ctx->Color.BlendCoherent = state;
          break;
 
+      case GL_BLACKHOLE_RENDER_INTEL:
+         if (!_mesa_has_INTEL_blackhole_render(ctx))
+            goto invalid_enum_error;
+         if (ctx->IntelBlackholeRender == state)
+            return;
+         FLUSH_VERTICES(ctx, 0);
+         ctx->IntelBlackholeRender = state;
+         break;
+
       default:
          goto invalid_enum_error;
    }
             goto invalid_enum_error;
          return ctx->TileRasterOrderIncreasingY;
 
+      case GL_BLACKHOLE_RENDER_INTEL:
+         CHECK_EXTENSION(INTEL_blackhole_render);
+         return ctx->IntelBlackholeRender;
+
       default:
          goto invalid_enum_error;
    }
 
 
 EXT(INGR_blend_func_separate                , EXT_blend_func_separate                , GLL,  x ,  x ,  x , 1999)
 
+EXT(INTEL_blackhole_render                  , INTEL_blackhole_render                 ,  30,  30,  x , ES2, 2018)
 EXT(INTEL_conservative_rasterization        , INTEL_conservative_rasterization       ,  x , GLC,  x ,  31, 2013)
 EXT(INTEL_performance_query                 , INTEL_performance_query                , GLL, GLC,  x , ES2, 2013)
 EXT(INTEL_shader_atomic_float_minmax        , INTEL_shader_atomic_float_minmax       , GLL, GLC,  x ,  x , 2018)
 
    GLboolean ATI_texture_env_combine3;
    GLboolean ATI_fragment_shader;
    GLboolean GREMEDY_string_marker;
+   GLboolean INTEL_blackhole_render;
    GLboolean INTEL_conservative_rasterization;
    GLboolean INTEL_performance_query;
    GLboolean INTEL_shader_atomic_float_minmax;
    GLfloat ConservativeRasterDilate;
    GLenum16 ConservativeRasterMode;
 
+   GLboolean IntelBlackholeRender; /**< GL_INTEL_blackhole_render */
+
    /** Does glVertexAttrib(0) alias glVertex()? */
    bool _AttribZeroAliasesVertex;