copy_compressed(VkFormat format,
VkOffset3D *offset,
VkExtent3D *extent,
- uint32_t *pitch,
- uint32_t *layer_size)
+ uint32_t *width,
+ uint32_t *height)
{
if (!vk_format_is_compressed(format))
return;
extent->width = DIV_ROUND_UP(extent->width, block_width);
extent->height = DIV_ROUND_UP(extent->height, block_height);
}
- if (pitch)
- *pitch /= block_width;
- if (layer_size)
- *layer_size /= (block_width * block_height);
+ if (width)
+ *width = DIV_ROUND_UP(*width, block_width);
+ if (height)
+ *height = DIV_ROUND_UP(*height, block_height);
}
static void
VkOffset3D offset = info->imageOffset;
VkExtent3D extent = info->imageExtent;
- uint32_t pitch =
- (info->bufferRowLength ?: extent.width) * vk_format_get_blocksize(src_format);
- uint32_t layer_size = (info->bufferImageHeight ?: extent.height) * pitch;
+ uint32_t src_width = info->bufferRowLength ?: extent.width;
+ uint32_t src_height = info->bufferImageHeight ?: extent.height;
if (dst_format == VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 || vk_format_is_compressed(src_format)) {
assert(src_format == dst_format);
- copy_compressed(dst_format, &offset, &extent, &pitch, &layer_size);
+ copy_compressed(dst_format, &offset, &extent, &src_width, &src_height);
src_format = dst_format = copy_format(dst_format);
}
+ uint32_t pitch = src_width * vk_format_get_blocksize(src_format);
+ uint32_t layer_size = src_height * pitch;
+
/* note: the src_va/pitch alignment of 64 is for 2D engine,
* it is also valid for 1cpp format with shader path (stencil aspect path)
*/
const struct blit_ops *ops = stencil_read ? &r3d_ops : &r2d_ops;
VkOffset3D offset = info->imageOffset;
VkExtent3D extent = info->imageExtent;
- uint32_t pitch = (info->bufferRowLength ?: extent.width) * vk_format_get_blocksize(dst_format);
- uint32_t layer_size = (info->bufferImageHeight ?: extent.height) * pitch;
+ uint32_t dst_width = info->bufferRowLength ?: extent.width;
+ uint32_t dst_height = info->bufferImageHeight ?: extent.height;
if (dst_format == VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 || vk_format_is_compressed(dst_format)) {
assert(src_format == dst_format);
- copy_compressed(dst_format, &offset, &extent, &pitch, &layer_size);
+ copy_compressed(dst_format, &offset, &extent, &dst_width, &dst_height);
src_format = dst_format = copy_format(dst_format);
}
+ uint32_t pitch = dst_width * vk_format_get_blocksize(dst_format);
+ uint32_t layer_size = pitch * dst_height;
+
/* note: the dst_va/pitch alignment of 64 is for 2D engine,
* it is also valid for 1cpp format with shader path (stencil aspect)
*/