+++ /dev/null
-# Mesa 3-D graphics library
-# Version: 3.5
-#
-# Copyright (C) 2001 Wind River Systems, Inc
-
-# The MIT License
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-# DEALINGS IN THE SOFTWARE.
-
-# Makefile for UGL/Mesa demos
-
-DEMO_SOURCES = readtex.c uglaccum.c uglalldemos.c uglbounce.c uglcube.c \
-ugldrawpix.c uglflip.c uglgears.c uglicotorus.c uglline.c uglolympic.c \
-uglpoint.c uglstencil.c uglteapot.c ugltexcube.c ugltexcyl.c
-#win2d3d/winRoot.c win2d3d/winBall.c win2d3d/winPuzzle.c win2d3d/winHello.c \
-#win2d3d/winImage.c win2d3d/winGears.c
-
-DEMO_OBJECTS = $(DEMO_SOURCES:.c=.o)
-
-SOURCES = $(DEMO_SOURCES)
-
-include ../rules.windml
-
-##### TARGETS #####
-
-all: depend.$(CPU)$(TOOL) $(DEMO_OBJECTS)
-
-depend.$(CPU)$(TOOL):
-ifeq ($(WIND_HOST_TYPE),x86-win32)
- @ $(RM) $@
- @ $(ECHO) Creating depend.$(CPU)$(TOOL)
-ifneq ($(SOURCES),)
- @ for %f in ($(SOURCES)) do \
- $(CC) -MM $(CFLAGS) %f >>$@
-endif
-else
-Makefile
- @ $(RM) $@
- @ $(ECHO) "Creating depend.$(CPU)$(TOOL)"
-ifneq ($(SOURCES),)
- @ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \
- do \
- $(CC) -MM $(CFLAGS) $$FILE \
- | $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \
- done
-endif
-endif
-
-.PHONY = clean
-
-clean:
- $(RM) $(DEMO_OBJECTS)
- $(RM) depend.$(CPU)$(TOOL)
+++ /dev/null
-/* readtex.c */
-
-/*
- * Read an SGI .rgb image file and generate a mipmap texture set.
- * Much of this code was borrowed from SGI's tk OpenGL toolkit.
- */
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "../util/readtex.h"
-
-
-#ifndef SEEK_SET
-# define SEEK_SET 0
-#endif
-
-
-/*
-** RGB Image Structure
-*/
-
-typedef struct _TK_RGBImageRec {
- GLint sizeX, sizeY;
- GLint components;
- unsigned char *data;
-} TK_RGBImageRec;
-
-
-
-/******************************************************************************/
-
-typedef struct _rawImageRec {
- unsigned short imagic;
- unsigned short type;
- unsigned short dim;
- unsigned short sizeX, sizeY, sizeZ;
- unsigned long min, max;
- unsigned long wasteBytes;
- char name[80];
- unsigned long colorMap;
- FILE *file;
- unsigned char *tmp, *tmpR, *tmpG, *tmpB, *tmpA;
- unsigned long rleEnd;
- GLuint *rowStart;
- GLint *rowSize;
-} rawImageRec;
-
-/******************************************************************************/
-
-static void ConvertShort(unsigned short *array, long length)
-{
- unsigned long b1, b2;
- unsigned char *ptr;
-
- ptr = (unsigned char *)array;
- while (length--) {
- b1 = *ptr++;
- b2 = *ptr++;
- *array++ = (unsigned short) ((b1 << 8) | (b2));
- }
-}
-
-static void ConvertLong(GLuint *array, long length)
-{
- unsigned long b1, b2, b3, b4;
- unsigned char *ptr;
-
- ptr = (unsigned char *)array;
- while (length--) {
- b1 = *ptr++;
- b2 = *ptr++;
- b3 = *ptr++;
- b4 = *ptr++;
- *array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
- }
-}
-
-static rawImageRec *RawImageOpen(const char *fileName)
-{
- union {
- int testWord;
- char testByte[4];
- } endianTest;
- rawImageRec *raw;
- GLenum swapFlag;
- int x;
-
- endianTest.testWord = 1;
- if (endianTest.testByte[0] == 1) {
- swapFlag = GL_TRUE;
- } else {
- swapFlag = GL_FALSE;
- }
-
- raw = (rawImageRec *)malloc(sizeof(rawImageRec));
- if (raw == NULL) {
- fprintf(stderr, "Out of memory!\n");
- return NULL;
- }
- if ((raw->file = fopen(fileName, "rb")) == NULL) {
- perror(fileName);
- return NULL;
- }
-
- fread(raw, 1, 12, raw->file);
-
- if (swapFlag) {
- ConvertShort(&raw->imagic, 6);
- }
-
- raw->tmp = (unsigned char *)malloc(raw->sizeX*256);
- raw->tmpR = (unsigned char *)malloc(raw->sizeX*256);
- raw->tmpG = (unsigned char *)malloc(raw->sizeX*256);
- raw->tmpB = (unsigned char *)malloc(raw->sizeX*256);
- if (raw->sizeZ==4) {
- raw->tmpA = (unsigned char *)malloc(raw->sizeX*256);
- }
- if (raw->tmp == NULL || raw->tmpR == NULL || raw->tmpG == NULL ||
- raw->tmpB == NULL) {
- fprintf(stderr, "Out of memory!\n");
- return NULL;
- }
-
- if ((raw->type & 0xFF00) == 0x0100) {
- x = raw->sizeY * raw->sizeZ * sizeof(GLuint);
- raw->rowStart = (GLuint *)malloc(x);
- raw->rowSize = (GLint *)malloc(x);
- if (raw->rowStart == NULL || raw->rowSize == NULL) {
- fprintf(stderr, "Out of memory!\n");
- return NULL;
- }
- raw->rleEnd = 512 + (2 * x);
- fseek(raw->file, 512, SEEK_SET);
- fread(raw->rowStart, 1, x, raw->file);
- fread(raw->rowSize, 1, x, raw->file);
- if (swapFlag) {
- ConvertLong(raw->rowStart, (long) (x/sizeof(GLuint)));
- ConvertLong((GLuint *)raw->rowSize, (long) (x/sizeof(GLint)));
- }
- }
- return raw;
-}
-
-static void RawImageClose(rawImageRec *raw)
-{
-
- fclose(raw->file);
- free(raw->tmp);
- free(raw->tmpR);
- free(raw->tmpG);
- free(raw->tmpB);
- if (raw->sizeZ>3) {
- free(raw->tmpA);
- }
- free(raw);
-}
-
-static void RawImageGetRow(rawImageRec *raw, unsigned char *buf, int y, int z)
-{
- unsigned char *iPtr, *oPtr, pixel;
- int count, done = 0;
-
- if ((raw->type & 0xFF00) == 0x0100) {
- fseek(raw->file, (long) raw->rowStart[y+z*raw->sizeY], SEEK_SET);
- fread(raw->tmp, 1, (unsigned int)raw->rowSize[y+z*raw->sizeY],
- raw->file);
-
- iPtr = raw->tmp;
- oPtr = buf;
- while (!done) {
- pixel = *iPtr++;
- count = (int)(pixel & 0x7F);
- if (!count) {
- done = 1;
- return;
- }
- if (pixel & 0x80) {
- while (count--) {
- *oPtr++ = *iPtr++;
- }
- } else {
- pixel = *iPtr++;
- while (count--) {
- *oPtr++ = pixel;
- }
- }
- }
- } else {
- fseek(raw->file, 512+(y*raw->sizeX)+(z*raw->sizeX*raw->sizeY),
- SEEK_SET);
- fread(buf, 1, raw->sizeX, raw->file);
- }
-}
-
-
-static void RawImageGetData(rawImageRec *raw, TK_RGBImageRec *final)
-{
- unsigned char *ptr;
- int i, j;
-
- final->data = (unsigned char *)malloc((raw->sizeX+1)*(raw->sizeY+1)*4);
- if (final->data == NULL) {
- fprintf(stderr, "Out of memory!\n");
- }
-
- ptr = final->data;
- for (i = 0; i < (int)(raw->sizeY); i++) {
- RawImageGetRow(raw, raw->tmpR, i, 0);
- RawImageGetRow(raw, raw->tmpG, i, 1);
- RawImageGetRow(raw, raw->tmpB, i, 2);
- if (raw->sizeZ>3) {
- RawImageGetRow(raw, raw->tmpA, i, 3);
- }
- for (j = 0; j < (int)(raw->sizeX); j++) {
- *ptr++ = *(raw->tmpR + j);
- *ptr++ = *(raw->tmpG + j);
- *ptr++ = *(raw->tmpB + j);
- if (raw->sizeZ>3) {
- *ptr++ = *(raw->tmpA + j);
- }
- }
- }
-}
-
-
-static TK_RGBImageRec *tkRGBImageLoad(const char *fileName)
-{
- rawImageRec *raw;
- TK_RGBImageRec *final;
-
- raw = RawImageOpen(fileName);
- if (!raw) {
- fprintf(stderr, "File not found\n");
- return NULL;
- }
- final = (TK_RGBImageRec *)malloc(sizeof(TK_RGBImageRec));
- if (final == NULL) {
- fprintf(stderr, "Out of memory!\n");
- return NULL;
- }
- final->sizeX = raw->sizeX;
- final->sizeY = raw->sizeY;
- final->components = raw->sizeZ;
- RawImageGetData(raw, final);
- RawImageClose(raw);
- return final;
-}
-
-
-static void FreeImage( TK_RGBImageRec *image )
-{
- free(image->data);
- free(image);
-}
-
-
-/*
- * Load an SGI .rgb file and generate a set of 2-D mipmaps from it.
- * Input: imageFile - name of .rgb to read
- * intFormat - internal texture format to use, or number of components
- * Return: GL_TRUE if success, GL_FALSE if error.
- */
-GLboolean LoadRGBMipmaps( const char *imageFile, GLint intFormat )
-{
- GLint w, h;
- return LoadRGBMipmaps2( imageFile, GL_TEXTURE_2D, intFormat, &w, &h );
-}
-
-
-
-GLboolean LoadRGBMipmaps2( const char *imageFile, GLenum target,
- GLint intFormat, GLint *width, GLint *height )
-{
- GLint error;
- GLenum format;
- TK_RGBImageRec *image;
-
- image = tkRGBImageLoad( imageFile );
- if (!image) {
- return GL_FALSE;
- }
-
- if (image->components==3) {
- format = GL_RGB;
- }
- else if (image->components==4) {
- format = GL_RGBA;
- }
- else {
- /* not implemented */
- fprintf(stderr,
- "Error in LoadRGBMipmaps %d-component images not implemented\n",
- image->components );
- return GL_FALSE;
- }
-
- error = gluBuild2DMipmaps( target,
- intFormat,
- image->sizeX, image->sizeY,
- format,
- GL_UNSIGNED_BYTE,
- image->data );
-
- *width = image->sizeX;
- *height = image->sizeY;
-
- FreeImage(image);
-
- return error ? GL_FALSE : GL_TRUE;
-}
-
-
-
-/*
- * Load an SGI .rgb file and return a pointer to the image data.
- * Input: imageFile - name of .rgb to read
- * Output: width - width of image
- * height - height of image
- * format - format of image (GL_RGB or GL_RGBA)
- * Return: pointer to image data or NULL if error
- */
-GLubyte *LoadRGBImage( const char *imageFile, GLint *width, GLint *height,
- GLenum *format )
-{
- TK_RGBImageRec *image;
- GLint bytes;
- GLubyte *buffer;
-
- image = tkRGBImageLoad( imageFile );
- if (!image) {
- return NULL;
- }
-
- if (image->components==3) {
- *format = GL_RGB;
- }
- else if (image->components==4) {
- *format = GL_RGBA;
- }
- else {
- /* not implemented */
- fprintf(stderr,
- "Error in LoadRGBImage %d-component images not implemented\n",
- image->components );
- return NULL;
- }
-
- *width = image->sizeX;
- *height = image->sizeY;
-
- bytes = image->sizeX * image->sizeY * image->components;
- buffer = (GLubyte *) malloc(bytes);
- if (!buffer)
- return NULL;
-
- memcpy( (void *) buffer, (void *) image->data, bytes );
-
- FreeImage(image);
-
- return buffer;
-}
-
+++ /dev/null
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-
-/* Original name: accanti.c
- *
- * Conversion to UGL/Mesa by Stephane Raimbault
- */
-
-#include <stdio.h>
-#include <math.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-#include <GL/uglglutshapes.h>
-
-#include "../book/jitter.h"
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-/* Initialize lighting and other values.
- */
-UGL_LOCAL void initGL(GLsizei w, GLsizei h)
- {
- GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
- GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
- GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
- GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
-
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glDepthFunc(GL_LESS);
- glEnable(GL_DEPTH_TEST);
- glShadeModel (GL_FLAT);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClearAccum(0.0, 0.0, 0.0, 0.0);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if (w <= h)
- glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
- else
- glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
- glMatrixMode(GL_MODELVIEW);
- }
-
-UGL_LOCAL void displayObjects(void)
- {
- GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
- GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
- GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
- GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
-
- glPushMatrix ();
- glRotatef (30.0, 1.0, 0.0, 0.0);
-
- glPushMatrix ();
- glTranslatef (-0.80, 0.35, 0.0);
- glRotatef (100.0, 1.0, 0.0, 0.0);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
- glutSolidTorus (0.275, 0.85, 16, 16);
- glPopMatrix ();
-
- glPushMatrix ();
- glTranslatef (-0.75, -0.50, 0.0);
- glRotatef (45.0, 0.0, 0.0, 1.0);
- glRotatef (45.0, 1.0, 0.0, 0.0);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
- glutSolidCube (1.5);
- glPopMatrix ();
-
- glPushMatrix ();
- glTranslatef (0.75, 0.60, 0.0);
- glRotatef (30.0, 1.0, 0.0, 0.0);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
- glutSolidSphere (1.0, 16, 16);
- glPopMatrix ();
-
- glPushMatrix ();
- glTranslatef (0.70, -0.90, 0.25);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
- glutSolidOctahedron ();
- glPopMatrix ();
-
- glPopMatrix ();
- }
-
-#define ACSIZE 8
-
-UGL_LOCAL void drawGL(void)
- {
- GLint viewport[4];
- int jitter;
-
- glGetIntegerv (GL_VIEWPORT, viewport);
-
- glClear(GL_ACCUM_BUFFER_BIT);
- for (jitter = 0; jitter < ACSIZE; jitter++)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix ();
-/* Note that 4.5 is the distance in world space between
- * left and right and bottom and top.
