Fixes piglit shaders/glsl-fs-uniform-sampler-array and many other similar
tests.
In fact, I just completed a piglit quick-driver.tests run without any GPU
lockups or even VM protection faults. Yay!
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
struct r600_resource_texture *tex = (void *)resource[i]->base.texture;
si_pm4_add_bo(pm4, &tex->resource, RADEON_USAGE_READ);
+ }
- for (j = 0; j < Elements(resource[i]->state); ++j) {
- si_pm4_sh_data_add(pm4, resource[i]->state[j]);
- }
+ for (j = 0; j < Elements(resource[i]->state); ++j) {
+ si_pm4_sh_data_add(pm4, resource[i] ? resource[i]->state[j] : 0);
}
}