static void
update_textures(struct st_context *st)
{
- /* ST_NEW_FRAGMENT_PROGRAM
- */
struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
- GLuint unit;
+ GLuint su;
st->state.num_textures = 0;
- for (unit = 0; unit < st->ctx->Const.MaxTextureCoordUnits; unit++) {
- const GLuint su = fprog->Base.SamplerUnits[unit];
+ for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
struct pipe_texture *pt = NULL;
if (fprog->Base.SamplersUsed & (1 << su)) {
- struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current;
+ const GLuint texUnit = fprog->Base.SamplerUnits[su];
+ struct gl_texture_object *texObj
+ = st->ctx->Texture.Unit[texUnit]._Current;
struct st_texture_object *stObj = st_texture_object(texObj);
if (texObj) {
continue;
}
- st->state.num_textures = unit + 1;
+ st->state.num_textures = su + 1;
}
pt = st_get_stobj_texture(stObj);
}
- pipe_texture_reference(&st->state.sampler_texture[unit], pt);
+ pipe_texture_reference(&st->state.sampler_texture[su], pt);
}
st->pipe->set_sampler_textures(st->pipe, st->state.num_textures,