- * This formula converts fractional pixel movement to
- * world coordinates.
- */
- glTranslatef (j8[jitter].x*4.5/viewport[2],
- j8[jitter].y*4.5/viewport[3], 0.0);
- displayObjects ();
- glPopMatrix ();
- glAccum(GL_ACCUM, 1.0/ACSIZE);
- }
- glAccum (GL_RETURN, 1.0);
- glFlush();
-
- uglMesaSwapBuffers();
- }
-
-UGL_LOCAL int getEvent(void)
- {
- UGL_EVENT event;
- UGL_STATUS status;
- int retVal = 0;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
-
- while (status != UGL_STATUS_Q_EMPTY)
- {
- UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- retVal = 1;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
- }
-
- return(retVal);
- }
-
-void windMLAccum (UGL_BOOL windMLMode);
-
-void uglaccum (void)
- {
- taskSpawn("tAccum", 210, VX_FP_TASK, 100000,
- (FUNCPTR)windMLAccum,UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLAccum (UGL_BOOL windMLMode)
- {
- UGL_INPUT_DEVICE_ID keyboardDevId;
- GLsizei width, height;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- if (windMLMode)
- umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE,
- 16,
- 0,
- 8,8,8,0,
- NULL);
- else
- umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE,
- 16,
- 0,
- 8,8,8,0,
- NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize();
- return;
- }
-
- /* Fullscreen */
-
- uglMesaMakeCurrentContext(umc, 0, 0,
- UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
- uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
-
- initGL(width, height);
-
- drawGL();
-
- while (!getEvent());
-
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize();
-
- return;
- }
+++ /dev/null
-
-/* uglalldemos.c - WindML/Mesa example program */
-
-/* Copyright (C) 2001 by Wind River Systems, Inc */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * The MIT License
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/*
-modification history
---------------------
-02a,29aug01,sra WindML mode added
-01a,17jul01,sra written
-*/
-
-/*
-DESCRIPTION
-Show all the UGL/Mesa demos
-*/
-
-#include <stdio.h>
-#include <vxWorks.h>
-#include <taskLib.h>
-#include <ugl/ugl.h>
-#include <ugl/uglinput.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglfont.h>
-
-#define BLACK 0
-#define RED 1
-
-struct _colorStruct
- {
- UGL_RGB rgbColor;
- UGL_COLOR uglColor;
- }
-colorTable[] =
- {
- { UGL_MAKE_RGB(0, 0, 0), 0},
- { UGL_MAKE_RGB(255, 0, 0), 0},
- };
-
-void windMLPoint (UGL_BOOL windMLMode);
-void windMLLine (UGL_BOOL windMLMode);
-void windMLFlip (UGL_BOOL windMLMode);
-void windMLCube (UGL_BOOL windMLMode);
-void windMLBounce (UGL_BOOL windMLMode);
-void windMLGears (UGL_BOOL windMLMode);
-void windMLIcoTorus (UGL_BOOL windMLMode);
-void windMLOlympic (UGL_BOOL windMLMode);
-void windMLTexCube (UGL_BOOL windMLMode);
-void windMLTexCyl (UGL_BOOL windMLMode);
-void windMLTeapot (UGL_BOOL windMLMode);
-void windMLStencil (UGL_BOOL windMLMode);
-void windMLDrawPix (UGL_BOOL windMLMode);
-void windMLAccum (UGL_BOOL windMLMode);
-void windMLAllDemos (void);
-
-void uglalldemos (void)
- {
- taskSpawn("tAllDemos", 210, VX_FP_TASK, 200000,
- (FUNCPTR)windMLAllDemos, 0,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLAllDemos(void)
- {
- UGL_BOOL windMLFlag = UGL_FALSE;
- UGL_FB_INFO fbInfo;
- UGL_EVENT event;
- UGL_EVENT_SERVICE_ID eventServiceId;
- UGL_EVENT_Q_ID qId;
- UGL_INPUT_EVENT * pInputEvent;
- UGL_INPUT_DEVICE_ID keyboardDevId;
- UGL_DEVICE_ID devId;
- UGL_GC_ID gc;
- UGL_FONT_ID fontId;
- UGL_FONT_DEF fontDef;
- UGL_FONT_DRIVER_ID fontDrvId;
- UGL_ORD textOrigin = UGL_FONT_TEXT_UPPER_LEFT;
- int displayHeight, displayWidth;
- int textWidth, textHeight;
- static UGL_CHAR * message =
- "Do you want to use WindML exclusively ? (y/n) ";
-
- uglInitialize();
-
- uglDriverFind (UGL_DISPLAY_TYPE, 0, (UGL_UINT32 *)&devId);
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
- qId = uglEventQCreate (eventServiceId, 100);
-
- gc = uglGcCreate(devId);
-
- uglDriverFind (UGL_FONT_ENGINE_TYPE, 0, (UGL_UINT32 *)&fontDrvId);
- uglFontDriverInfo(fontDrvId, UGL_FONT_TEXT_ORIGIN, &textOrigin);
-
- uglFontFindString(fontDrvId, "familyName=Helvetica; pixelSize = 18",
- &fontDef);
-
- if ((fontId = uglFontCreate(fontDrvId, &fontDef)) == UGL_NULL)
- {
- printf("Font not found. Exiting.\n");
- return;
- }
-
- uglInfo(devId, UGL_FB_INFO_REQ, &fbInfo);
- displayWidth = fbInfo.width;
- displayHeight = fbInfo.height;
-
- uglColorAlloc (devId, &colorTable[BLACK].rgbColor, UGL_NULL,
- &colorTable[BLACK].uglColor, 1);
- uglColorAlloc(devId, &colorTable[RED].rgbColor, UGL_NULL,
- &colorTable[RED].uglColor, 1);
-
- uglBackgroundColorSet(gc, colorTable[BLACK].uglColor);
- uglForegroundColorSet(gc, colorTable[RED].uglColor);
- uglFontSet(gc, fontId);
- uglTextSizeGet(fontId, &textWidth, &textHeight, -1, message);
- uglTextDraw(gc, (displayWidth - textWidth) / 2,
- (displayHeight - textHeight) / 2 - textHeight, -1, message);
-/* flushQ();
- */
- if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- {
- switch(pInputEvent->type.keyboard.key)
- {
- case 'Y':
- case 'y':
- windMLFlag = UGL_TRUE;
- break;
- default:
- windMLFlag = UGL_FALSE;
- }
- }
- }
-
- uglFontDestroy (fontId);
- uglGcDestroy (gc);
- uglEventQDestroy (eventServiceId, qId);
- uglDeinitialize();
-
- windMLPoint(windMLFlag);
-
- windMLLine(windMLFlag);
-
- windMLFlip(windMLFlag);
-
- windMLCube(windMLFlag);
-
- windMLBounce(windMLFlag);
-
- windMLGears(windMLFlag);
-
- windMLIcoTorus(windMLFlag);
-
- windMLOlympic(windMLFlag);
-
- windMLTexCube(windMLFlag);
-
- windMLTexCyl(windMLFlag);
-
- windMLTeapot(windMLFlag);
-
- windMLStencil(windMLFlag);
-
- windMLDrawPix(windMLFlag);
-
- windMLAccum(windMLFlag);
-
- return;
- }
+++ /dev/null
-/*
- * Bouncing ball demo.
- *
- * This program is in the public domain
- *
- * Brian Paul
- *
- * Conversion to GLUT by Mark J. Kilgard
- *
- * Conversion to UGL/Mesa by Stephane Raimbault
- */
-
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-
-#define COS(X) cos( (X) * 3.14159/180.0 )
-#define SIN(X) sin( (X) * 3.14159/180.0 )
-
-#define RED 1
-#define WHITE 2
-#define CYAN 3
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-UGL_LOCAL GLuint Ball;
-UGL_LOCAL GLfloat Zrot, Zstep;
-UGL_LOCAL GLfloat Xpos, Ypos;
-UGL_LOCAL GLfloat Xvel, Yvel;
-UGL_LOCAL GLfloat Xmin, Xmax;
-UGL_LOCAL GLfloat Ymin;
-/* UGL_LOCAL GLfloat Ymax = 4.0; */
-UGL_LOCAL GLfloat G;
-
-UGL_LOCAL GLuint make_ball(void)
- {
- GLuint list;
- GLfloat a, b;
- GLfloat da = 18.0, db = 18.0;
- GLfloat radius = 1.0;
- GLuint color;
- GLfloat x, y, z;
-
- list = glGenLists(1);
-
- glNewList(list, GL_COMPILE);
-
- color = 0;
- for (a = -90.0; a + da <= 90.0; a += da)
- {
- glBegin(GL_QUAD_STRIP);
- for (b = 0.0; b <= 360.0; b += db)
- {
- if (color)
- {
- glIndexi(RED);
- glColor3f(1, 0, 0);
- }
- else
- {
- glIndexi(WHITE);
- glColor3f(1, 1, 1);
- }
-
- x = radius * COS(b) * COS(a);
- y = radius * SIN(b) * COS(a);
- z = radius * SIN(a);
- glVertex3f(x, y, z);
-
- x = radius * COS(b) * COS(a + da);
- y = radius * SIN(b) * COS(a + da);
- z = radius * SIN(a + da);
- glVertex3f(x, y, z);
-
- color = 1 - color;
- }
- glEnd();
-
- }
-
- glEndList();
-
- return list;
- }
-
-UGL_LOCAL void initGL(GLsizei width, GLsizei height)
- {
- float aspect = (float) width / (float) height;
- glViewport(0, 0, (GLint) width, (GLint) height);
-
- uglMesaSetColor(RED, 1.0, 0.0, 0.0);
- uglMesaSetColor(WHITE, 1.0, 1.0, 1.0);
- uglMesaSetColor(CYAN, 0.0, 1.0, 1.0);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0);
- glMatrixMode(GL_MODELVIEW);
-
- }
-
-UGL_LOCAL void drawGL(void)
- {
- GLint i;
- static float vel0 = -100.0;
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glIndexi(CYAN);
- glColor3f(0, 1, 1);
- glBegin(GL_LINES);
- for (i = -5; i <= 5; i++)
- {
- glVertex2i(i, -5);
- glVertex2i(i, 5);
- }
- for (i = -5; i <= 5; i++)
- {
- glVertex2i(-5, i);
- glVertex2i(5, i);
- }
- for (i = -5; i <= 5; i++)
- {
- glVertex2i(i, -5);
- glVertex2f(i * 1.15, -5.9);
- }
- glVertex2f(-5.3, -5.35);
- glVertex2f(5.3, -5.35);
- glVertex2f(-5.75, -5.9);
- glVertex2f(5.75, -5.9);
- glEnd();
-
- glPushMatrix();
- glTranslatef(Xpos, Ypos, 0.0);
- glScalef(2.0, 2.0, 2.0);
- glRotatef(8.0, 0.0, 0.0, 1.0);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glCallList(Ball);
-
- glPopMatrix();
-
- glFlush();
-
- uglMesaSwapBuffers();
-
- Zrot += Zstep;
-
- Xpos += Xvel;
- if (Xpos >= Xmax)
- {
- Xpos = Xmax;
- Xvel = -Xvel;
- Zstep = -Zstep;
- }
- if (Xpos <= Xmin)
- {
- Xpos = Xmin;
- Xvel = -Xvel;
- Zstep = -Zstep;
- }
- Ypos += Yvel;
- Yvel += G;
- if (Ypos < Ymin)
- {
- Ypos = Ymin;
- if (vel0 == -100.0)
- vel0 = fabs(Yvel);
- Yvel = vel0;
- }
- }
-
-UGL_LOCAL int getEvent(void)
- {
- UGL_EVENT event;
- UGL_STATUS status;
- int retVal = 0;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
-
- while (status != UGL_STATUS_Q_EMPTY)
- {
- UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- retVal = 1;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
- }
-
- return(retVal);
- }
-
-void windMLBounce (UGL_BOOL windMLMode);
-
-void uglbounce (void)
- {
- taskSpawn("tBounce", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLBounce,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLBounce(UGL_BOOL windMLMode)
- {
- GLsizei width, height;
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- Zrot = 0.0;
- Zstep = 6.0;
- Xpos = 0.0;
- Ypos = 1.0;
- Xvel = 0.2;
- Yvel = 0.0;
- Xmin = -4.0;
- Xmax = 4.0;
- Ymin = -3.8;
- G = -0.1;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize();
- return;
- }
-
- /* Fullscreen */
-
- uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- Ball = make_ball();
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
- glDisable(GL_DITHER);
- glShadeModel(GL_FLAT);
-
- uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
- uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
-
- initGL(width, height);
-
- while(!getEvent())
- drawGL();
-
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize ();
-
- return;
- }
+++ /dev/null
-/* uglcube.c - WindML/Mesa example program */
-
-/* Copyright (C) 2001 by Wind River Systems, Inc */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * The MIT License
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/*
-DESCRIPTION
-Draw a smooth cube.
