vc4: Rework cl handling to be friendlier to the compiler.
authorEric Anholt <eric@anholt.net>
Fri, 10 Jul 2015 05:51:06 +0000 (22:51 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 14 Jul 2015 18:31:57 +0000 (11:31 -0700)
Drops 680 bytes of code, from avoiding a bunch of extra updates to the
next pointer in the struct.

src/gallium/drivers/vc4/vc4_cl.c
src/gallium/drivers/vc4/vc4_cl.h
src/gallium/drivers/vc4/vc4_context.c
src/gallium/drivers/vc4/vc4_draw.c
src/gallium/drivers/vc4/vc4_emit.c
src/gallium/drivers/vc4/vc4_program.c

index 97f6b89024c3e690d37e1006b52509901520df90..ced4f2dfa86e45d8777fb0e74608d10e292e9dfb 100644 (file)
@@ -66,8 +66,15 @@ vc4_gem_hindex(struct vc4_context *vc4, struct vc4_bo *bo)
                         return hindex;
         }
 
-        cl_u32(&vc4->bo_handles, bo->handle);
-        cl_ptr(&vc4->bo_pointers, vc4_bo_reference(bo));
+        struct vc4_cl_out *out;
+
+        out = cl_start(&vc4->bo_handles);
+        cl_u32(&out, bo->handle);
+        cl_end(&vc4->bo_handles, out);
+
+        out = cl_start(&vc4->bo_pointers);
+        cl_ptr(&out, vc4_bo_reference(bo));
+        cl_end(&vc4->bo_pointers, out);
 
         return hindex;
 }
index b914745ed4f746eaa8278b5feb5c940a82aa0c40..95f1a531d3446a2ae02fd6ceb9ec91a75c9fe0c1 100644 (file)
 
 struct vc4_bo;
 
+/**
+ * Undefined structure, used for typechecking that you're passing the pointers
+ * to these functions correctly.
+ */
+struct vc4_cl_out;
+
 struct vc4_cl {
         void *base;
-        void *next;
-        void *reloc_next;
+        struct vc4_cl_out *next;
+        struct vc4_cl_out *reloc_next;
         uint32_t size;
         uint32_t reloc_count;
 };
@@ -55,122 +61,135 @@ static inline uint32_t cl_offset(struct vc4_cl *cl)
 }
 
 static inline void
-put_unaligned_32(void *ptr, uint32_t val)
+cl_advance(struct vc4_cl_out **cl, uint32_t n)
 {
-        struct unaligned_32 *p = ptr;
-        p->x = val;
+        (*cl) = (struct vc4_cl_out *)((char *)(*cl) + n);
 }
 
-static inline void
-put_unaligned_16(void *ptr, uint16_t val)
+static inline struct vc4_cl_out *
+cl_start(struct vc4_cl *cl)
 {
-        struct unaligned_16 *p = ptr;
-        p->x = val;
+        return cl->next;
 }
 
 static inline void
-cl_u8(struct vc4_cl *cl, uint8_t n)
+cl_end(struct vc4_cl *cl, struct vc4_cl_out *next)
 {
-        assert(cl_offset(cl) + 1 <= cl->size);
-
-        *(uint8_t *)cl->next = n;
-        cl->next++;
+        cl->next = next;
+        assert(cl_offset(cl) <= cl->size);
 }
 
+
 static inline void
-cl_u16(struct vc4_cl *cl, uint16_t n)
+put_unaligned_32(struct vc4_cl_out *ptr, uint32_t val)
 {
-        assert(cl_offset(cl) + 2 <= cl->size);
-
-        put_unaligned_16(cl->next, n);
-        cl->next += 2;
+        struct unaligned_32 *p = (void *)ptr;
+        p->x = val;
 }
 
 static inline void
-cl_u32(struct vc4_cl *cl, uint32_t n)
+put_unaligned_16(struct vc4_cl_out *ptr, uint16_t val)
 {
-        assert(cl_offset(cl) + 4 <= cl->size);
+        struct unaligned_16 *p = (void *)ptr;
+        p->x = val;
+}
 
-        put_unaligned_32(cl->next, n);
-        cl->next += 4;
+static inline void
+cl_u8(struct vc4_cl_out **cl, uint8_t n)
+{
+        *(uint8_t *)(*cl) = n;
+        cl_advance(cl, 1);
 }
 
 static inline void
-cl_aligned_u32(struct vc4_cl *cl, uint32_t n)
+cl_u16(struct vc4_cl_out **cl, uint16_t n)
 {
-        assert(cl_offset(cl) + 4 <= cl->size);
+        put_unaligned_16(*cl, n);
+        cl_advance(cl, 2);
+}
 
