}
}
+static GLenum
+resource_prop_from_uniform_prop(GLenum uni_prop)
+{
+ switch (uni_prop) {
+ case GL_UNIFORM_TYPE:
+ return GL_TYPE;
+ case GL_UNIFORM_SIZE:
+ return GL_ARRAY_SIZE;
+ case GL_UNIFORM_NAME_LENGTH:
+ return GL_NAME_LENGTH;
+ case GL_UNIFORM_BLOCK_INDEX:
+ return GL_BLOCK_INDEX;
+ case GL_UNIFORM_OFFSET:
+ return GL_OFFSET;
+ case GL_UNIFORM_ARRAY_STRIDE:
+ return GL_ARRAY_STRIDE;
+ case GL_UNIFORM_MATRIX_STRIDE:
+ return GL_MATRIX_STRIDE;
+ case GL_UNIFORM_IS_ROW_MAJOR:
+ return GL_IS_ROW_MAJOR;
+ case GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX:
+ return GL_ATOMIC_COUNTER_BUFFER_INDEX;
+ default:
+ return 0;
+ }
+}
+
extern "C" void GLAPIENTRY
_mesa_GetActiveUniformsiv(GLuint program,
GLsizei uniformCount,
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg;
- GLsizei i;
+ struct gl_program_resource *res;
+ GLenum res_prop;
if (uniformCount < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
if (!shProg)
return;
- for (i = 0; i < uniformCount; i++) {
- GLuint index = uniformIndices[i];
+ res_prop = resource_prop_from_uniform_prop(pname);
- if (index >= shProg->NumUserUniformStorage) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)");
- return;
+ for (int i = 0; i < uniformCount; i++) {
+ res = _mesa_program_resource_find_index(shProg, GL_UNIFORM,
+ uniformIndices[i]);
+ if (!res) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)");
+ break;
}
- }
-
- for (i = 0; i < uniformCount; i++) {
- GLuint index = uniformIndices[i];
- const struct gl_uniform_storage *uni = &shProg->UniformStorage[index];
-
- switch (pname) {
- case GL_UNIFORM_TYPE:
- params[i] = uni->type->gl_type;
- break;
-
- case GL_UNIFORM_SIZE:
- /* array_elements is zero for non-arrays, but the API requires that 1 be
- * returned.
- */
- params[i] = MAX2(1, uni->array_elements);
- break;
-
- case GL_UNIFORM_NAME_LENGTH:
- params[i] = strlen(uni->name) + 1;
-
- /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
- * spec says:
- *
- * "If the active uniform is an array, the uniform name returned
- * in name will always be the name of the uniform array appended
- * with "[0]"."
- */
- if (uni->array_elements != 0)
- params[i] += 3;
- break;
- case GL_UNIFORM_BLOCK_INDEX:
- params[i] = uni->block_index;
- break;
-
- case GL_UNIFORM_OFFSET:
- params[i] = uni->offset;
- break;
-
- case GL_UNIFORM_ARRAY_STRIDE:
- params[i] = uni->array_stride;
- break;
-
- case GL_UNIFORM_MATRIX_STRIDE:
- params[i] = uni->matrix_stride;
- break;
-
- case GL_UNIFORM_IS_ROW_MAJOR:
- params[i] = uni->row_major;
- break;
-
- case GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX:
- if (!ctx->Extensions.ARB_shader_atomic_counters)
- goto invalid_enum;
- params[i] = uni->atomic_buffer_index;
+ if (!_mesa_program_resource_prop(shProg, res, uniformIndices[i],
+ res_prop, ¶ms[i],
+ "glGetActiveUniformsiv"))
break;
-
- default:
- goto invalid_enum;
- }
}
-
- return;
-
- invalid_enum:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetActiveUniformsiv(pname)");
}
static struct gl_uniform_storage *