-*/
-
-#include <stdio.h>
-#include <math.h>
-
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-UGL_LOCAL GLfloat rotx;
-UGL_LOCAL GLfloat roty;
-UGL_LOCAL GLuint theCube;
-
-UGL_LOCAL void cube()
- {
-
- /* Front */
- glBegin(GL_QUADS);
- glColor3f(0.0f, 0.0f, 1.0f);
- glVertex3f(-1.0f, 1.0f, 1.0f);
- glColor3f(0.0f, 1.0f, 0.0f);
- glVertex3f(1.0f, 1.0f, 1.0f);
- glColor3f(1.0f, 0.0f, 0.0f);
- glVertex3f(1.0f, -1.0f, 1.0f);
- glColor3f(1.0f, 1.0f, 0.0f);
- glVertex3f(-1.0f, -1.0f, 1.0f);
- glEnd();
-
-
- /* Back */
- glBegin(GL_QUADS);
- glColor3f(0.0f, 0.0f, 1.0f);
- glVertex3f(-1.0f, 1.0f, -1.0f);
- glColor3f(0.0f, 1.0f, 0.0f);
- glVertex3f(1.0f, 1.0f, -1.0f);
- glColor3f(1.0f, 0.0f, 0.0f);
- glVertex3f(1.0f, -1.0f, -1.0f);
- glColor3f(1.0f, 1.0f, 0.0f);
- glVertex3f(-1.0f, -1.0f, -1.0f);
- glEnd();
-
-
- /* Right */
- glBegin(GL_QUADS);
- glColor3f(0.0f, 1.0f, 0.0f);
- glVertex3f(1.0f, 1.0f, 1.0f);
- glColor3f(0.0f, 1.0f, 0.0f);
- glVertex3f(1.0f, 1.0f, -1.0f);
- glColor3f(1.0f, 0.0f, 0.0f);
- glVertex3f(1.0f, -1.0f, -1.0f);
- glColor3f(1.0f, 0.0f, 0.0f);
- glVertex3f(1.0f, -1.0f, 1.0f);
- glEnd();
-
- /* Left */
- glBegin(GL_QUADS);
- glColor3f(0.0f, 0.0f, 1.0f);
- glVertex3f(-1.0f, 1.0f, 1.0f);
- glColor3f(0.0f, 0.0f, 1.0f);
- glVertex3f(-1.0f, 1.0f, -1.0f);
- glColor3f(1.0f, 1.0f, 0.0f);
- glVertex3f(-1.0f, -1.0f, -1.0f);
- glColor3f(1.0f, 1.0f, 0.0f);
- glVertex3f(-1.0f, -1.0f, 1.0f);
- glEnd();
-
- /* Top */
- glBegin(GL_QUADS);
- glColor3f(0.0f, 0.0f, 1.0f);
- glVertex3f(-1.0f, 1.0f, -1.0f);
- glColor3f(0.0f, 1.0f, 0.0f);
- glVertex3f(1.0f, 1.0f, -1.0f);
- glColor3f(0.0f, 1.0f, 0.0f);
- glVertex3f(1.0f, 1.0f, 1.0f);
- glColor3f(0.0f, 0.0f, 1.0f);
- glVertex3f(-1.0f, 1.0f, 1.0f);
- glEnd();
-
-
- /* Bottom */
- glBegin(GL_QUADS);
- glColor3f(1.0f, 1.0f, 0.0f);
- glVertex3f(-1.0f, -1.0f, -1.0f);
- glColor3f(1.0f, 0.0f, 0.0f);
- glVertex3f(1.0f, -1.0f, -1.0f);
- glColor3f(1.0f, 0.0f, 0.0f);
- glVertex3f(1.0f, -1.0f, 1.0f);
- glColor3f(1.0f, 1.0f, 0.0f);
- glVertex3f(-1.0f, -1.0f, 1.0f);
- glEnd();
- }
-
-UGL_LOCAL void initGL
- (
- int Width,
- int Height
- )
- {
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glDepthFunc(GL_LESS);
- glEnable(GL_DEPTH_TEST);
- glShadeModel(GL_SMOOTH);
-
- theCube = glGenLists(1);
- glNewList(theCube, GL_COMPILE);
- cube();
- glEndList();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0f, (GLfloat) Width / (GLfloat) Height, 0.1f, 100.0f);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -6.0f);
- }
-
-
-/* The main drawing function. */
-
-UGL_LOCAL void drawGL()
- {
-
- /* Clear The Screen And The Depth Buffer */
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- /* Rotate the cube */
-
- glRotatef(rotx, 1.0f, 0.0f, 0.0f);
- glRotatef(roty, 0.0f, 1.0f, 0.0f);
-
- glCallList(theCube);
-
- glFlush();
-
- uglMesaSwapBuffers();
- }
-
-
-/* The function called whenever a key is pressed. */
-
-UGL_LOCAL int getEvent(void)
- {
- UGL_EVENT event;
- UGL_STATUS status;
- int retVal = 0;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
-
- while (status != UGL_STATUS_Q_EMPTY)
- {
- UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- retVal = 1;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
- }
-
- return(retVal);
- }
-
-void windMLCube (UGL_BOOL windMLMode);
-
-void uglcube (void)
- {
- taskSpawn("tCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLCube,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLCube (UGL_BOOL windMLMode)
- {
- GLsizei width, height;
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- rotx = 2.5f;
- roty = 1.0f;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
- (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
- {
- qId = uglEventQCreate (eventServiceId, 100);
- }
- else
- {
- eventServiceId = UGL_NULL;
- }
-
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- /* Fullscreen */
-
- uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
- uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
-
- /* Initialize our window. */
-
- initGL(width, height);
-
- while (!getEvent())
- drawGL();
-
- if (eventServiceId != UGL_NULL)
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize();
-
- return;
- }
+++ /dev/null
-/*
- * glDrawPixels demo/test/benchmark
- *
- * Brian Paul September 25, 1997 This file is in the public domain.
- *
- * Conversion to UGL/Mesa by Stephane Raimbault july, 2001
- */
-
-/*
- * Revision 1.2 2001/09/10 19:21:13 brianp
- * WindML updates (Stephane Raimbault)
- *
- * Revision 1.1 2001/08/20 16:07:11 brianp
- * WindML driver (Stephane Raimbault)
- *
- * Revision 1.5 2000/12/24 22:53:54 pesco
- * * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
- * * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
- * Essentially the same.
- * Program files updated to include "readtex.c", not "../util/readtex.c".
- * * demos/reflect.c: Likewise for "showbuffer.c".
- *
- *
- * * Makefile.am (EXTRA_DIST): Added top-level regular files.
- *
- * * include/GL/Makefile.am (INC_X11): Added glxext.h.
- *
- *
- * * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
- * Mesa GGI headers in dist even if HAVE_GGI is not given.
- *
- * * configure.in: Look for GLUT and demo source dirs in $srcdir.
- *
- * * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
- * More source list updates in various Makefile.am's.
- *
- * * Makefile.am (dist-hook): Remove CVS directory from distribution.
- * (DIST_SUBDIRS): List all possible subdirs here.
- * (SUBDIRS): Only list subdirs selected for build again.
- * The above two applied to all subdir Makefile.am's also.
- *
- * Revision 1.4 2000/09/08 21:45:21 brianp
- * added dither key option
- *
- * Revision 1.3 1999/10/28 18:23:29 brianp
- * minor changes to Usage() function
- *
- * Revision 1.2 1999/10/21 22:13:58 brianp
- * added f key to toggle front/back drawing
- *
- * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
- * Imported sources
- *
- * Revision 3.3 1999/03/28 18:18:33 brianp
- * minor clean-up
- *
- * Revision 3.2 1998/11/05 04:34:04 brianp
- * moved image files to ../images/ directory
- *
- * Revision 3.1 1998/02/22 16:43:17 brianp
- * added a few casts to silence compiler warnings
- *
- * Revision 3.0 1998/02/14 18:42:29 brianp
- * initial rev
- *
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <tickLib.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglucode.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-#include "../util/readtex.h"
-
-#define IMAGE_FILE "Mesa/images/wrs_logo.rgb"
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL volatile UGL_BOOL stopWex;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-UGL_LOCAL int ImgWidth, ImgHeight;
-UGL_LOCAL GLenum ImgFormat;
-UGL_LOCAL GLubyte *Image;
-
-UGL_LOCAL int Xpos, Ypos;
-UGL_LOCAL int SkipPixels, SkipRows;
-UGL_LOCAL int DrawWidth, DrawHeight;
-UGL_LOCAL float Xzoom, Yzoom;
-UGL_LOCAL GLboolean Scissor;
-UGL_LOCAL GLboolean DrawFront;
-UGL_LOCAL GLboolean Dither;
-
-UGL_LOCAL void cleanUp (void);
-
-UGL_LOCAL void reset(void)
- {
- Xpos = Ypos = 20;
- DrawWidth = ImgWidth;
- DrawHeight = ImgHeight;
- SkipPixels = SkipRows = 0;
- Scissor = GL_FALSE;
- Xzoom = Yzoom = 1.0;
- }
-
-UGL_LOCAL void initGL(GLboolean ciMode, GLsizei width, GLsizei height)
- {
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- Image = LoadRGBImage(IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat);
- if (!Image)
- {
- printf("Couldn't read %s\n", IMAGE_FILE);
- cleanUp();
- exit(1);
- }
-
- glScissor(width/4, height/4, width/2, height/2);
-
- if (ciMode)
- {
- /* Convert RGB image to grayscale */
- GLubyte *indexImage = malloc( ImgWidth * ImgHeight );
- GLint i;
- for (i=0; i<ImgWidth*ImgHeight; i++)
- {
- int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
- indexImage[i] = gray / 3;
- }
- free(Image);
- Image = indexImage;
- ImgFormat = GL_COLOR_INDEX;
-
- for (i=0;i<255;i++)
- {
- float g = i / 255.0;
- uglMesaSetColor(i, g, g, g);
- }
- }
-
- printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
-
- reset();
-
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- }
-
-UGL_LOCAL void drawGL(void)
- {
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* This allows negative raster positions: */
- glRasterPos2i(0, 0);
- glBitmap(0, 0, 0, 0, Xpos, Ypos, NULL);
-
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
-
- glPixelZoom( Xzoom, Yzoom );
-
- if (Scissor)
- glEnable(GL_SCISSOR_TEST);
-
- glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
-
- glDisable(GL_SCISSOR_TEST);
-
- uglMesaSwapBuffers();
- }
-
-
-UGL_LOCAL void benchmark( void )
- {
- int startTick, endTick, ticksBySec;
- int draws;
- double seconds, pixelsPerSecond;
-
- printf("Benchmarking (4 sec)...\n");
-
- /* GL set-up */
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
- glPixelZoom( Xzoom, Yzoom );
- if (Scissor)
- glEnable(GL_SCISSOR_TEST);
-
- if (DrawFront)
- glDrawBuffer(GL_FRONT);
- else
- glDrawBuffer(GL_BACK);
-
- /* Run timing test */
- draws = 0;
-
- ticksBySec = sysClkRateGet ();
- startTick = tickGet();
-
- do {
- glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
- draws++;
- endTick = tickGet ();
- } while ((endTick - startTick)/ticksBySec < 4); /* 4 seconds */
-
- /* GL clean-up */
- glDisable(GL_SCISSOR_TEST);
-
- /* Results */
- seconds = (endTick - startTick)/ticksBySec;
- pixelsPerSecond = draws * DrawWidth * DrawHeight / seconds;
- printf("Result: %d draws in %f seconds = %f pixels/sec\n",
- draws, seconds, pixelsPerSecond);
- }
-
-UGL_LOCAL void echoUse(void)
- {
- printf("Keys:\n");
- printf(" SPACE Reset Parameters\n");
- printf(" Up/Down Move image up/down\n");
- printf(" Left/Right Move image left/right\n");
- printf(" x Decrease X-axis PixelZoom\n");
- printf(" X Increase X-axis PixelZoom\n");
- printf(" y Decrease Y-axis PixelZoom\n");
- printf(" Y Increase Y-axis PixelZoom\n");
- printf(" w Decrease glDrawPixels width*\n");
- printf(" W Increase glDrawPixels width*\n");
- printf(" h Decrease glDrawPixels height*\n");
- printf(" H Increase glDrawPixels height*\n");
- printf(" p Decrease GL_UNPACK_SKIP_PIXELS*\n");
- printf(" P Increase GL_UNPACK_SKIP_PIXELS*\n");
- printf(" r Decrease GL_UNPACK_SKIP_ROWS*\n");
- printf(" R Increase GL_UNPACK_SKIP_ROWS*\n");
- printf(" s Toggle GL_SCISSOR_TEST\n");
- printf(" f Toggle front/back buffer drawing\n");
- printf(" d Toggle dithering\n");
- printf(" b Benchmark test\n");
- printf(" ESC Exit\n");
- printf("* Warning: no limits are imposed on these parameters so it's\n");
- printf(" possible to cause a segfault if you go too far.\n");
- }
-
-
-UGL_LOCAL void readKey(UGL_WCHAR key)
- {
- switch (key)
- {
- case UGL_UNI_SPACE:
- reset();
- break;
- case 'd':
- Dither = !Dither;
- if (Dither)
- glEnable(GL_DITHER);
- else
- glDisable(GL_DITHER);
- break;
- case 'w':
- if (DrawWidth > 0)
- DrawWidth--;
- break;
- case 'W':
- DrawWidth++;
- break;
- case 'h':
- if (DrawHeight > 0)
- DrawHeight--;
- break;
- case 'H':
- DrawHeight++;
- break;
- case 'p':
- if (SkipPixels > 0)
- SkipPixels--;
- break;
- case 'P':
- SkipPixels++;
- break;
- case 'r':
- if (SkipRows > 0)
- SkipRows--;
- break;
- case 'R':
- SkipRows++;
- break;
- case 's':
- Scissor = !Scissor;
- break;
- case 'x':
- Xzoom -= 0.1;
- break;
- case 'X':
- Xzoom += 0.1;
- break;
- case 'y':
- Yzoom -= 0.1;
- break;
- case 'Y':
- Yzoom += 0.1;
- break;
- case 'b':
- benchmark();
- break;
- case 'f':
- DrawFront = !DrawFront;
- if (DrawFront)
- glDrawBuffer(GL_FRONT);
- else
- glDrawBuffer(GL_BACK);
- printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
- break;
- case UGL_UNI_UP_ARROW:
- Ypos += 1;
- break;
- case UGL_UNI_DOWN_ARROW:
- Ypos -= 1;