-        *(uint32_t *)cl->next = n;
-        cl->next += 4;
+static inline void
+cl_u32(struct vc4_cl_out **cl, uint32_t n)
+{
+        put_unaligned_32(*cl, n);
+        cl_advance(cl, 4);
 }
 
 static inline void
-cl_ptr(struct vc4_cl *cl, void *ptr)
+cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n)
 {
-        assert(cl_offset(cl) + sizeof(void *) <= cl->size);
+        *(uint32_t *)(*cl) = n;
+        cl_advance(cl, 4);
+}
 
-        *(void **)cl->next = ptr;
-        cl->next += sizeof(void *);
+static inline void
+cl_ptr(struct vc4_cl_out **cl, void *ptr)
+{
+        *(struct vc4_cl_out **)(*cl) = ptr;
+        cl_advance(cl, sizeof(void *));
 }
 
 static inline void
-cl_f(struct vc4_cl *cl, float f)
+cl_f(struct vc4_cl_out **cl, float f)
 {
         cl_u32(cl, fui(f));
 }
 
 static inline void
-cl_aligned_f(struct vc4_cl *cl, float f)
+cl_aligned_f(struct vc4_cl_out **cl, float f)
 {
         cl_aligned_u32(cl, fui(f));
 }
 
 static inline void
-cl_start_reloc(struct vc4_cl *cl, uint32_t n)
+cl_start_reloc(struct vc4_cl *cl, struct vc4_cl_out **out, uint32_t n)
 {
         assert(n == 1 || n == 2);
         assert(cl->reloc_count == 0);
         cl->reloc_count = n;
 
-        cl_u8(cl, VC4_PACKET_GEM_HANDLES);
-        cl->reloc_next = cl->next;
-        cl_u32(cl, 0); /* Space where hindex will be written. */
-        cl_u32(cl, 0); /* Space where hindex will be written. */
+        cl_u8(out, VC4_PACKET_GEM_HANDLES);
+        cl->reloc_next = *out;
+        cl_u32(out, 0); /* Space where hindex will be written. */
+        cl_u32(out, 0); /* Space where hindex will be written. */
 }
 
-static inline void
+static inline struct vc4_cl_out *
 cl_start_shader_reloc(struct vc4_cl *cl, uint32_t n)
 {
         assert(cl->reloc_count == 0);
         cl->reloc_count = n;
         cl->reloc_next = cl->next;
 
-        /* Space where hindex will be written. */
-        cl->next += n * 4;
+        /* Reserve the space where hindex will be written. */
+        cl_advance(&cl->next, n * 4);
+
+        return cl->next;
 }
 
 static inline void
-cl_reloc(struct vc4_context *vc4, struct vc4_cl *cl,
+cl_reloc(struct vc4_context *vc4, struct vc4_cl *cl, struct vc4_cl_out **cl_out,
          struct vc4_bo *bo, uint32_t offset)
 {
         *(uint32_t *)cl->reloc_next = vc4_gem_hindex(vc4, bo);
-        cl->reloc_next += 4;
+        cl_advance(&cl->reloc_next, 4);
 
         cl->reloc_count--;
 
-        cl_u32(cl, offset);
+        cl_u32(cl_out, offset);
 }
 
 static inline void
 cl_aligned_reloc(struct vc4_context *vc4, struct vc4_cl *cl,
-         struct vc4_bo *bo, uint32_t offset)
+                 struct vc4_cl_out **cl_out,
+                 struct vc4_bo *bo, uint32_t offset)
 {
         *(uint32_t *)cl->reloc_next = vc4_gem_hindex(vc4, bo);
-        cl->reloc_next += 4;
+        cl_advance(&cl->reloc_next, 4);
 
         cl->reloc_count--;
 
-        cl_aligned_u32(cl, offset);
+        cl_aligned_u32(cl_out, offset);
 }
 
 void cl_ensure_space(struct vc4_cl *cl, uint32_t size);
index 60da218e59e61495c1585dbcb1d1c5f0a67ee208..fff63158c9d63cf8be7addb6046de9f4101e5002 100644 (file)
@@ -61,9 +61,11 @@ vc4_flush(struct pipe_context *pctx)
          * FLUSH completes.
          */
         cl_ensure_space(&vc4->bcl, 8);
-        cl_u8(&vc4->bcl, VC4_PACKET_INCREMENT_SEMAPHORE);
+        struct vc4_cl_out *bcl = cl_start(&vc4->bcl);
+        cl_u8(&bcl, VC4_PACKET_INCREMENT_SEMAPHORE);
         /* The FLUSH caps all of our bin lists with a VC4_PACKET_RETURN. */
-        cl_u8(&vc4->bcl, VC4_PACKET_FLUSH);
+        cl_u8(&bcl, VC4_PACKET_FLUSH);
+        cl_end(&vc4->bcl, bcl);
 
