}
if (src->format != dst->format || src_box->depth > 1 ||
- rdst->dirty_level_mask != 0) {
+ rdst->dirty_level_mask != 0 ||
+ rdst->cmask.size || rdst->fmask.size ||
+ rsrc->cmask.size || rsrc->fmask.size) {
goto fallback;
}
src_mode = src_mode == RADEON_SURF_MODE_LINEAR_ALIGNED ? RADEON_SURF_MODE_LINEAR : src_mode;
dst_mode = dst_mode == RADEON_SURF_MODE_LINEAR_ALIGNED ? RADEON_SURF_MODE_LINEAR : dst_mode;
- if (src_pitch != dst_pitch || src_box->x || dst_x || src_w != dst_w) {
+ if (src_pitch != dst_pitch || src_box->x || dst_x || src_w != dst_w ||
+ src_box->width != src_w ||
+ src_box->height != rsrc->surface.level[src_level].npix_y ||
+ src_box->height != rdst->surface.level[dst_level].npix_y ||
+ rsrc->surface.level[src_level].nblk_y !=
+ rdst->surface.level[dst_level].nblk_y) {
/* FIXME si can do partial blit */
goto fallback;
}
/* the x test here are currently useless (because we don't support partial blit)
* but keep them around so we don't forget about those
*/
- if ((src_pitch % 8) || (src_box->x % 8) || (dst_x % 8) || (src_box->y % 8) || (dst_y % 8)) {
+ if ((src_pitch % 8) || (src_box->x % 8) || (dst_x % 8) ||
+ (src_box->y % 8) || (dst_y % 8) || (src_box->height % 8)) {
goto fallback;
}