- break;
- case UGL_UNI_LEFT_ARROW:
- Xpos -= 1;
- break;
- case UGL_UNI_RIGHT_ARROW:
- Xpos += 1;
- break;
- case UGL_UNI_ESCAPE:
- stopWex = UGL_TRUE;
- break;
- }
- }
-
-UGL_LOCAL void loopEvent(void)
- {
- UGL_EVENT event;
- UGL_INPUT_EVENT * pInputEvent;
-
- UGL_FOREVER
- {
- if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- readKey(pInputEvent->type.keyboard.key);
- }
-
- drawGL();
- if (stopWex)
- break;
- }
- }
-
-UGL_LOCAL void cleanUp (void)
- {
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize ();
- }
-
-void windMLDrawPix (UGL_BOOL windMLMode);
-
-void ugldrawpix (void)
- {
- taskSpawn ("tDrawPix", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLDrawPix,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLDrawPix (UGL_BOOL windMLMode)
- {
- UGL_INPUT_DEVICE_ID keyboardDevId;
- GLuint ciMode;
- GLsizei width, height;
-
- Image = NULL;
- Scissor = GL_FALSE;
- DrawFront = GL_FALSE;
- Dither = GL_TRUE;
-
- uglInitialize ();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0,
- (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- /* Double buffering */
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize ();
- return;
- }
-
- uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- uglMesaGetIntegerv(UGL_MESA_COLOR_INDEXED, &ciMode);
- uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
- uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
-
- initGL(ciMode, width, height);
-
- echoUse();
-
- stopWex = UGL_FALSE;
- loopEvent();
-
- cleanUp();
- free(Image);
-
- return;
- }
+++ /dev/null
-
-/* uglflip.c - WindML/Mesa example program */
-
-/* Copyright (C) 2001 by Wind River Systems, Inc */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * The MIT License
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Stephane Raimbault <stephane.raimbault@windriver.com>
- */
-
-/*
-DESCRIPTION
-Draw a triangle and flip the screen
-*/
-
-#include <stdio.h>
-#include <math.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglucode.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-#define BLACK (0)
-#define RED (1)
-#define GREEN (2)
-#define BLUE (3)
-#define CI_OFFSET 4
-
-UGL_LOCAL GLuint rgb;
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL volatile UGL_BOOL stopWex;
-
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-UGL_LOCAL void initGL (void)
- {
- uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
- uglMesaSetColor(RED, 1.0, 0.3, 0.3);
- uglMesaSetColor(GREEN, 0.3, 1.0, 0.3);
- uglMesaSetColor(BLUE, 0.3, 0.3, 1.0);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClearIndex(BLACK);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- }
-
-UGL_LOCAL void drawGL (void)
- {
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- (rgb) ? glColor3f(1.0, 0.3, 0.3) : glIndexi(RED);
- glVertex2f(0.75, -0.50);
- (rgb) ? glColor3f(0.3, 1.0, 0.3) : glIndexi(GREEN);
- glVertex2f(0.0, 0.75);
- (rgb) ? glColor3f(0.3, 0.3, 1.0) : glIndexi(BLUE);
- glVertex2f(-0.75, -0.50);
- glEnd();
-
- glBegin(GL_LINES);
- (rgb) ? glColor3f(1.0, 0.3, 0.3) : glIndexi(RED);
- glVertex2f(-1.0, 1.0);
- (rgb) ? glColor3f(0.3, 0.3, 1.0) : glIndexi(BLUE);
- glVertex2f(1.0, -1.0);
- glEnd();
-
- glFlush();
-
- uglMesaSwapBuffers();
- }
-
-UGL_LOCAL void echoUse(void)
- {
- printf("tFlip keys:\n");
- printf(" d Toggle dithering\n");
- printf(" up Reduce the window\n");
- printf(" down Enlarge the window\n");
- printf(" page up Y==0 is the bottom line and increases upward\n");
- printf(" page down Y==0 is the bottom line and increases downward\n");
- printf(" ESC Exit\n");
- }
-
-UGL_LOCAL void readKey (UGL_WCHAR key)
- {
-
- switch(key)
- {
- case UGL_UNI_UP_ARROW:
- uglMesaResizeWindow(8, 8);
- break;
- case UGL_UNI_DOWN_ARROW:
- glDrawBuffer(GL_FRONT_LEFT);
- glClear(GL_COLOR_BUFFER_BIT);
- glDrawBuffer(GL_BACK_LEFT);
- uglMesaResizeWindow(-8, -8);
- break;
- case UGL_UNI_PAGE_UP:
- uglMesaPixelStore(UGL_MESA_Y_UP, GL_TRUE);
- break;
- case UGL_UNI_PAGE_DOWN:
- uglMesaPixelStore(UGL_MESA_Y_UP, GL_FALSE);
- break;
- case UGL_UNI_ESCAPE:
- stopWex = UGL_TRUE;
- break;
- case 'd':
- if (glIsEnabled(GL_DITHER))
- glDisable(GL_DITHER);
- else
- glEnable(GL_DITHER);
- break;
- }
- }
-
-UGL_LOCAL void loopEvent(void)
- {
- UGL_EVENT event;
- UGL_INPUT_EVENT * pInputEvent;
-
- drawGL();
-
- UGL_FOREVER
- {
- if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- {
- readKey(pInputEvent->type.keyboard.key);
- drawGL();
- }
- }
-
- if (stopWex)
- break;
- }
- }
-
-void windMLFlip (UGL_BOOL windMLMode);
-
-void uglflip (void)
- {
- taskSpawn ("tFlip", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLFlip,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLFlip (UGL_BOOL windMLMode)
- {
-
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_SINGLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE_SOFTWARE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize();
- return;
- }
-
- uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
-
- initGL();
-
- echoUse();
- stopWex = UGL_FALSE;
- loopEvent();
-
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize();
-
- return;
- }
+++ /dev/null
-
-/* uglgears.c - WindML/Mesa example program */
-
-/*
- * 3-D gear wheels. This program is in the public domain.
- *
- * Brian Paul
- *
- * Conversion to GLUT by Mark J. Kilgard
- * Conversion to UGL/Mesa from GLUT by Stephane Raimbault
- */
-
-/*
-DESCRIPTION
-Spinning gears demo
-*/
-
-#include <stdio.h>
-#include <math.h>
-#include <tickLib.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglucode.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-#define COUNT_FRAMES
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL volatile UGL_BOOL stopWex;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-UGL_LOCAL GLfloat view_rotx, view_roty, view_rotz;
-UGL_LOCAL GLint gear1, gear2, gear3;
-UGL_LOCAL GLfloat angle;
-
-UGL_LOCAL GLuint limit;
-UGL_LOCAL GLuint count;
-UGL_LOCAL GLuint tickStart, tickStop, tickBySec;
-
-
-/*
-* Draw a gear wheel. You'll probably want to call this function when
-* building a display list since we do a lot of trig here.
-*
-* Input: inner_radius - radius of hole at center
-* outer_radius - radius at center of teeth
-* width - width of gear
-* teeth - number of teeth
-* tooth_depth - depth of tooth
-*/
-
-UGL_LOCAL void gear
- (
- GLfloat inner_radius,
- GLfloat outer_radius,
- GLfloat width,
- GLint teeth,
- GLfloat tooth_depth
- )
- {
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth/2.0;
- r2 = outer_radius + tooth_depth/2.0;
-
- da = 2.0*M_PI / teeth / 4.0;
-
- glShadeModel (GL_FLAT);
-
- glNormal3f (0.0, 0.0, 1.0);
-
- /* draw front face */
- glBegin (GL_QUAD_STRIP);
- for (i=0;i<=teeth;i++)
- {
- angle = i * 2.0*M_PI / teeth;
- glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
- glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
- glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
- glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
- }
- glEnd ();
-
- /* draw front sides of teeth */
- glBegin (GL_QUADS);
- da = 2.0*M_PI / teeth / 4.0;
- for (i=0; i<teeth; i++)
- {
- angle = i * 2.0*M_PI / teeth;
-
- glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
- glVertex3f (r2*cos (angle+da), r2*sin (angle+da), width*0.5);
- glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), width*0.5);
- glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
- }
- glEnd ();
-
-
- glNormal3f (0.0, 0.0, -1.0);
-
- /* draw back face */
- glBegin (GL_QUAD_STRIP);
- for (i=0; i<=teeth ;i++)
- {
- angle = i * 2.0*M_PI / teeth;
- glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
- glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
- glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
- glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
- }
- glEnd ();
-
- /* draw back sides of teeth */
- glBegin (GL_QUADS);
- da = 2.0*M_PI / teeth / 4.0;
- for (i=0;i<teeth;i++)
- {
- angle = i * 2.0*M_PI / teeth;
-
- glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
- glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), -width*0.5);
- glVertex3f (r2*cos (angle+da), r2*sin (angle+da), -width*0.5);
- glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
- }
- glEnd ();
-
-
- /* draw outward faces of teeth */
- glBegin (GL_QUAD_STRIP);
- for (i=0;i<teeth;i++)
- {
- angle = i * 2.0*M_PI / teeth;
-
- glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
- glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
- u = r2*cos (angle+da) - r1*cos (angle);
- v = r2*sin (angle+da) - r1*sin (angle);
- len = sqrt (u*u + v*v);
- u /= len;
- v /= len;
- glNormal3f (v, -u, 0.0);
- glVertex3f (r2*cos (angle+da), r2*sin (angle+da), width*0.5);
- glVertex3f (r2*cos (angle+da), r2*sin (angle+da), -width*0.5);
- glNormal3f (cos (angle), sin (angle), 0.0);
- glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), width*0.5);
- glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), -width*0.5);
- u = r1*cos (angle+3*da) - r2*cos (angle+2*da);
- v = r1*sin (angle+3*da) - r2*sin (angle+2*da);
- glNormal3f (v, -u, 0.0);
- glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
- glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
- glNormal3f (cos (angle), sin (angle), 0.0);
- }
-
- glVertex3f (r1*cos (0), r1*sin (0), width*0.5);
- glVertex3f (r1*cos (0), r1*sin (0), -width*0.5);
-
- glEnd ();
-
- glShadeModel (GL_SMOOTH);
-
- /* draw inside radius cylinder */
- glBegin (GL_QUAD_STRIP);
- for (i=0;i<=teeth;i++)
- {
- angle = i * 2.0*M_PI / teeth;
- glNormal3f (-cos (angle), -sin (angle), 0.0);
- glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
- glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
- }
- glEnd ();
-
-}
-
-UGL_LOCAL void drawGL (void)
- {
-#ifdef COUNT_FRAMES
- int time;
-#endif
-
- angle += 2.0;
-
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix ();
- glRotatef (view_rotx, 1.0, 0.0, 0.0);
- glRotatef (view_roty, 0.0, 1.0, 0.0);
- glRotatef (view_rotz, 0.0, 0.0, 1.0);
-
- glPushMatrix ();
- glTranslatef (-3.0, -2.0, 0.0);
- glRotatef (angle, 0.0, 0.0, 1.0);
- glCallList (gear1);
- glPopMatrix ();
-
- glPushMatrix ();
- glTranslatef (3.1, -2.0, 0.0);
- glRotatef (-2.0*angle-9.0, 0.0, 0.0, 1.0);
- glCallList (gear2);
- glPopMatrix ();
-
- glPushMatrix ();
- glTranslatef (-3.1, 4.2, 0.0);
- glRotatef (-2.0*angle-25.0, 0.0, 0.0, 1.0);
- glCallList (gear3);
- glPopMatrix ();
-
- glPopMatrix ();
-
- glFlush();
-
- uglMesaSwapBuffers ();
-
-#ifdef COUNT_FRAMES
- if (count > limit)
- {
- tickStop = tickGet ();
- time = (tickStop-tickStart)/tickBySec;
- printf (" %i fps\n", count/time);
- tickStart = tickStop;
- count = 0;
- }
- else
- count++;
-#endif
-}
-
-
-UGL_LOCAL void initGL (GLsizei width, GLsizei height)
- {
- UGL_LOCAL GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 };
- UGL_LOCAL GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 };
- UGL_LOCAL GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 };
- UGL_LOCAL GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 };
-
- glLightfv (GL_LIGHT0, GL_POSITION, pos);
- glEnable (GL_CULL_FACE);
- glEnable (GL_LIGHTING);
- glEnable (GL_LIGHT0);
- glEnable (GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = glGenLists (1);
- glNewList (gear1, GL_COMPILE);
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
- gear (1.0, 4.0, 1.0, 20, 0.7);
- glEndList ();
-
- gear2 = glGenLists (1);
- glNewList (gear2, GL_COMPILE);
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
- gear (0.5, 2.0, 2.0, 10, 0.7);
- glEndList ();
-
- gear3 = glGenLists (1);
- glNewList (gear3, GL_COMPILE);
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
