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graw: Set the vertex shader constant buffer.
author
José Fonseca
<jfonseca@vmware.com>
Thu, 25 Apr 2013 13:06:50 +0000
(14:06 +0100)
committer
José Fonseca
<jfonseca@vmware.com>
Thu, 25 Apr 2013 13:06:50 +0000
(14:06 +0100)
We were setting the fragment shader, which wasn't needed.
src/gallium/tests/graw/vs-test.c
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diff --git
a/src/gallium/tests/graw/vs-test.c
b/src/gallium/tests/graw/vs-test.c
index 61f6a93c27ce5538593ddecd3cdf9cb161054e21..1ab6732bb1796df090b460f7325830e58a53cc67 100644
(file)
--- a/
src/gallium/tests/graw/vs-test.c
+++ b/
src/gallium/tests/graw/vs-test.c
@@
-111,7
+111,7
@@
static void init_fs_constbuf( void )
pipe_set_constant_buffer(ctx,
- PIPE_SHADER_
FRAGMENT
, 0,
+ PIPE_SHADER_
VERTEX
, 0,
constbuf);
}