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st/mesa: enable nir path for all shaders.
author
Dave Airlie
<airlied@redhat.com>
Mon, 23 Oct 2017 22:43:31 +0000
(23:43 +0100)
committer
Dave Airlie
<airlied@redhat.com>
Wed, 25 Oct 2017 23:55:59 +0000
(
00:55
+0100)
There is no reason to block this here, if a driver enables
it, let it handle it.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/mesa/state_tracker/st_glsl_to_tgsi.cpp
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diff --git
a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index aa225df63d6e56d449d3c4ce0d5f1cbd52f76d6c..eaed052a17d7eb8a7f27cab79f1d0ddd82b6102e 100644
(file)
--- a/
src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/
src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@
-6973,15
+6973,7
@@
st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
struct gl_program *linked_prog = NULL;
if (preferred_ir == PIPE_SHADER_IR_NIR) {
- /* TODO only for GLSL VS/FS/CS for now: */
- switch (shader->Stage) {
- case MESA_SHADER_VERTEX:
- case MESA_SHADER_FRAGMENT:
- case MESA_SHADER_COMPUTE:
- linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
- default:
- break;
- }
+ linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
} else {
linked_prog = get_mesa_program_tgsi(ctx, prog, shader);
}