- gear (1.3, 2.0, 0.5, 10, 0.7);
- glEndList ();
-
- glEnable (GL_NORMALIZE);
-
- glViewport (0, 0, width, height);
-
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- if (width>height)
- {
- GLfloat w = (GLfloat) width / (GLfloat) height;
- glFrustum (-w, w, -1.0, 1.0, 5.0, 60.0);
- }
- else
- {
- GLfloat h = (GLfloat) height / (GLfloat) width;
- glFrustum (-1.0, 1.0, -h, h, 5.0, 60.0);
- }
-
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
- glTranslatef (0.0, 0.0, -40.0);
-
-#ifdef COUNT_FRAMES
- tickStart = tickGet ();
- tickBySec = sysClkRateGet ();
-#endif
-}
-
-UGL_LOCAL void echoUse(void)
- {
- printf("tGears keys:\n");
- printf(" z Counter clockwise rotation (z-axis)\n");
- printf(" Z Clockwise rotation (z-axis)\n");
- printf(" Up Counter clockwise rotation (x-axis)\n");
- printf(" Down Clockwise rotation (x-axis)\n");
- printf(" Left Counter clockwise rotation (y-axis)\n");
- printf(" Right Clockwise rotation (y-axis)\n");
- printf(" ESC Exit\n");
- }
-
-
-UGL_LOCAL void readKey (UGL_WCHAR key)
- {
-
- switch(key)
- {
- case 'z':
- view_rotz += 5.0;
- break;
- case 'Z':
- view_rotz -= 5.0;
- break;
- case UGL_UNI_UP_ARROW:
- view_rotx += 5.0;
- break;
- case UGL_UNI_DOWN_ARROW:
- view_rotx -= 5.0;
- break;
- case UGL_UNI_LEFT_ARROW:
- view_roty += 5.0;
- break;
- case UGL_UNI_RIGHT_ARROW:
- view_roty -= 5.0;
- break;
- case UGL_UNI_ESCAPE:
- stopWex = UGL_TRUE;
- break;
- }
- }
-
-UGL_LOCAL void loopEvent(void)
- {
- UGL_EVENT event;
- UGL_INPUT_EVENT * pInputEvent;
-
- UGL_FOREVER
- {
- if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- readKey(pInputEvent->type.keyboard.key);
- }
-
- drawGL();
- if (stopWex)
- break;
- }
- }
-
-void windMLGears (UGL_BOOL windMLMode);
-
-void uglgears (void)
- {
- taskSpawn ("tGears", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLGears,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLGears (UGL_BOOL windMLMode)
- {
- GLsizei width, height;
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- view_rotx=20.0;
- view_roty=30.0;
- view_rotz=0.0;
- angle = 0.0;
- limit = 100;
- count = 1;
-
- uglInitialize ();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0,
- (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- /* Double buffering */
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize ();
- return;
- }
-
- /* Fullscreen */
-
- uglMesaMakeCurrentContext (umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
- uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
-
- initGL (width, height);
-
- echoUse();
-
- stopWex = UGL_FALSE;
- loopEvent();
-
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize ();
-
- return;
- }
+++ /dev/null
-/* uglicotorus.c - WindML/Mesa example program */
-
-/* Copyright (C) 2001 by Wind River Systems, Inc */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * The MIT License
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/*
-modification history
---------------------
-01a,jun01,sra
-*/
-
-#include <stdio.h>
-#include <math.h>
-
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-#include <ugl/uglucode.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-/* Need GLUT_SHAPES */
-
-#include <GL/uglglutshapes.h>
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-UGL_LOCAL volatile UGL_BOOL stopWex;
-
-UGL_LOCAL GLfloat angle;
-UGL_LOCAL GLboolean chaos_on;
-UGL_LOCAL GLboolean color_on;
-
-UGL_LOCAL GLuint theIco, theTorus, theSphere, theCube;
-
-UGL_LOCAL void initGL
- (
- int w,
- int h
- )
- {
- glViewport(0,0,(GLsizei)w,(GLsizei)h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,60.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(0.0,0.0,25.0,0.0,0.0,0.0,0.0,1.0,0.0);
-
- glClearColor(0.0,0.0,0.0,0.0);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glEnable(GL_COLOR_MATERIAL);
-
- theIco = glGenLists(1);
- glNewList(theIco, GL_COMPILE);
- glutSolidIcosahedron();
- glEndList();
-
- theTorus = glGenLists(1);
- glNewList(theTorus, GL_COMPILE);
- glutSolidTorus(0.2,1.0,10,10);
- glEndList();
-
- theSphere = glGenLists(1);
- glNewList(theSphere, GL_COMPILE);
- glutSolidSphere(2.5,20,20);
- glEndList();
-
- theCube = glGenLists(1);
- glNewList(theCube, GL_COMPILE);
- glutSolidCube(4.0);
- glEndList();
-
- }
-
-UGL_LOCAL void createIcoToruses
- (
- int i
- )
- {
- glPushMatrix();
- glRotatef(angle,1.0,1.0,1.0);
- glCallList(theIco);
-
- switch (i)
- {
- case 9 :
- glColor3f(1.0,0.0,0.0);
- break;
- case 0 :
- glColor3f(1.0,0.1,0.7);
- break;
- case 1 :
- glColor3f(1.0,0.0,1.0);
- break;
- case 2 :
- glColor3f(0.0,0.0,1.0);
- break;
- case 3 :
- glColor3f(0.0,0.5,1.0);
- break;
- case 4 :
- glColor3f(0.0,1.0,0.7);
- break;
- case 5 :
- glColor3f(0.0,1.0,0.0);
- break;
- case 6 :
- glColor3f(0.5,1.0,0.0);
- break;
- case 7 :
- glColor3f(1.0,1.0,0.0);
- break;
- case 8 :
- glColor3f(1.0,0.5,0.0);
- break;
- }
-
- glRotatef(angle,1.0,1.0,1.0);
- glCallList(theTorus);
- glRotatef(-2*angle,1.0,1.0,1.0);
- glCallList(theTorus);
- glPopMatrix();
- }
-
-UGL_LOCAL void drawGL (void)
- {
- int i;
-
- if (color_on)
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- else
- glClear(GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
- if (chaos_on)
- glRotatef(angle,1.0,1.0,1.0);
-
- glPushMatrix();
- glRotatef(angle,1.0,1.0,1.0);
- glColor3f(1.0,0.5,0.0);
- glCallList(theSphere);
- glColor3f(1.0,0.0,0.0);
- glCallList(theCube);
- glPopMatrix();
-
- glRotatef(-angle,0.0,0.0,1.0);
- glPushMatrix();
- /* draw ten icosahedrons */
- for (i = 0; i < 10; i++)
- {
- glPushMatrix();
- glRotatef(36*i,0.0,0.0,1.0);
- glTranslatef(10.0,0.0,0.0);
- glRotatef(2*angle,0.0,1.0,0.0);
- glTranslatef(0.0,0.0,2.0);
-
- createIcoToruses(i);
- glPopMatrix();
- }
- glPopMatrix();
-
- glPopMatrix();
-
- uglMesaSwapBuffers();
-
- angle += 1.0;
-
- }
-
-UGL_LOCAL void echoUse(void)
- {
- printf("tIcoTorus keys:\n");
- printf(" c Toggle color buffer clear\n");
- printf(" SPACE Toggle chaos mode\n");
- printf(" ESC Exit\n");
- }
-
-UGL_LOCAL void readKey (UGL_WCHAR key)
- {
-
- switch(key)
- {
- case 'c':
- color_on = !color_on;
- break;
- case UGL_UNI_SPACE:
- chaos_on = !chaos_on;
- break;
- case UGL_UNI_ESCAPE:
- stopWex = UGL_TRUE;
- break;
- }
- }
-
-UGL_LOCAL void loopEvent(void)
- {
- UGL_EVENT event;
- UGL_INPUT_EVENT * pInputEvent;
-
- UGL_FOREVER
- {
- if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- readKey(pInputEvent->type.keyboard.key);
- }
-
- drawGL();
- if (stopWex)
- break;
- }
- }
-
-void windMLIcoTorus (UGL_BOOL windMLMode);
-
-void uglicotorus (void)
- {
- taskSpawn ("tIcoTorus", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLIcoTorus,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLIcoTorus (UGL_BOOL windMLMode)
- {
- GLsizei width, height;
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- angle = 0.0;
- chaos_on = GL_TRUE;
- color_on = GL_TRUE;
-
- uglInitialize ();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0,
- (UGL_UINT32 *)&keyboardDevId);
-
- if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
- (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
- {
- qId = uglEventQCreate (eventServiceId, 100);
- }
- else
- {
- eventServiceId = UGL_NULL;
- }
-
- /* Double buffering */
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize ();
- return;
- }
-
- uglMesaMakeCurrentContext (umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
- uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
-
- initGL (width, height);
-
- echoUse();
-
- stopWex = UGL_FALSE;
- loopEvent();
-
- if (eventServiceId != UGL_NULL)
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext ();
- uglDeinitialize ();
-
- return;
- }
-
+++ /dev/null
-
-/* uglline.c - WindML/Mesa example program */
-
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-/*
-modification history
---------------------
-01a,jun01,sra Ported to UGL/Mesa and modifications
-*/
-
-/*
-DESCRIPTION
-Draw circular lines
-*/
-
-#include <stdio.h>
-#include <math.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglucode.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-#define BLACK (0)
-#define YELLOW (1)
-#define GREEN (2)
-#define BLUE (3)
-#define CI_OFFSET 4
-
-UGL_LOCAL GLuint rgb;
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL volatile UGL_BOOL stopWex;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-UGL_LOCAL GLboolean mode1, mode2;
-UGL_LOCAL GLint size;
-
-UGL_LOCAL GLfloat pntA[3] = {
- -10.0, 0.0, 0.0
-};
-UGL_LOCAL GLfloat pntB[3] = {
- -5.0, 0.0, 0.0
-};
-
-UGL_LOCAL GLint angleA;
-
-UGL_LOCAL void initGL (void)
- {
- GLint i;
-
- uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
- uglMesaSetColor(YELLOW, 1.0, 1.0, 0.0);
- uglMesaSetColor(GREEN, 0.0, 1.0, 0.0);
- uglMesaSetColor(BLUE, 0.0, 0.0, 1.0);
-
- for (i = 0; i < 16; i++)
- {
- uglMesaSetColor(CI_OFFSET+i, i/15.0, i/15.0, 0.0);
- }
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClearIndex(BLACK);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-10, 10, -10, 10, -10.0, 10.0);
-
- glMatrixMode(GL_MODELVIEW);
-
- glLineStipple(1, 0xF0E0);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-
- mode1 = GL_FALSE;
- mode2 = GL_FALSE;
- size = 1;
- }
-
-UGL_LOCAL void drawGL (void)
- {
-
- GLint ci, i;
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glLineWidth(size);
-
- if (mode1) {
- glEnable(GL_LINE_STIPPLE);
- } else {
- glDisable(GL_LINE_STIPPLE);
- }
-
- if (mode2) {
- ci = CI_OFFSET;
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
- } else {
- ci = YELLOW;
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_BLEND);
- }
-
- glPushMatrix();
-
- glRotatef(angleA, 1, 0, 1);
- angleA = angleA++ % 360;
-
- for (i = 0; i < 360; i += 5) {
- glRotatef(5.0, 0, 0, 1);
-
- glColor3f(1.0, 1.0, 0.0);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(pntA);
- glVertex3fv(pntB);
- glEnd();
-
- glPointSize(1);
-
- glColor3f(0.0, 1.0, 0.0);
- glBegin(GL_POINTS);
- glVertex3fv(pntA);
- glVertex3fv(pntB);
- glEnd();
- }
-
- glPopMatrix();
-
- glFlush();
-
- uglMesaSwapBuffers();
-
- }
-
-UGL_LOCAL void echoUse(void)
- {
- printf("tLine keys:\n");
- printf(" b Blending/antialiasing\n");
- printf(" n Line stipple\n");
- printf(" Up/Down Pixel size\n");
- printf(" ESC Exit\n");
- }
-
-UGL_LOCAL void readKey (UGL_WCHAR key)
- {
- switch(key)
- {
- case 'n':
- mode1 = (mode1) ? GL_FALSE: GL_TRUE;
- break;
- case 'b':
- mode2 = (mode2) ? GL_FALSE: GL_TRUE;
- break;
- case UGL_UNI_DOWN_ARROW:
- if(size>0)
- size--;
- break;
- case UGL_UNI_UP_ARROW:
- size++;
- break;
- case UGL_UNI_ESCAPE:
- stopWex = UGL_TRUE;
- break;
- }
- }
-
-UGL_LOCAL void loopEvent(void)
- {
- UGL_EVENT event;
- UGL_INPUT_EVENT * pInputEvent;
-
- UGL_FOREVER
- {
- if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- readKey(pInputEvent->type.keyboard.key);
- }
-
- drawGL();
- if (stopWex)
- break;
- }
- }
-
-void windMLLine (UGL_BOOL windMLMode);
-
-void uglline (void)
- {
- taskSpawn("tLine", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLLine,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-
-void windMLLine(UGL_BOOL windMLMode)
- {
-
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- angleA = 0;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- /* Double buffer */
-
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize();
- return;
- }
-
- /* Fullscreen */
-
- uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
-
- initGL();
-
- echoUse();
-
- stopWex = UGL_FALSE;
- loopEvent();
-
- uglEventQDestroy(eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize();
-
- return;
- }
+++ /dev/null
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-/*
- * Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc.