         if (cbuf && (vc4->resolve & PIPE_CLEAR_COLOR0)) {
                 pipe_surface_reference(&vc4->color_write, cbuf);
index 5e6d70d6f337921bb416b8bfe1ff5dc8a98ae4f7..fc3c2321abbb1671e8c035479814cde3f6de8ff6 100644 (file)
@@ -71,37 +71,40 @@ vc4_start_draw(struct vc4_context *vc4)
         uint32_t height = vc4->framebuffer.height;
         uint32_t tilew = align(width, 64) / 64;
         uint32_t tileh = align(height, 64) / 64;
+        struct vc4_cl_out *bcl = cl_start(&vc4->bcl);
 
         //   Tile state data is 48 bytes per tile, I think it can be thrown away
         //   as soon as binning is finished.
-        cl_u8(&vc4->bcl, VC4_PACKET_TILE_BINNING_MODE_CONFIG);
-        cl_u32(&vc4->bcl, 0); /* tile alloc addr, filled by kernel */
-        cl_u32(&vc4->bcl, 0); /* tile alloc size, filled by kernel */
-        cl_u32(&vc4->bcl, 0); /* tile state addr, filled by kernel */
-        cl_u8(&vc4->bcl, tilew);
-        cl_u8(&vc4->bcl, tileh);
-        cl_u8(&vc4->bcl, 0); /* flags, filled by kernel. */
+        cl_u8(&bcl, VC4_PACKET_TILE_BINNING_MODE_CONFIG);
+        cl_u32(&bcl, 0); /* tile alloc addr, filled by kernel */
+        cl_u32(&bcl, 0); /* tile alloc size, filled by kernel */
+        cl_u32(&bcl, 0); /* tile state addr, filled by kernel */
+        cl_u8(&bcl, tilew);
+        cl_u8(&bcl, tileh);
+        cl_u8(&bcl, 0); /* flags, filled by kernel. */
 
         /* START_TILE_BINNING resets the statechange counters in the hardware,
          * which are what is used when a primitive is binned to a tile to
          * figure out what new state packets need to be written to that tile's
          * command list.
          */
-        cl_u8(&vc4->bcl, VC4_PACKET_START_TILE_BINNING);
+        cl_u8(&bcl, VC4_PACKET_START_TILE_BINNING);
 
         /* Reset the current compressed primitives format.  This gets modified
          * by VC4_PACKET_GL_INDEXED_PRIMITIVE and
          * VC4_PACKET_GL_ARRAY_PRIMITIVE, so it needs to be reset at the start
          * of every tile.
          */
-        cl_u8(&vc4->bcl, VC4_PACKET_PRIMITIVE_LIST_FORMAT);
-        cl_u8(&vc4->bcl, (VC4_PRIMITIVE_LIST_FORMAT_16_INDEX |
-                          VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES));
+        cl_u8(&bcl, VC4_PACKET_PRIMITIVE_LIST_FORMAT);
+        cl_u8(&bcl, (VC4_PRIMITIVE_LIST_FORMAT_16_INDEX |
+                     VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES));
 
         vc4->needs_flush = true;
         vc4->draw_call_queued = true;
         vc4->draw_width = width;
         vc4->draw_height = height;
+
+        cl_end(&vc4->bcl, bcl);
 }
 
