100644
(file)
--- a/
src/compiler/glsl/serialize.cpp
+++ b/
src/compiler/glsl/serialize.cpp
@@
-34,6
+34,7
@@
#include "ir_uniform.h"
#include "main/mtypes.h"
#include "string_to_uint_map.h"
+#include "util/bitscan.h"
extern "C" {
#include "main/shaderobj.h"