- */
-
-/*
- * Modified by Stephane Raimbault to be able to run in VxWorks 07/18/01
- *
- * Modified by Li Wei(liwei@aiar.xjtu.edu.cn) to be able to run in Windows
- * 6/13
- *
- * Modified by Brian Paul to compile with Windows OR Unix. 7/23/97
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-#include <ugl/uglucode.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-#ifndef RAND_MAX
-# define RAND_MAX 32767
-#endif
-
-#define XSIZE 100
-#define YSIZE 75
-
-#define RINGS 5
-#define BLUERING 0
-#define BLACKRING 1
-#define REDRING 2
-#define YELLOWRING 3
-#define GREENRING 4
-
-#define BACKGROUND 8
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-UGL_LOCAL volatile UGL_BOOL stopWex;
-
-UGL_LOCAL int rgb;
-UGL_LOCAL unsigned char rgb_colors[RINGS][3];
-UGL_LOCAL int mapped_colors[RINGS];
-UGL_LOCAL float dests[RINGS][3];
-UGL_LOCAL float offsets[RINGS][3];
-UGL_LOCAL float angs[RINGS];
-UGL_LOCAL float rotAxis[RINGS][3];
-UGL_LOCAL int iters[RINGS];
-UGL_LOCAL GLuint theTorus;
-
-enum {
- COLOR_BLACK = 0,
- COLOR_RED,
- COLOR_GREEN,
- COLOR_YELLOW,
- COLOR_BLUE,
- COLOR_MAGENTA,
- COLOR_CYAN,
- COLOR_WHITE
-};
-
-/*
-UGL_LOCAL float RGBMap[9][3] = {
- {0, 0, 0},
- {1, 0, 0},
- {0, 1, 0},
- {1, 1, 0},
- {0, 0, 1},
- {1, 0, 1},
- {0, 1, 1},
- {1, 1, 1},
- {0.5, 0.5, 0.5}
-};
-
-UGL_LOCAL void SetColor(int c)
- {
- (rgb) ? glColor3fv(RGBMap[c]): glIndexf(c);
- }
-
-UGL_LOCAL void InitMap(void)
- {
- int i;
-
- if (rgb)
- return;
-
- for (i = 0; i < 9; i++)
- uglMesaSetColor(i, RGBMap[i][0], RGBMap[i][1], RGBMap[i][2]);
- }
-
-UGL_LOCAL void SetFogRamp(int density, int startIndex)
- {
- int fogValues, colorValues;
- int i, j, k;
- float intensity;
-
- fogValues = 1 << density;
- colorValues = 1 << startIndex;
- for (i = 0; i < colorValues; i++)
- {
- for (j = 0; j < fogValues; j++)
- {
- k = i * fogValues + j;
- intensity = (i * fogValues + j * colorValues) / 255.0;
- uglMesaSetColor(k, intensity, intensity, intensity);
- }
- }
- }
-
-UGL_LOCAL void SetGreyRamp(void)
- {
- int i;
- float intensity;
-
- for (i = 0; i < 255; i++)
- {
- intensity = i / 255.0;
- uglMesaSetColor(i, intensity, intensity, intensity);
- }
- }
-*/
-
-UGL_LOCAL void FillTorus(float rc, int numc, float rt, int numt)
- {
- int i, j, k;
- double s, t;
- double x, y, z;
- double pi, twopi;
-
- pi = 3.14159265358979323846;
- twopi = 2 * pi;
-
- for (i = 0; i < numc; i++)
- {
- glBegin(GL_QUAD_STRIP);
- for (j = 0; j <= numt; j++)
- {
- for (k = 1; k >= 0; k--)
- {
- s = (i + k) % numc + 0.5;
- t = j % numt;
-
- x = cos(t*twopi/numt) * cos(s*twopi/numc);
- y = sin(t*twopi/numt) * cos(s*twopi/numc);
- z = sin(s*twopi/numc);
- glNormal3f(x, y, z);
-
- x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt);
- y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt);
- z = rc * sin(s*twopi/numc);
- glVertex3f(x, y, z);
- }
- }
- glEnd();
- }
- }
-
-UGL_LOCAL float Clamp(int iters_left, float t)
- {
- if (iters_left < 3)
- {
- return 0.0;
- }
- return (iters_left-2)*t/iters_left;
- }
-
-UGL_LOCAL void drawGL(void)
- {
- int i, j;
-
- for (i = 0; i < RINGS; i++)
- {
- if (iters[i]) {
- for (j = 0; j < 3; j++)
- {
- offsets[i][j] = Clamp(iters[i], offsets[i][j]);
- }
- angs[i] = Clamp(iters[i], angs[i]);
- iters[i]--;
- }
- }
-
- glPushMatrix();
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- gluLookAt(0,0,10, 0,0,0, 0,1,0);
-
- for (i = 0; i < RINGS; i++)
- {
- if (rgb)
- {
- glColor3ubv(rgb_colors[i]);
- }
- else
- {
- glIndexi(mapped_colors[i]);
- }
- glPushMatrix();
- glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1],
- dests[i][2]+offsets[i][2]);
- glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]);
- glCallList(theTorus);
- glPopMatrix();
- }
-
- glPopMatrix();
-
- glFlush();
-
- uglMesaSwapBuffers();
- }
-
-UGL_LOCAL float MyRand(void)
- {
- return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 );
- }
-
-UGL_LOCAL void ReInit(void)
- {
- int i;
- float deviation;
-
- deviation = MyRand() / 2;
- deviation = deviation * deviation;
- for (i = 0; i < RINGS; i++)
- {
- offsets[i][0] = MyRand();
- offsets[i][1] = MyRand();
- offsets[i][2] = MyRand();
- angs[i] = 260.0 * MyRand();
- rotAxis[i][0] = MyRand();
- rotAxis[i][1] = MyRand();
- rotAxis[i][2] = MyRand();
- iters[i] = (deviation * MyRand() + 60.0);
- }
- }
-
-UGL_LOCAL void initGL(void)
- {
- float base, height;
- float aspect, x, y;
- int i;
-
- float top_y = 1.0;
- float bottom_y = 0.0;
- float top_z = 0.15;
- float bottom_z = 0.69;
- float spacing = 2.5;
- static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0};
- static float lmodel_twoside[] = {GL_FALSE};
- static float lmodel_local[] = {GL_FALSE};
- static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0};
- static float light0_position[] = {0.8660254, 0.5, 1, 0};
- static float light0_specular[] = {1.0, 1.0, 1.0, 0.0};
- static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
- static float bevel_mat_shininess[] = {40.0};
- static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0};
- static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0};
-
- ReInit();
-
- for (i = 0; i < RINGS; i++)
- {
- rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0;
- }
- rgb_colors[BLUERING][2] = 255;
- rgb_colors[REDRING][0] = 255;
- rgb_colors[GREENRING][1] = 255;
- rgb_colors[YELLOWRING][0] = 255;
- rgb_colors[YELLOWRING][1] = 255;
- mapped_colors[BLUERING] = COLOR_BLUE;
- mapped_colors[REDRING] = COLOR_RED;
- mapped_colors[GREENRING] = COLOR_GREEN;
- mapped_colors[YELLOWRING] = COLOR_YELLOW;
- mapped_colors[BLACKRING] = COLOR_BLACK;
-
- dests[BLUERING][0] = -spacing;
- dests[BLUERING][1] = top_y;
- dests[BLUERING][2] = top_z;
-
- dests[BLACKRING][0] = 0.0;
- dests[BLACKRING][1] = top_y;
- dests[BLACKRING][2] = top_z;
-
- dests[REDRING][0] = spacing;
- dests[REDRING][1] = top_y;
- dests[REDRING][2] = top_z;
-
- dests[YELLOWRING][0] = -spacing / 2.0;
- dests[YELLOWRING][1] = bottom_y;
- dests[YELLOWRING][2] = bottom_z;
-
- dests[GREENRING][0] = spacing / 2.0;
- dests[GREENRING][1] = bottom_y;
- dests[GREENRING][2] = bottom_z;
-
- base = 2.0;
- height = 2.0;
- theTorus = glGenLists(1);
- glNewList(theTorus, GL_COMPILE);
- FillTorus(0.1, 8, 1.0, 25);
- glEndList();
-
- x = (float)XSIZE;
- y = (float)YSIZE;
- aspect = x / y;
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glEnable(GL_DEPTH_TEST);
- glClearDepth(1.0);
-
- if (rgb)
- {
- glClearColor(0.5, 0.5, 0.5, 0.0);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
- glEnable(GL_LIGHT0);
-
- glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glEnable(GL_LIGHTING);
-
- glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient);
- glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess);
- glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);
-
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
- glShadeModel(GL_SMOOTH);
- }
- else
- {
- glClearIndex(BACKGROUND);
- glShadeModel(GL_FLAT);
- }
-
- glMatrixMode(GL_PROJECTION);
- gluPerspective(45, 1.33, 0.1, 100.0);
- glMatrixMode(GL_MODELVIEW);
- }
-
-UGL_LOCAL void echoUse(void)
- {
- printf("tOlympic keys:\n");
- printf(" SPACE Reinitialize\n");
- printf(" ESC Exit\n");
- }
-
-UGL_LOCAL void readKey (UGL_WCHAR key)
- {
- switch(key)
- {
- case UGL_UNI_SPACE:
- ReInit();
- break;
- case UGL_UNI_ESCAPE:
- stopWex = 1;
- break;
- }
- }
-
-UGL_LOCAL void loopEvent(void)
- {
- UGL_EVENT event;
- UGL_INPUT_EVENT * pInputEvent;
-
- UGL_FOREVER
- {
- if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- readKey(pInputEvent->type.keyboard.key);
- }
-
- drawGL();
- if (stopWex)
- break;
- }
- }
-
-void windMLOlympic (UGL_BOOL windMLMode);
-
-void uglolympic (void)
- {
- taskSpawn("tOlympic", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLOlympic,
- 0,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLOlympic(UGL_BOOL windMLMode)
- {
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
- (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
- {
- qId = uglEventQCreate (eventServiceId, 100);
- }
- else
- {
- eventServiceId = UGL_NULL;
- }
-
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize();
- return;
- }
-
- uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
-
- initGL();
-
- echoUse();
-
- stopWex = 0;
- loopEvent();
-
- if (eventServiceId != UGL_NULL)
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize();
-
- return;
- }
+++ /dev/null
-
-/* uglpoint.c - WindML/Mesa example program */
-
-/* Copyright (C) 2001 by Wind River Systems, Inc */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * The MIT License
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Stephane Raimbault <stephane.raimbault@windriver.com>
- */
-
-/*
-DESCRIPTION
-Draw a single point.
-*/
-
-#include <stdio.h>
-#include <math.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-
-#define DOUBLE_BUFFER GL_TRUE
-
-enum {
- BLACK = 0,
- RED,
- GREEN,
- BLUE,
- WHITE
-};
-
-UGL_LOCAL GLuint rgb;
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-UGL_LOCAL GLint angleT;
-
-UGL_LOCAL void initGL (void)
- {
- /* By passed in RGB mode */
- uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
- uglMesaSetColor(RED, 1.0, 0.0, 0.0);
- uglMesaSetColor(GREEN, 0.0, 1.0, 0.0);
- uglMesaSetColor(BLUE, 0.0, 0.0, 1.0);
- uglMesaSetColor(WHITE, 1.0, 1.0, 1.0);
-
- glOrtho(0.0, 1.0, 0.0, 1.0, -20.0, 20.0);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClearIndex(BLACK);
- }
-
-UGL_LOCAL void drawGL (void)
- {
- GLint i;
- GLfloat x, y;
-
- /* Avoid blinking in single buffer */
-
- if (DOUBLE_BUFFER)
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* Random points */
-
- glBegin(GL_POINTS);
- (rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED);
-
- for (i=0; i<150; i++)
- {
- x = rand() / (RAND_MAX+1.0);
- y = rand() / (RAND_MAX+1.0);
- glVertex2f(x, y);
- }
-
- (rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN);
-
- for (i=0; i<150; i++)
- {
- x = (rand() / (RAND_MAX+1.0));
- y = (rand() / (RAND_MAX+1.0));
- glVertex2f(x, y);
- }
-
- (rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE);
- glVertex2f(0.5,0.5);
-
- for (i=0; i<150; i++)
- {
- x = rand() / (RAND_MAX+1.0);
- y = rand() / (RAND_MAX+1.0);
- glVertex2f(x, y);
- }
-
- glEnd();
-
- /* Smooth triangle */
-
- glPushMatrix();
- glTranslatef(0.5, 0.5, 0);
- glRotatef(angleT, 1.0, -1.0, 0.0);
- angleT = angleT++ % 360;
- glBegin(GL_TRIANGLES);
- (rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED);
- glVertex2f(0.75, 0.25);
- (rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN);
- glVertex2f(0.75, 0.75);
- (rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE);
- glVertex2f(0.25, 0.75);
- glEnd();
- glPopMatrix();
-
- /* Flush and swap */
-
- glFlush();
-
- uglMesaSwapBuffers();
- }
-
-/************************************************************************
-*
-* getEvent
-*
-* RETURNS: true or false
-*
-* NOMANUAL
-*
-*/
-
-UGL_LOCAL int getEvent(void)
- {
- UGL_EVENT event;
- UGL_STATUS status;
- int retVal = 0;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
-
- while (status != UGL_STATUS_Q_EMPTY)
- {
- UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- retVal = 1;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
- }
-
- return(retVal);
- }
-
-void windMLPoint (UGL_BOOL windMLMode);
-
-void uglpoint (void)
- {
- taskSpawn ("tPoint", 210, VX_FP_TASK, 100000,
- (FUNCPTR)windMLPoint, UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLPoint (UGL_BOOL windMLMode)
- {
- GLubyte pPixels[4];
- GLsizei width, height;
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- angleT = 0;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
- (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
- {
- qId = uglEventQCreate (eventServiceId, 100);
- }
- else
- {
- eventServiceId = UGL_NULL;
- }
-
- if (DOUBLE_BUFFER)
- {
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
- }
- else
- {
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_SINGLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_SINGLE, NULL);
- }
-
- if (umc == NULL)
- {
- uglDeinitialize();
- return;
- }
-
- /* Fullscreen */
-
- uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- /* RGB or CI ? */
-
- uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
-
- initGL();
-
- while (!getEvent())
- drawGL();
-
- uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
- uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
-
- printf ("glReadPixel return ");
- if (rgb)
- {
- glReadPixels(width/2, height/2,
- 1, 1, GL_RGB,
- GL_UNSIGNED_BYTE, pPixels);
- glFlush();
- printf ("R:%i G:%i B:%i (RGB)", pPixels[0], pPixels[1], pPixels[2]);
- }
- else
- {
- glReadPixels(width/2, height/2,
- 1, 1, GL_COLOR_INDEX,
- GL_UNSIGNED_BYTE, pPixels);
- glFlush();
- if (pPixels[0] == BLUE)
- printf ("BLUE (CI)");
- else
- printf ("%i (CI))", pPixels[0]);
- }
-
- printf(" for %ix%i\n", width/2, height/2);
-
- if (eventServiceId != UGL_NULL)
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize();
-
- return;
- }
+++ /dev/null
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-/* stencil.c
- * This program draws two rotated tori in a window.