 static void
@@ -167,28 +170,29 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
          */
         uint32_t num_elements_emit = MAX2(vtx->num_elements, 1);
         /* Emit the shader record. */
-        cl_start_shader_reloc(&vc4->shader_rec, 3 + num_elements_emit);
-        cl_u16(&vc4->shader_rec,
+        struct vc4_cl_out *shader_rec =
+                cl_start_shader_reloc(&vc4->shader_rec, 3 + num_elements_emit);
+        cl_u16(&shader_rec,
                VC4_SHADER_FLAG_ENABLE_CLIPPING |
                ((info->mode == PIPE_PRIM_POINTS &&
                  vc4->rasterizer->base.point_size_per_vertex) ?
                 VC4_SHADER_FLAG_VS_POINT_SIZE : 0));
-        cl_u8(&vc4->shader_rec, 0); /* fs num uniforms (unused) */
-        cl_u8(&vc4->shader_rec, vc4->prog.fs->num_inputs);
-        cl_reloc(vc4, &vc4->shader_rec, vc4->prog.fs->bo, 0);
-        cl_u32(&vc4->shader_rec, 0); /* UBO offset written by kernel */
-
-        cl_u16(&vc4->shader_rec, 0); /* vs num uniforms */
-        cl_u8(&vc4->shader_rec, vc4->prog.vs->vattrs_live);
-        cl_u8(&vc4->shader_rec, vc4->prog.vs->vattr_offsets[8]);
-        cl_reloc(vc4, &vc4->shader_rec, vc4->prog.vs->bo, 0);
-        cl_u32(&vc4->shader_rec, 0); /* UBO offset written by kernel */
-
-        cl_u16(&vc4->shader_rec, 0); /* cs num uniforms */
-        cl_u8(&vc4->shader_rec, vc4->prog.cs->vattrs_live);
-        cl_u8(&vc4->shader_rec, vc4->prog.cs->vattr_offsets[8]);
-        cl_reloc(vc4, &vc4->shader_rec, vc4->prog.cs->bo, 0);
-        cl_u32(&vc4->shader_rec, 0); /* UBO offset written by kernel */
+        cl_u8(&shader_rec, 0); /* fs num uniforms (unused) */
+        cl_u8(&shader_rec, vc4->prog.fs->num_inputs);
+        cl_reloc(vc4, &vc4->shader_rec, &shader_rec, vc4->prog.fs->bo, 0);
+        cl_u32(&shader_rec, 0); /* UBO offset written by kernel */
+
+        cl_u16(&shader_rec, 0); /* vs num uniforms */
+        cl_u8(&shader_rec, vc4->prog.vs->vattrs_live);
+        cl_u8(&shader_rec, vc4->prog.vs->vattr_offsets[8]);
+        cl_reloc(vc4, &vc4->shader_rec, &shader_rec, vc4->prog.vs->bo, 0);
+        cl_u32(&shader_rec, 0); /* UBO offset written by kernel */
+
+        cl_u16(&shader_rec, 0); /* cs num uniforms */
+        cl_u8(&shader_rec, vc4->prog.cs->vattrs_live);
+        cl_u8(&shader_rec, vc4->prog.cs->vattr_offsets[8]);
+        cl_reloc(vc4, &vc4->shader_rec, &shader_rec, vc4->prog.cs->bo, 0);
+        cl_u32(&shader_rec, 0); /* UBO offset written by kernel */
 
         uint32_t max_index = 0xffff;
         uint32_t vpm_offset = 0;
@@ -202,11 +206,11 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
                 uint32_t elem_size =
                         util_format_get_blocksize(elem->src_format);
 
-                cl_reloc(vc4, &vc4->shader_rec, rsc->bo, offset);
-                cl_u8(&vc4->shader_rec, elem_size - 1);
-                cl_u8(&vc4->shader_rec, vb->stride);
-                cl_u8(&vc4->shader_rec, vc4->prog.vs->vattr_offsets[i]);
-                cl_u8(&vc4->shader_rec, vc4->prog.cs->vattr_offsets[i]);
+                cl_reloc(vc4, &vc4->shader_rec, &shader_rec, rsc->bo, offset);
+                cl_u8(&shader_rec, elem_size - 1);
+                cl_u8(&shader_rec, vb->stride);
+                cl_u8(&shader_rec, vc4->prog.vs->vattr_offsets[i]);
+                cl_u8(&shader_rec, vc4->prog.cs->vattr_offsets[i]);
 
                 vpm_offset += align(elem_size, 4);
 
@@ -219,21 +223,23 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
         if (vtx->num_elements == 0) {
                 assert(num_elements_emit == 1);
                 struct vc4_bo *bo = vc4_bo_alloc(vc4->screen, 4096, "scratch VBO");
-                cl_reloc(vc4, &vc4->shader_rec, bo, 0);
-                cl_u8(&vc4->shader_rec, 16 - 1); /* element size */
-                cl_u8(&vc4->shader_rec, 0); /* stride */
-                cl_u8(&vc4->shader_rec, 0); /* VS VPM offset */
-                cl_u8(&vc4->shader_rec, 0); /* CS VPM offset */
+                cl_reloc(vc4, &vc4->shader_rec, &shader_rec, bo, 0);
+                cl_u8(&shader_rec, 16 - 1); /* element size */
+                cl_u8(&shader_rec, 0); /* stride */
+                cl_u8(&shader_rec, 0); /* VS VPM offset */
+                cl_u8(&shader_rec, 0); /* CS VPM offset */
                 vc4_bo_unreference(&bo);
         }
+        cl_end(&vc4->shader_rec, shader_rec);
 
