return ureg_create_shader_and_destroy(shader, idct->pipe);
}
-static void
-fetch_one(struct ureg_program *shader, struct ureg_dst m[2],
- struct ureg_src tc, struct ureg_src sampler,
- struct ureg_src start, struct ureg_src block, float height)
-{
- struct ureg_dst t_tc, tmp;
- unsigned i, j;
-
- t_tc = ureg_DECL_temporary(shader);
- tmp = ureg_DECL_temporary(shader);
-
- m[0] = ureg_DECL_temporary(shader);
- m[1] = ureg_DECL_temporary(shader);
-
- /*
- * t_tc.x = right_side ? start.x : tc.x
- * t_tc.y = right_side ? tc.y : start.y
- * m[0..1].xyzw = tex(t_tc++, sampler)
- */
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(tc, TGSI_SWIZZLE_X));
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(start, TGSI_SWIZZLE_Y));
-
-#if NR_RENDER_TARGETS == 8
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
-#else
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
-#endif
-
- for(i = 0; i < 2; ++i) {
- for(j = 0; j < 4; ++j) {
- /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
- ureg_TEX(shader, tmp, TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
- ureg_MOV(shader, ureg_writemask(m[i], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
-
- if(i != 1 || j != 3) /* skip the last add */
- ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
- ureg_src(t_tc), ureg_imm1f(shader, 1.0f / height));
- }
- }
-
- ureg_release_temporary(shader, t_tc);
- ureg_release_temporary(shader, tmp);
-}
-
static void
fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
struct ureg_src tc, struct ureg_src sampler,
- struct ureg_src start, bool right_side, float width)
+ struct ureg_src start, struct ureg_src block,
+ bool right_side, bool transposed, float size)
{
struct ureg_dst t_tc;
+ unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
+ unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
t_tc = ureg_DECL_temporary(shader);
m[0] = ureg_DECL_temporary(shader);
* t_tc.y = right_side ? tc.y : start.y
* m[0..1] = tex(t_tc++, sampler)
*/
- if(right_side) {
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_Y));
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_X));
+ if(!right_side) {
+ ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_X));
+ ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y));
} else {
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_X));
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_Y));
+ ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y));
+ ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
}
- ureg_TEX(shader, m[0], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
- ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / width));
- ureg_TEX(shader, m[1], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
+#if NR_RENDER_TARGETS == 8
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
+#else
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
+#endif
+
+ ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
+ ureg_ADD(shader, ureg_writemask(t_tc, wm_start), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size));
+ ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
ureg_release_temporary(shader, t_tc);
}
*/
ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1]));
- ureg_ADD(shader, dst, ureg_src(tmp[0]), ureg_src(tmp[1]));
+ ureg_ADD(shader, dst,
+ ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X),
+ ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
for(i = 0; i < 2; ++i) {
ureg_release_temporary(shader, tmp[i]);
start[0] = ureg_imm1f(shader, 0.0f);
start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
- fetch_four(shader, m[0], block, sampler[0], start[0], false, transpose->width0);
- fetch_one(shader, m[1], tex, sampler[1], start[1], block, intermediate->height0);
+ fetch_four(shader, m[0], block, sampler[0], start[0], block, false, false, transpose->width0);
+ fetch_four(shader, m[1], tex, sampler[1], start[1], block, true, false, intermediate->height0);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
struct ureg_program *shader;
- struct ureg_src tc[2], sampler[2];
+ struct ureg_src tex, block, sampler[2];
struct ureg_src start[2];
- struct ureg_dst l[2], r[2];
+ struct ureg_dst l[4][2], r[2];
struct ureg_dst t_tc, tmp, fragment[NR_RENDER_TARGETS];
- unsigned i;
+ unsigned i, j;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
t_tc = ureg_DECL_temporary(shader);
tmp = ureg_DECL_temporary(shader);
- tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
- tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
+ tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
+ block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
sampler[0] = ureg_DECL_sampler(shader, 1);
sampler[1] = ureg_DECL_sampler(shader, 0);
for (i = 0; i < NR_RENDER_TARGETS; ++i)
fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
- fetch_four(shader, l, tc[0], sampler[0], start[0], false, source->width0);
- ureg_MUL(shader, l[0], ureg_src(l[0]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
- ureg_MUL(shader, l[1], ureg_src(l[1]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
+ /* pixel center is at 0.5 not 0.0 !!! */
+ ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
+ tex, ureg_imm1f(shader, -2.0f / source->height0));
+
+ for (i = 0; i < 4; ++i) {
+ fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, source->width0);
+ ureg_MUL(shader, l[i][0], ureg_src(l[i][0]), ureg_imm1f(shader, STAGE1_SCALE));
+ ureg_MUL(shader, l[i][1], ureg_src(l[i][1]), ureg_imm1f(shader, STAGE1_SCALE));
+ if(i != 3)
+ ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
+ ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0));
+ }
for (i = 0; i < NR_RENDER_TARGETS; ++i) {
#if NR_RENDER_TARGETS == 8
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
- fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], true, matrix->width0);
+ fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, matrix->width0);
#elif NR_RENDER_TARGETS == 1
- fetch_four(shader, r, tc[1], sampler[1], start[1], true, matrix->width0);
+ fetch_four(shader, r, block, sampler[1], start[1], block, true, true, matrix->width0);
#else
#error invalid number of render targets
#endif
- matrix_mul(shader, fragment[i], l, r);
+ for (j = 0; j < 4; ++j) {
+ matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
+ }
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
}
ureg_release_temporary(shader, t_tc);
ureg_release_temporary(shader, tmp);
- ureg_release_temporary(shader, l[0]);
- ureg_release_temporary(shader, l[1]);
+
+ for (i = 0; i < 4; ++i) {
+ ureg_release_temporary(shader, l[i][0]);
+ ureg_release_temporary(shader, l[i][1]);
+ }
ureg_END(shader);
idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
template.target = PIPE_TEXTURE_3D;
- template.format = PIPE_FORMAT_R16_SNORM;
+ template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
template.width0 = idct->destination->width0 / NR_RENDER_TARGETS;
+ template.height0 = idct->destination->height0 / 4;
template.depth0 = NR_RENDER_TARGETS;
template.usage = PIPE_USAGE_STATIC;
idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);