glsl: include util/bitscan.h in serialize.cpp
authorBrian Paul <brianp@vmware.com>
Wed, 17 Jan 2018 04:52:22 +0000 (21:52 -0700)
committerBrian Paul <brianp@vmware.com>
Wed, 17 Jan 2018 18:17:56 +0000 (11:17 -0700)
Instead of relying on indirect inclusion of the header.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/serialize.cpp

index 57c91d90bb29540c1b851a5000e4085d1381de21..769ab560c87f4c24291ee644c65ea73cb7c295b1 100644 (file)
@@ -34,6 +34,7 @@
 #include "ir_uniform.h"
 #include "main/mtypes.h"
 #include "string_to_uint_map.h"
+#include "util/bitscan.h"
 
 extern "C" {
 #include "main/shaderobj.h"