+        struct vc4_cl_out *bcl = cl_start(&vc4->bcl);
         /* the actual draw call. */
-        cl_u8(&vc4->bcl, VC4_PACKET_GL_SHADER_STATE);
+        cl_u8(&bcl, VC4_PACKET_GL_SHADER_STATE);
         assert(vtx->num_elements <= 8);
         /* Note that number of attributes == 0 in the packet means 8
          * attributes.  This field also contains the offset into shader_rec.
          */
-        cl_u32(&vc4->bcl, num_elements_emit & 0x7);
+        cl_u32(&bcl, num_elements_emit & 0x7);
 
         /* Note that the primitive type fields match with OpenGL/gallium
          * definitions, up to but not including QUADS.
@@ -251,25 +257,26 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
                 }
                 struct vc4_resource *rsc = vc4_resource(prsc);
 
-                cl_start_reloc(&vc4->bcl, 1);
-                cl_u8(&vc4->bcl, VC4_PACKET_GL_INDEXED_PRIMITIVE);
-                cl_u8(&vc4->bcl,
+                cl_start_reloc(&vc4->bcl, &bcl, 1);
+                cl_u8(&bcl, VC4_PACKET_GL_INDEXED_PRIMITIVE);
+                cl_u8(&bcl,
                       info->mode |
                       (index_size == 2 ?
                        VC4_INDEX_BUFFER_U16:
                        VC4_INDEX_BUFFER_U8));
-                cl_u32(&vc4->bcl, info->count);
-                cl_reloc(vc4, &vc4->bcl, rsc->bo, offset);
-                cl_u32(&vc4->bcl, max_index);
+                cl_u32(&bcl, info->count);
+                cl_reloc(vc4, &vc4->bcl, &bcl, rsc->bo, offset);
+                cl_u32(&bcl, max_index);
 
                 if (vc4->indexbuf.index_size == 4)
                         pipe_resource_reference(&prsc, NULL);
         } else {
-                cl_u8(&vc4->bcl, VC4_PACKET_GL_ARRAY_PRIMITIVE);
-                cl_u8(&vc4->bcl, info->mode);
-                cl_u32(&vc4->bcl, info->count);
-                cl_u32(&vc4->bcl, info->start);
+                cl_u8(&bcl, VC4_PACKET_GL_ARRAY_PRIMITIVE);
+                cl_u8(&bcl, info->mode);
+                cl_u32(&bcl, info->count);
+                cl_u32(&bcl, info->start);
         }
+        cl_end(&vc4->bcl, bcl);
 
         if (vc4->zsa && vc4->zsa->base.depth.enabled) {
                 vc4->resolve |= PIPE_CLEAR_DEPTH;
index d2b54fccf91d0ff40248d5ee14c9560f41578f00..f5925734415bf053e5bc066814f87a542c179666 100644 (file)
@@ -28,6 +28,7 @@ vc4_emit_state(struct pipe_context *pctx)
 {
         struct vc4_context *vc4 = vc4_context(pctx);
 
+        struct vc4_cl_out *bcl = cl_start(&vc4->bcl);
         if (vc4->dirty & (VC4_DIRTY_SCISSOR | VC4_DIRTY_VIEWPORT)) {
                 float *vpscale = vc4->viewport.scale;
                 float *vptranslate = vc4->viewport.translate;
@@ -40,11 +41,11 @@ vc4_emit_state(struct pipe_context *pctx)
                 uint32_t maxx = MIN2(vc4->scissor.maxx, vp_maxx);
                 uint32_t maxy = MIN2(vc4->scissor.maxy, vp_maxy);
 