- * A diamond in the center of the window masks out part
- * of the scene. Within this mask, a different model
- * (a sphere) is drawn in a different color.
- */
-
-/*
- * Conversion to UGL/Mesa by Stephane Raimbault, 2001
- */
-
-#include <stdio.h>
-#include <math.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-#include <GL/uglglutshapes.h>
-
-#define YELLOWMAT 1
-#define BLUEMAT 2
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-UGL_LOCAL void initGL (GLsizei w, GLsizei h)
- {
- GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
- GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
-
- GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 };
- GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 };
-
- GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 };
-
- glNewList(YELLOWMAT, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular);
- glMaterialf(GL_FRONT, GL_SHININESS, 64.0);
- glEndList();
-
- glNewList(BLUEMAT, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular);
- glMaterialf(GL_FRONT, GL_SHININESS, 45.0);
- glEndList();
-
- glLightfv(GL_LIGHT0, GL_POSITION, position_one);
-
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
- glDepthFunc(GL_LESS);
- glEnable(GL_DEPTH_TEST);
-
- glClearStencil(0x0);
- glEnable(GL_STENCIL_TEST);
-
- glClear(GL_STENCIL_BUFFER_BIT);
-
-/* create a diamond shaped stencil area */
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glStencilFunc (GL_ALWAYS, 0x1, 0x1);
- glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE);
- glBegin(GL_QUADS);
- glVertex3f (-1.0, 0.0, 0.0);
- glVertex3f (0.0, 1.0, 0.0);
- glVertex3f (1.0, 0.0, 0.0);
- glVertex3f (0.0, -1.0, 0.0);
- glEnd();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -5.0);
- }
-
-/* Draw a sphere in a diamond-shaped section in the
- * middle of a window with 2 tori.
- */
-UGL_LOCAL void drawGL(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
-
-/* draw blue sphere where the stencil is 1 */
- glStencilFunc (GL_EQUAL, 0x1, 0x1);
- glCallList (BLUEMAT);
- glutSolidSphere (0.5, 15, 15);
-
-/* draw the tori where the stencil is not 1 */
- glStencilFunc (GL_NOTEQUAL, 0x1, 0x1);
- glPushMatrix();
- glRotatef (45.0, 0.0, 0.0, 1.0);
- glRotatef (45.0, 0.0, 1.0, 0.0);
- glCallList (YELLOWMAT);
- glutSolidTorus (0.275, 0.85, 15, 15);
- glPushMatrix();
- glRotatef (90.0, 1.0, 0.0, 0.0);
- glutSolidTorus (0.275, 0.85, 15, 15);
- glPopMatrix();
- glPopMatrix();
-
- glFlush();
-
- uglMesaSwapBuffers();
- }
-
-UGL_LOCAL int getEvent(void)
- {
- UGL_EVENT event;
- UGL_STATUS status;
- int retVal = 0;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
-
- while (status != UGL_STATUS_Q_EMPTY)
- {
- UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- retVal = 1;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
- }
-
- return(retVal);
- }
-
-void windMLStencil (UGL_BOOL windMLMode);
-
-void uglstencil (void)
- {
- taskSpawn("tStencil", 210, VX_FP_TASK, 100000,
- (FUNCPTR)windMLStencil,UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLStencil(UGL_BOOL windMLMode)
- {
- UGL_INPUT_DEVICE_ID keyboardDevId;
- GLsizei width, height;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- if (windMLMode)
- umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE
- | UGL_MESA_WINDML_EXCLUSIVE,
- 16,
- 8,
- 0,0,0,0,
- NULL);
- else
- umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE,
- 16,
- 8,
- 0,0,0,0,
- NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize();
- return;
- }
-
- /* Fullscreen */
-
- uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
- uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
-
- initGL(width, height);
-
- drawGL();
-
- while (!getEvent());
-
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize();
-
- return;
- }
-
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * The MIT License
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Linux Magazine July 2001
- * Conversion to UGL/Mesa from GLUT by Stephane Raimbault, 2001
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-#include <ugl/uglucode.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-/* Need GLUT_SHAPES */
-
-#include <GL/uglglutshapes.h>
-
-#ifndef PI
-#define PI 3.14159265
-#endif
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-UGL_LOCAL volatile UGL_BOOL stopWex;
-
-UGL_LOCAL GLint angle;
-UGL_LOCAL GLfloat Sin[360], Cos[360];
-UGL_LOCAL GLfloat L0pos[]={0.0, 2.0, -1.0};
-UGL_LOCAL GLfloat L0dif[]={0.3, 0.3, 0.8};
-UGL_LOCAL GLfloat L1pos[]={2.0, 2.0, 2.0};
-UGL_LOCAL GLfloat L1dif[]={0.5, 0.5, 0.5};
-UGL_LOCAL GLfloat Mspec[3];
-UGL_LOCAL GLfloat Mshiny;
-UGL_LOCAL GLuint theTeapot;
-
-UGL_LOCAL void calcTableCosSin()
-{
- int i;
- for(i=0;i<360;i++) {
- Cos[i] = cos(((float)i)/180.0*PI);
- Sin[i] = sin(((float)i)/180.0*PI);
- }
-}
-
-UGL_LOCAL void initGL(void)
- {
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glColor3f(1.0, 0.0, 0.0);
- glEnable(GL_DEPTH_TEST);
-
- glShadeModel(GL_SMOOTH);
- glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, L0dif);
- glLightfv(GL_LIGHT0, GL_SPECULAR, L0dif);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, L1dif);
- glLightfv(GL_LIGHT1, GL_SPECULAR, L1dif);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0, 1.0, 0.1, 10.0);
- glMatrixMode(GL_MODELVIEW);
-
- theTeapot = glGenLists(1);
- glNewList(theTeapot, GL_COMPILE);
- glutSolidTeapot(1.0);
- glEndList();
-
- }
-
-UGL_LOCAL void drawGL()
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glLoadIdentity();
-
- gluLookAt(4.5*Cos[angle], 2.0,4.5*Sin[angle],0.0,0.0,0.0,0.0,
- 1.0,0.0);
- glLightfv(GL_LIGHT0, GL_POSITION, L0pos);
- glLightfv(GL_LIGHT1, GL_POSITION, L1pos);
-
- glCallList(theTeapot);
-
- glFlush();
-
- uglMesaSwapBuffers();
- }
-
-UGL_LOCAL void echoUse(void)
- {
- printf("tTeapot keys:\n");
- printf(" Left Counter clockwise rotation (y-axis)\n");
- printf(" Right Clockwise rotation (y-axis)\n");
- printf(" j Enable/disable Light0\n");
- printf(" k Enable/disable Light1\n");
- printf(" m Add specular\n");
- printf(" l Remove specular\n");
- printf(" o Add shininess\n");
- printf(" p Remove shininess\n");
- printf(" ESC Exit\n");
- }
-
-
-UGL_LOCAL void readKey (UGL_WCHAR key)
- {
- switch(key)
- {
- case UGL_UNI_RIGHT_ARROW:
- angle +=2;
- if (angle>= 360)
- angle-=360;
- break;
- case UGL_UNI_LEFT_ARROW:
- angle -=2;
- if (angle<0)
- angle+=360;
- break;
- case 'j':
- glIsEnabled(GL_LIGHT0) ?
- glDisable(GL_LIGHT0) : glEnable(GL_LIGHT0);
- break;
- case 'k':
- glIsEnabled(GL_LIGHT1) ?
- glDisable(GL_LIGHT1) : glEnable(GL_LIGHT1);
- break;
- case 'm':
- Mspec[0]+=0.1;
- if(Mspec[0]>1)
- Mspec[0]=1;
- Mspec[1]+=0.1;
- if(Mspec[1]>1)
- Mspec[1]=1;
- Mspec[2]+=0.1;
- if(Mspec[2]>1)
- Mspec[2]=1;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
- break;
- case 'l':
- Mspec[0]-=0.1;
- if(Mspec[0]>1)
- Mspec[0]=1;
- Mspec[1]-=0.1;
- if(Mspec[1]>1)
- Mspec[1]=1;
- Mspec[2]-=0.1;
- if(Mspec[2]>1)
- Mspec[2]=1;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
- break;
- case 'o':
- Mshiny -= 1;
- if (Mshiny<0)
- Mshiny=0;
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
- break;
- case 'p':
- Mshiny += 1;
- if (Mshiny>128)
- Mshiny=128;
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
- break;
- case UGL_UNI_ESCAPE:
- stopWex = UGL_TRUE;
- break;
- }
- }
-
-UGL_LOCAL void loopEvent(void)
- {
- UGL_EVENT event;
- UGL_INPUT_EVENT * pInputEvent;
-
- UGL_FOREVER
- {
- if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- readKey(pInputEvent->type.keyboard.key);
- }
-
- drawGL();
- if (stopWex)
- break;
- }
- }
-
-void windMLTeapot (UGL_BOOL windMLMode);
-
-void uglteapot (void)
- {
- taskSpawn ("tTeapot", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTeapot,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLTeapot (UGL_BOOL windMLMode)
- {
- UGL_INPUT_DEVICE_ID keyboardDevId;
- GLsizei displayWidth, displayHeight;
- GLsizei x, y, w, h;
-
- angle = 45;
- Mspec[0] = 0.5;
- Mspec[1] = 0.5;
- Mspec[2] = 0.5;
- Mshiny = 50;
-
- uglInitialize ();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0,
- (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- /* Double buffering */
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize ();
- return;
- }
-
- uglMesaMakeCurrentContext (umc, 0, 0, 1, 1);
-
- uglMesaGetIntegerv(UGL_MESA_DISPLAY_WIDTH, &displayWidth);
- uglMesaGetIntegerv(UGL_MESA_DISPLAY_HEIGHT, &displayHeight);
-
- h = (displayHeight*2)/3;
- w = h;
- x = (displayWidth-w)/2;
- y = (displayHeight-h)/2;
-
- uglMesaMoveToWindow(x, y);
- uglMesaResizeToWindow(w, h);
-
- calcTableCosSin();
-
- initGL ();
-
- echoUse();
-
- stopWex = UGL_FALSE;
- loopEvent();
-
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize ();
-
- return;
- }
+++ /dev/null
-
-/* ugltexcube.c - WindML/Mesa example program */
-
-/* Copyright (C) 2001 by Wind River Systems, Inc */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * The MIT License
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Stephane Raimbault <stephane.raimbault@windriver.com>
- */
-
-/*
-DESCRIPTION
-Draw a textured cube
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-#include "../util/readtex.h"
-
-#define IMAGE_FILE "Mesa/images/wrs_logo.rgb"
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-UGL_LOCAL GLfloat xrot, yrot, zrot;
-UGL_LOCAL GLuint texture[1];
-UGL_LOCAL GLuint theTexCube;
-
-typedef struct {
- GLubyte *data;
- int width, height;
- GLenum format;
- } TEX_IMAGE;
-
-UGL_LOCAL void cleanUp (void);
-
-UGL_LOCAL void loadGLTexture()
- {
- TEX_IMAGE * texImage=NULL;
-
- texImage = (TEX_IMAGE *) malloc(sizeof(TEX_IMAGE));
-
- if (texImage == NULL)
- {
- printf("Error allocating space for image");
- cleanUp();
- exit(1);
- }
-
- texImage->data = LoadRGBImage(IMAGE_FILE, &texImage->width,
- &texImage->height, &texImage->format);
- if (!texImage->data)
- {
- printf("Couldn't read %s\n", IMAGE_FILE);
- free(texImage);
- cleanUp();
- exit(1);
- }
-
- /* Create Texture */
- glGenTextures(1, &texture[0]);
- glBindTexture(GL_TEXTURE_2D, texture[0]);
- glTexImage2D(GL_TEXTURE_2D, 0, 3,
- texImage->width, texImage->height,
- 0, GL_RGB, GL_UNSIGNED_BYTE, texImage->data);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- free(texImage->data);
- free(texImage);
- }
-
-UGL_LOCAL void initGL(int width, int height)
- {
-
- /* Load the texture(s) */
- loadGLTexture();
-
- /* Enable texture mapping */
- glEnable(GL_TEXTURE_2D);
-
- /* Clear the background color to black */
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-
- glEnable(GL_CULL_FACE);
-
- /* Enables smooth color shading */
- glShadeModel(GL_SMOOTH);
-
-/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); */
-/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); */
-
- theTexCube = glGenLists(1);
- glNewList(theTexCube, GL_COMPILE);
-
- /* Choose the texture to use */
- glBindTexture(GL_TEXTURE_2D, texture[0]);
-
- /* Begin drawing a cube */
- glBegin(GL_QUADS);
-
- /* Front face (note that the texture's corners have to match the
- quad's corners) */
-
- /* Bottom left of the texture and quad */
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(-1.0f, -1.0f, 1.0f);
-
- /* Bottom Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(1.0f, -1.0f, 1.0f);
-
- /* Top Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(1.0f, 1.0f, 1.0f);
- /* Top Left Of The Texture and Quad */
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(-1.0f, 1.0f, 1.0f);
-
- /* Back Face */
-
- /* Bottom Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(-1.0f, -1.0f, -1.0f);
-
- /* Top Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(-1.0f, 1.0f, -1.0f);
-
- /* Top Left Of The Texture and Quad */
