Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/** Line width granularity */
#define LINE_WIDTH_GRANULARITY 0.1
-/** Max texture palette / color table size */
-#define MAX_COLOR_TABLE_SIZE 256
-
/** Max memory to allow for a single texture image (in megabytes) */
#define MAX_TEXTURE_MBYTES 1024
ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
- ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
ctx->Const.MaxClipPlanes = 6;
ctx->Const.MaxLights = MAX_LIGHTS;
ctx->Const.MaxShininess = 128.0;
GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
GLfloat LineWidthGranularity;
- GLuint MaxColorTableSize;
-
GLuint MaxClipPlanes;
GLuint MaxLights;
GLfloat MaxShininess; /**< GL_NV_light_max_exponent */