-                cl_u8(&vc4->bcl, VC4_PACKET_CLIP_WINDOW);
-                cl_u16(&vc4->bcl, minx);
-                cl_u16(&vc4->bcl, miny);
-                cl_u16(&vc4->bcl, maxx - minx);
-                cl_u16(&vc4->bcl, maxy - miny);
+                cl_u8(&bcl, VC4_PACKET_CLIP_WINDOW);
+                cl_u16(&bcl, minx);
+                cl_u16(&bcl, miny);
+                cl_u16(&bcl, maxx - minx);
+                cl_u16(&bcl, maxy - miny);
 
                 vc4->draw_min_x = MIN2(vc4->draw_min_x, minx);
                 vc4->draw_min_y = MIN2(vc4->draw_min_y, miny);
@@ -53,47 +54,49 @@ vc4_emit_state(struct pipe_context *pctx)
         }
 
         if (vc4->dirty & (VC4_DIRTY_RASTERIZER | VC4_DIRTY_ZSA)) {
-                cl_u8(&vc4->bcl, VC4_PACKET_CONFIGURATION_BITS);
-                cl_u8(&vc4->bcl,
+                cl_u8(&bcl, VC4_PACKET_CONFIGURATION_BITS);
+                cl_u8(&bcl,
                       vc4->rasterizer->config_bits[0] |
                       vc4->zsa->config_bits[0]);
-                cl_u8(&vc4->bcl,
+                cl_u8(&bcl,
                       vc4->rasterizer->config_bits[1] |
                       vc4->zsa->config_bits[1]);
-                cl_u8(&vc4->bcl,
+                cl_u8(&bcl,
                       vc4->rasterizer->config_bits[2] |
                       vc4->zsa->config_bits[2]);
         }
 
         if (vc4->dirty & VC4_DIRTY_RASTERIZER) {
-                cl_u8(&vc4->bcl, VC4_PACKET_DEPTH_OFFSET);
-                cl_u16(&vc4->bcl, vc4->rasterizer->offset_factor);
-                cl_u16(&vc4->bcl, vc4->rasterizer->offset_units);
+                cl_u8(&bcl, VC4_PACKET_DEPTH_OFFSET);
+                cl_u16(&bcl, vc4->rasterizer->offset_factor);
+                cl_u16(&bcl, vc4->rasterizer->offset_units);
 
-                cl_u8(&vc4->bcl, VC4_PACKET_POINT_SIZE);
-                cl_f(&vc4->bcl, vc4->rasterizer->point_size);
+                cl_u8(&bcl, VC4_PACKET_POINT_SIZE);
+                cl_f(&bcl, vc4->rasterizer->point_size);
 
-                cl_u8(&vc4->bcl, VC4_PACKET_LINE_WIDTH);
-                cl_f(&vc4->bcl, vc4->rasterizer->base.line_width);
+                cl_u8(&bcl, VC4_PACKET_LINE_WIDTH);
+                cl_f(&bcl, vc4->rasterizer->base.line_width);
         }
 
         if (vc4->dirty & VC4_DIRTY_VIEWPORT) {
-                cl_u8(&vc4->bcl, VC4_PACKET_CLIPPER_XY_SCALING);
-                cl_f(&vc4->bcl, vc4->viewport.scale[0] * 16.0f);
-                cl_f(&vc4->bcl, vc4->viewport.scale[1] * 16.0f);
+                cl_u8(&bcl, VC4_PACKET_CLIPPER_XY_SCALING);
+                cl_f(&bcl, vc4->viewport.scale[0] * 16.0f);
+                cl_f(&bcl, vc4->viewport.scale[1] * 16.0f);
 
-                cl_u8(&vc4->bcl, VC4_PACKET_CLIPPER_Z_SCALING);
-                cl_f(&vc4->bcl, vc4->viewport.translate[2]);
-                cl_f(&vc4->bcl, vc4->viewport.scale[2]);
+                cl_u8(&bcl, VC4_PACKET_CLIPPER_Z_SCALING);
+                cl_f(&bcl, vc4->viewport.translate[2]);
+                cl_f(&bcl, vc4->viewport.scale[2]);
 
-                cl_u8(&vc4->bcl, VC4_PACKET_VIEWPORT_OFFSET);
-                cl_u16(&vc4->bcl, 16 * vc4->viewport.translate[0]);
-                cl_u16(&vc4->bcl, 16 * vc4->viewport.translate[1]);
+                cl_u8(&bcl, VC4_PACKET_VIEWPORT_OFFSET);
+                cl_u16(&bcl, 16 * vc4->viewport.translate[0]);
+                cl_u16(&bcl, 16 * vc4->viewport.translate[1]);
         }
 
         if (vc4->dirty & VC4_DIRTY_FLAT_SHADE_FLAGS) {
-                cl_u8(&vc4->bcl, VC4_PACKET_FLAT_SHADE_FLAGS);
-                cl_u32(&vc4->bcl, vc4->rasterizer->base.flatshade ?
+                cl_u8(&bcl, VC4_PACKET_FLAT_SHADE_FLAGS);
+                cl_u32(&bcl, vc4->rasterizer->base.flatshade ?
                        vc4->prog.fs->color_inputs : 0);
         }
+
+        cl_end(&vc4->bcl, bcl);
 }
index a7aa3172a755d147828f5ef7a88d6af10dec6b23..e61ea2170ffeae8e644f69fa6bb3720f7cbcb88c 100644 (file)
@@ -2530,13 +2530,14 @@ static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
 
 static void
 write_texture_p0(struct vc4_context *vc4,
+                 struct vc4_cl_out **uniforms,
                  struct vc4_texture_stateobj *texstate,
                  uint32_t unit)
 {
         struct pipe_sampler_view *texture = texstate->textures[unit];
         struct vc4_resource *rsc = vc4_resource(texture->texture);
 