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(1.0f, 1.0f, -1.0f);
-
- /* Bottom Left Of The Texture and Quad */
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(1.0f, -1.0f, -1.0f);
-
-
- /* Top Face */
-
- /* Top Left Of The Texture and Quad */
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(-1.0f, 1.0f, -1.0f);
-
- /* Bottom Left Of The Texture and Quad */
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(-1.0f, 1.0f, 1.0f);
-
- /* Bottom Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(1.0f, 1.0f, 1.0f);
-
- /* Top Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(1.0f, 1.0f, -1.0f);
-
- /* Bottom Face */
-
- /* Top Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(-1.0f, -1.0f, -1.0f);
-
- /* Top Left Of The Texture and Quad */
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(1.0f, -1.0f, -1.0f);
-
- /* Bottom Left Of The Texture and Quad */
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(1.0f, -1.0f, 1.0f);
-
- /* Bottom Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(-1.0f, -1.0f, 1.0f);
-
-
- /* Right face */
- /* Bottom Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(1.0f, -1.0f, -1.0f);
-
- /* Top Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(1.0f, 1.0f, -1.0f);
-
- /* Top Left Of The Texture and Quad */
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(1.0f, 1.0f, 1.0f);
-
- /* Bottom Left Of The Texture and Quad */
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(1.0f, -1.0f, 1.0f);
-
-
- /* Left Face */
- /* Bottom Left Of The Texture and Quad */
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(-1.0f, -1.0f, -1.0f);
-
- /* Bottom Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(-1.0f, -1.0f, 1.0f);
-
- /* Top Right Of The Texture and Quad */
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(-1.0f, 1.0f, 1.0f);
-
- /* Top Left Of The Texture and Quad */
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(-1.0f, 1.0f, -1.0f);
-
- glEnd(); /* done with the polygon */
- glEndList();
-
- glDisable(GL_DITHER);
- glMatrixMode(GL_PROJECTION);
- /* Reset the projection matrix */
- glLoadIdentity();
- /* Calculate the aspect ratio of the window */
- gluPerspective(45.0f, (GLfloat) width / (GLfloat) height, 0.1f, 100.0f);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
-
-UGL_LOCAL void drawGL()
- {
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* Reset The View */
- glPushMatrix();
-
- /* Move 8 units into the screen */
- glTranslatef(0.0f, 0.0f, -8.0f);
-
- /* Rotate on the X axis */
- glRotatef(xrot, 1.0f, 0.0f, 0.0f);
-
- /* Rotate on the Y axis */
- glRotatef(yrot, 0.0f, 1.0f, 0.0f);
-
- /* Rotate On The Z Axis */
- glRotatef(zrot, 0.0f, 0.0f, 1.0f);
-
- glCallList(theTexCube);
-
- glFlush();
-
- uglMesaSwapBuffers();
-
- glPopMatrix();
-
- xrot += 1.6f;
- yrot += 1.6f;
- zrot += 1.6f;
-}
-
-UGL_LOCAL int getEvent(void)
- {
- UGL_EVENT event;
- UGL_STATUS status;
- int retVal = 0;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
-
- while (status != UGL_STATUS_Q_EMPTY)
- {
- UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- retVal = 1;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
- }
-
- return(retVal);
- }
-
-UGL_LOCAL void cleanUp (void)
- {
- if (eventServiceId != UGL_NULL)
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize();
- }
-
-void windMLTexCube (UGL_BOOL windMLMode);
-
-void ugltexcube (void)
- {
- taskSpawn("tTexCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCube,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-
-void windMLTexCube(UGL_BOOL windMLMode)
- {
- GLuint width, height;
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
- (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
- {
- qId = uglEventQCreate (eventServiceId, 100);
- }
- else
- {
- eventServiceId = UGL_NULL;
- }
-
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize();
- return;
- }
-
- uglMesaMakeCurrentContext(umc, 0, 0,
- UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
-
- uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
- uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
-
- initGL(width, height);
-
- while(!getEvent())
- drawGL();
-
- cleanUp();
-
- return;
- }
-
-
+++ /dev/null
-/*
- * Textured cylinder demo: lighting, texturing, reflection mapping.
- *
- * Brian Paul May 1997 This program is in the public domain.
- *
- * Conversion to UGL/Mesa by Stephane Raimbault
- */
-
-/*
- * Revision 1.2 2001/09/10 19:21:13 brianp
- * WindML updates (Stephane Raimbault)
- *
- * Revision 1.1 2001/08/20 16:07:11 brianp
- * WindML driver (Stephane Raimbault)
- *
- * Revision 1.5 2001/03/27 17:35:26 brianp
- * set initial window pos
- *
- * Revision 1.4 2000/12/24 22:53:54 pesco
- * * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
- * * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
- * Essentially the same.
- * Program files updated to include "readtex.c", not "../util/readtex.c".
- * * demos/reflect.c: Likewise for "showbuffer.c".
- *
- *
- * * Makefile.am (EXTRA_DIST): Added top-level regular files.
- *
- * * include/GL/Makefile.am (INC_X11): Added glxext.h.
- *
- *
- * * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
- * Mesa GGI headers in dist even if HAVE_GGI is not given.
- *
- * * configure.in: Look for GLUT and demo source dirs in $srcdir.
- *
- * * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
- * More source list updates in various Makefile.am's.
- *
- * * Makefile.am (dist-hook): Remove CVS directory from distribution.
- * (DIST_SUBDIRS): List all possible subdirs here.
- * (SUBDIRS): Only list subdirs selected for build again.
- * The above two applied to all subdir Makefile.am's also.
- *
- * Revision 1.3 2000/09/29 23:09:39 brianp
- * added fps output
- *
- * Revision 1.2 1999/10/21 16:39:06 brianp
- * added -info command line option
- *
- * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
- * Imported sources
- *
- * Revision 3.3 1999/03/28 18:24:37 brianp
- * minor clean-up
- *
- * Revision 3.2 1998/11/05 04:34:04 brianp
- * moved image files to ../images/ directory
- *
- * Revision 3.1 1998/06/23 03:16:51 brianp
- * added Point/Linear sampling menu items
- *
- * Revision 3.0 1998/02/14 18:42:29 brianp
- * initial rev
- *
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <tickLib.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglucode.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-#include "../util/readtex.h"
-
-#define TEXTURE_FILE "Mesa/images/reflect.rgb"
-
-#define LIT 1
-#define TEXTURED 2
-#define REFLECT 3
-#define ANIMATE 10
-#define POINT_FILTER 20
-#define LINEAR_FILTER 21
-#define QUIT 100
-#define COUNT_FRAMES
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL volatile UGL_BOOL stopWex;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-UGL_LOCAL GLuint CylinderObj;
-UGL_LOCAL GLboolean Animate;
-UGL_LOCAL GLboolean linearFilter;
-
-UGL_LOCAL GLfloat Xrot, Yrot, Zrot;
-UGL_LOCAL GLfloat DXrot, DYrot;
-
-UGL_LOCAL GLuint limit;
-UGL_LOCAL GLuint count;
-UGL_LOCAL GLuint tickStart, tickStop, tickBySec;
-
-UGL_LOCAL void cleanUp (void);
-
-UGL_LOCAL void drawGL(void)
- {
-#ifdef COUNT_FRAMES
- int time;
-#endif
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- glCallList(CylinderObj);
-
- glPopMatrix();
-
- uglMesaSwapBuffers();
-
- if (Animate)
- {
- Xrot += DXrot;
- Yrot += DYrot;
- }
-
-#ifdef COUNT_FRAMES
- if (count > limit)
- {
- tickStop = tickGet ();
- time = (tickStop-tickStart)/tickBySec;
- printf (" %i fps\n", count/time);
- tickStart = tickStop;
- count = 0;
- }
- else
- count++;
-#endif
-
- }
-
-UGL_LOCAL void echoUse(void)
- {
- printf("Keys:\n");
- printf(" Up/Down Rotate on Y\n");
- printf(" Left/Right Rotate on X\n");
- printf(" a Toggle animation\n");
- printf(" f Toggle point/linear filtered\n");
- printf(" l Lit\n");
- printf(" t Textured\n");
- printf(" r Reflect\n");
- printf(" ESC Exit\n");
- }
-
-UGL_LOCAL void readKey(UGL_WCHAR key)
- {
- float step = 3.0;
- switch (key)
- {
- case 'a':
- Animate = !Animate;
- break;
- case 'f':
- if(linearFilter)
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
- }
- else
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
- GL_LINEAR);
- }
- linearFilter = !linearFilter;
- break;
- case 'l':
- glEnable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- break;
- case 't':
- glDisable(GL_LIGHTING);
- glEnable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- break;
- case 'r':
- glDisable(GL_LIGHTING);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- break;
- case UGL_UNI_UP_ARROW:
- Xrot += step;
- break;
- case UGL_UNI_DOWN_ARROW:
- Xrot -= step;
- break;
- case UGL_UNI_LEFT_ARROW:
- Yrot += step;
- break;
- case UGL_UNI_RIGHT_ARROW:
- Yrot -= step;
- break;
- case UGL_UNI_ESCAPE:
- stopWex = UGL_TRUE;
- break;
- }
- }
-
-UGL_LOCAL void loopEvent(void)
- {
- UGL_EVENT event;
- UGL_INPUT_EVENT * pInputEvent;
-
- UGL_FOREVER
- {
- if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- readKey(pInputEvent->type.keyboard.key);
- }
-
- drawGL();
- if (stopWex)
- break;
- }
- }
-
-UGL_LOCAL void initGL(void)
- {
- GLUquadricObj *q = gluNewQuadric();
- CylinderObj = glGenLists(1);
- glNewList(CylinderObj, GL_COMPILE);
-
- glTranslatef(0.0, 0.0, -1.0);
-
- /* cylinder */
- gluQuadricNormals(q, GL_SMOOTH);
- gluQuadricTexture(q, GL_TRUE);
- gluCylinder(q, 0.6, 0.6, 2.0, 24, 1);
-
- /* end cap */
- glTranslatef(0.0, 0.0, 2.0);
- gluDisk(q, 0.0, 0.6, 24, 1);
-
- /* other end cap */
- glTranslatef(0.0, 0.0, -2.0);
- gluQuadricOrientation(q, GLU_INSIDE);
- gluDisk(q, 0.0, 0.6, 24, 1);
-
- glEndList();
- gluDeleteQuadric(q);
-
- /* lighting */
- glEnable(GL_LIGHTING);
- {
- GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
- GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat teal[4] = { 0.0, 1.0, 0.8, 1.0 };
- glMaterialfv(GL_FRONT, GL_DIFFUSE, teal);
- glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
- glEnable(GL_LIGHT0);
- }
-
- /* fitering = nearest, initially */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
-
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB))
- {
- printf("Error: couldn't load texture image\n");
- cleanUp();
- exit(1);
- }
-
- glEnable(GL_CULL_FACE); /* don't need Z testing for convex objects */
-
- glEnable(GL_LIGHTING);
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
-
-#ifdef COUNT_FRAMES
- tickStart = tickGet ();
- tickBySec = sysClkRateGet ();
-#endif
-
- }
-
-UGL_LOCAL void cleanUp (void)
- {
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize ();
- }
-
-void windMLTexCyl (UGL_BOOL windMLMode);
-
-void ugltexcyl (void)
- {
- taskSpawn ("tTexCyl", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCyl,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLTexCyl (UGL_BOOL windMLMode)
- {
- UGL_INPUT_DEVICE_ID keyboardDevId;
- GLsizei displayWidth, displayHeight;
- GLsizei x, y, w, h;
-
- CylinderObj = 0;
- Animate = GL_TRUE;
- linearFilter = GL_FALSE;
- Xrot = 0.0;
- Yrot = 0.0;
- Zrot = 0.0;
- DXrot = 1.0;
- DYrot = 2.5;
- limit = 100;
- count = 1;
-
- uglInitialize ();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0,
- (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- /* Double buffering */
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize ();
- return;
- }
-
- uglMesaMakeCurrentContext (umc, 0, 0, 1, 1);
-
- uglMesaGetIntegerv(UGL_MESA_DISPLAY_WIDTH, &displayWidth);
- uglMesaGetIntegerv(UGL_MESA_DISPLAY_HEIGHT, &displayHeight);
-
- h = (displayHeight*3)/4;
- w = h;
- x = (displayWidth-w)/2;
- y = (displayHeight-h)/2;
-
- uglMesaMoveToWindow(x, y);
- uglMesaResizeToWindow(w, h);
-
- initGL ();
-
- echoUse();
-
- stopWex = UGL_FALSE;
- loopEvent();
-
- cleanUp();
-
- return;
- }
-