v2: * Make the SPIR-V module struct part of a larger gl_shader_spirv_data
struct that will be introduced later, and don't reference it directly
in gl_shader. (Eduardo Lima)
* Readability improvements (Ian Romanick)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
#include "errors.h"
+#include "util/u_atomic.h"
+
+void
+_mesa_spirv_module_reference(struct gl_spirv_module **dest,
+ struct gl_spirv_module *src)
+{
+ struct gl_spirv_module *old = *dest;
+
+ if (old && p_atomic_dec_zero(&old->RefCount))
+ free(old);
+
+ *dest = src;
+
+ if (src)
+ p_atomic_inc(&src->RefCount);
+}
+
void GLAPIENTRY
_mesa_SpecializeShaderARB(GLuint shader,
const GLchar *pEntryPoint,
extern "C" {
#endif
+/**
+ * A SPIR-V module contains the raw SPIR-V binary as set by ShaderBinary.
+ *
+ * It is reference-counted, because the same module can be attached to multiple
+ * shader objects simultaneously.
+ */
+struct gl_spirv_module {
+ unsigned RefCount;
+ GLint Length;
+ char Binary[0];
+};
+
+void
+_mesa_spirv_module_reference(struct gl_spirv_module **dest,
+ struct gl_spirv_module *src);
+
/**
* \name API functions
*/