-        cl_reloc(vc4, &vc4->uniforms, rsc->bo,
+        cl_reloc(vc4, &vc4->uniforms, uniforms, rsc->bo,
                  VC4_SET_FIELD(rsc->slices[0].offset >> 12, VC4_TEX_P0_OFFSET) |
                  VC4_SET_FIELD(texture->u.tex.last_level -
                                texture->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
@@ -2547,6 +2548,7 @@ write_texture_p0(struct vc4_context *vc4,
 
 static void
 write_texture_p1(struct vc4_context *vc4,
+                 struct vc4_cl_out **uniforms,
                  struct vc4_texture_stateobj *texstate,
                  uint32_t unit)
 {
@@ -2570,7 +2572,7 @@ write_texture_p1(struct vc4_context *vc4,
                 (sampler->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
                  sampler->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
 
-        cl_aligned_u32(&vc4->uniforms,
+        cl_aligned_u32(uniforms,
                VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
                VC4_SET_FIELD(texture->texture->height0 & 2047,
                              VC4_TEX_P1_HEIGHT) |
@@ -2589,6 +2591,7 @@ write_texture_p1(struct vc4_context *vc4,
 
 static void
 write_texture_p2(struct vc4_context *vc4,
+                 struct vc4_cl_out **uniforms,
                  struct vc4_texture_stateobj *texstate,
                  uint32_t data)
 {
@@ -2596,7 +2599,7 @@ write_texture_p2(struct vc4_context *vc4,
         struct pipe_sampler_view *texture = texstate->textures[unit];
         struct vc4_resource *rsc = vc4_resource(texture->texture);
 
-        cl_aligned_u32(&vc4->uniforms,
+        cl_aligned_u32(uniforms,
                VC4_SET_FIELD(VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE,
                              VC4_TEX_P2_PTYPE) |
                VC4_SET_FIELD(rsc->cube_map_stride >> 12, VC4_TEX_P2_CMST) |
@@ -2613,6 +2616,7 @@ write_texture_p2(struct vc4_context *vc4,
 
 static void
 write_texture_border_color(struct vc4_context *vc4,
+                           struct vc4_cl_out **uniforms,
                            struct vc4_texture_stateobj *texstate,
                            uint32_t unit)
 {
@@ -2673,7 +2677,7 @@ write_texture_border_color(struct vc4_context *vc4,
                 }
         }
 
-        cl_aligned_u32(&vc4->uniforms, uc.ui[0]);
+        cl_aligned_u32(uniforms, uc.ui[0]);
 }
 
 static uint32_t
@@ -2693,7 +2697,8 @@ get_texrect_scale(struct vc4_texture_stateobj *texstate,
 }
 
 static struct vc4_bo *
-vc4_upload_ubo(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
+vc4_upload_ubo(struct vc4_context *vc4,
+               struct vc4_compiled_shader *shader,
                const uint32_t *gallium_uniforms)
 {
         if (!shader->ubo_size)
@@ -2722,72 +2727,78 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
         cl_ensure_space(&vc4->uniforms, (uinfo->count +
                                          uinfo->num_texture_samples) * 4);
 
-        cl_start_shader_reloc(&vc4->uniforms, uinfo->num_texture_samples);
+        struct vc4_cl_out *uniforms =
+                cl_start_shader_reloc(&vc4->uniforms,
+                                      uinfo->num_texture_samples);
 
         for (int i = 0; i < uinfo->count; i++) {
 
                 switch (uinfo->contents[i]) {
                 case QUNIFORM_CONSTANT:
-                        cl_aligned_u32(&vc4->uniforms, uinfo->data[i]);
+                        cl_aligned_u32(&uniforms, uinfo->data[i]);
                         break;
                 case QUNIFORM_UNIFORM:
-                        cl_aligned_u32(&vc4->uniforms,
+                        cl_aligned_u32(&uniforms,
                                        gallium_uniforms[uinfo->data[i]]);
                         break;
                 case QUNIFORM_VIEWPORT_X_SCALE:
-                        cl_aligned_f(&vc4->uniforms, vc4->viewport.scale[0] * 16.0f);
+                        cl_aligned_f(&uniforms, vc4->viewport.scale[0] * 16.0f);
                         break;
                 case QUNIFORM_VIEWPORT_Y_SCALE:
-                        cl_aligned_f(&vc4->uniforms, vc4->viewport.scale[1] * 16.0f);
+                        cl_aligned_f(&uniforms, vc4->viewport.scale[1] * 16.0f);
                         break;
 
                 case QUNIFORM_VIEWPORT_Z_OFFSET:
-                        cl_aligned_f(&vc4->uniforms, vc4->viewport.translate[2]);
+                        cl_aligned_f(&uniforms, vc4->viewport.translate[2]);
                         break;
                 case QUNIFORM_VIEWPORT_Z_SCALE:
-                        cl_aligned_f(&vc4->uniforms, vc4->viewport.scale[2]);
+                        cl_aligned_f(&uniforms, vc4->viewport.scale[2]);
                         break;
 
                 case QUNIFORM_USER_CLIP_PLANE:
-                        cl_aligned_f(&vc4->uniforms,
+                        cl_aligned_f(&uniforms,
                                      vc4->clip.ucp[uinfo->data[i] / 4][uinfo->data[i] % 4]);
                         break;
 
                 case QUNIFORM_TEXTURE_CONFIG_P0:
-                        write_texture_p0(vc4, texstate, uinfo->data[i]);
+                        write_texture_p0(vc4, &uniforms, texstate,
+                                         uinfo->data[i]);
                         break;
 
                 case QUNIFORM_TEXTURE_CONFIG_P1:
-                        write_texture_p1(vc4, texstate, uinfo->data[i]);
+                        write_texture_p1(vc4, &uniforms, texstate,
+                                         uinfo->data[i]);
                         break;
 
                 case QUNIFORM_TEXTURE_CONFIG_P2:
-                        write_texture_p2(vc4, texstate, uinfo->data[i]);
+                        write_texture_p2(vc4, &uniforms, texstate,
+                                         uinfo->data[i]);
                         break;
 
                 case QUNIFORM_UBO_ADDR:
-                        cl_aligned_reloc(vc4, &vc4->uniforms, ubo, 0);
+                        cl_aligned_reloc(vc4, &vc4->uniforms, &uniforms, ubo, 0);
                         break;
 
                 case QUNIFORM_TEXTURE_BORDER_COLOR:
-                        write_texture_border_color(vc4, texstate, uinfo->data[i]);
+                        write_texture_border_color(vc4, &uniforms,
+                                                   texstate, uinfo->data[i]);
                         break;
 
                 case QUNIFORM_TEXRECT_SCALE_X:
                 case QUNIFORM_TEXRECT_SCALE_Y:
-                        cl_aligned_u32(&vc4->uniforms,
+                        cl_aligned_u32(&uniforms,
                                        get_texrect_scale(texstate,
                                                          uinfo->contents[i],
                                                          uinfo->data[i]));
                         break;
 
                 case QUNIFORM_BLEND_CONST_COLOR:
-                        cl_aligned_f(&vc4->uniforms,
+                        cl_aligned_f(&uniforms,
                                      CLAMP(vc4->blend_color.color[uinfo->data[i]], 0, 1));
                         break;
 
                 case QUNIFORM_STENCIL:
-                        cl_aligned_u32(&vc4->uniforms,
+                        cl_aligned_u32(&uniforms,
                                        vc4->zsa->stencil_uniforms[uinfo->data[i]] |
                                        (uinfo->data[i] <= 1 ?
                                         (vc4->stencil_ref.ref_value[uinfo->data[i]] << 8) :
@@ -2795,16 +2806,18 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
                         break;
 
                 case QUNIFORM_ALPHA_REF:
-                        cl_aligned_f(&vc4->uniforms,
+                        cl_aligned_f(&uniforms,
                                      vc4->zsa->base.alpha.ref_value);
                         break;
                 }
 #if 0
-                uint32_t written_val = *(uint32_t *)(vc4->uniforms.next - 4);
+                uint32_t written_val = *((uint32_t *)uniforms - 1);
                 fprintf(stderr, "%p: %d / 0x%08x (%f)\n",
                         shader, i, written_val, uif(written_val));
 #endif
         }
+
+        cl_end(&vc4->uniforms, uniforms);
 }
 
 static void