Obsolete
authorBrian <brian.paul@tungstengraphics.com>
Wed, 31 Oct 2007 20:30:20 +0000 (14:30 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Wed, 31 Oct 2007 20:30:20 +0000 (14:30 -0600)
src/mesa/pipe/xlib/xm_line.c [deleted file]
src/mesa/pipe/xlib/xm_tri.c [deleted file]

diff --git a/src/mesa/pipe/xlib/xm_line.c b/src/mesa/pipe/xlib/xm_line.c
deleted file mode 100644 (file)
index deeae50..0000000
+++ /dev/null
@@ -1,691 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  6.5
- *
- * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * This file contains "accelerated" point, line, and triangle functions.
- * It should be fairly easy to write new special-purpose point, line or
- * triangle functions and hook them into this module.
- */
-
-
-#include "glxheader.h"
-#include "depth.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "xmesaP.h"
-
-/* Internal swrast includes:
- */
-#include "swrast/s_depth.h"
-#include "swrast/s_points.h"
-#include "swrast/s_lines.h"
-#include "swrast/s_context.h"
-
-
-/**********************************************************************/
-/***                    Point rendering                             ***/
-/**********************************************************************/
-
-
-/*
- * Render an array of points into a pixmap, any pixel format.
- */
-#if 000
-/* XXX don't use this, it doesn't dither correctly */
-static void draw_points_ANY_pixmap( GLcontext *ctx, const SWvertex *vert )
-{
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
-   XMesaDisplay *dpy = xmesa->xm_visual->display;
-   XMesaDrawable buffer = xmesa->xm_buffer->buffer;
-   XMesaGC gc = xmesa->xm_buffer->gc;
-
-   if (xmesa->xm_visual->mesa_visual.RGBAflag) {
-      register int x, y;
-      const GLubyte *color = vert->color;
-      unsigned long pixel = xmesa_color_to_pixel( xmesa,
-                                                 color[0], color[1],
-                                                 color[2], color[3],
-                                                 xmesa->pixelformat);
-      XMesaSetForeground( dpy, gc, pixel );
-      x = (GLint) vert->win[0];
-      y = YFLIP( xrb, (GLint) vert->win[1] );
-      XMesaDrawPoint( dpy, buffer, gc, x, y);
-   }
-   else {
-      /* Color index mode */
-      register int x, y;
-      XMesaSetForeground( dpy, gc, vert->index );
-      x =                         (GLint) vert->win[0];
-      y = YFLIP( xrb, (GLint) vert->win[1] );
-      XMesaDrawPoint( dpy, buffer, gc, x, y);
-   }
-}
-#endif
-
-
-/* Override the swrast point-selection function.  Try to use one of
- * our internal point functions, otherwise fall back to the standard
- * swrast functions.
- */
-void xmesa_choose_point( GLcontext *ctx )
-{
-#if 0
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
-   if (ctx->RenderMode == GL_RENDER
-       && ctx->Point.Size == 1.0F && !ctx->Point.SmoothFlag
-       && swrast->_RasterMask == 0
-       && !ctx->Texture._EnabledUnits
-       && xmesa->xm_buffer->buffer != XIMAGE) {
-      swrast->Point = draw_points_ANY_pixmap;
-   }
-   else {
-      _swrast_choose_point( ctx );
-   }
-#else
-   _swrast_choose_point( ctx );
-#endif
-}
-
-
-
-/**********************************************************************/
-/***                      Line rendering                            ***/
-/**********************************************************************/
-
-
-#if CHAN_BITS == 8
-
-
-#define GET_XRB(XRB)  struct xmesa_renderbuffer *XRB = \
-   xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped)
-
-
-/*
- * Draw a flat-shaded, PF_TRUECOLOR line into an XImage.
- */
-#define NAME flat_TRUECOLOR_line
-#define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
-   GET_XRB(xrb);                                       \
-   const GLubyte *color = vert1->color;                        \
-   unsigned long pixel;                                        \
-   PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
-#define CLIP_HACK 1
-#define PLOT(X,Y) XMesaPutPixel(xrb->ximage, X, YFLIP(xrb, Y), pixel );
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, PF_8A8B8G8R line into an XImage.
- */
-#define NAME flat_8A8B8G8R_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                                \
-   GLuint pixel = PACK_8A8B8G8R(color[0], color[1], color[2], color[3]);
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y) *pixelPtr = pixel;
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, PF_8A8R8G8B line into an XImage.
- */
-#define NAME flat_8A8R8G8B_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                                \
-   GLuint pixel = PACK_8A8R8G8B(color[0], color[1], color[2], color[3]);
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y) *pixelPtr = pixel;
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, PF_8R8G8B line into an XImage.
- */
-#define NAME flat_8R8G8B_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                                \
-   GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y) *pixelPtr = pixel;
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, PF_8R8G8B24 line into an XImage.
- */
-#define NAME flat_8R8G8B24_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;
-#define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y) {                    \
-      pixelPtr->r = color[RCOMP];      \
-      pixelPtr->g = color[GCOMP];      \
-      pixelPtr->b = color[BCOMP];      \
-}
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, PF_5R6G5B line into an XImage.
- */
-#define NAME flat_5R6G5B_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                                \
-   GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y) *pixelPtr = pixel;
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, PF_DITHER_5R6G5B line into an XImage.
- */
-#define NAME flat_DITHER_5R6G5B_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   const GLubyte *color = vert1->color;
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y) PACK_TRUEDITHER( *pixelPtr, X, Y, color[0], color[1], color[2] );
-#include "swrast/s_linetemp.h"
-
-
-
-
-/*
- * Draw a flat-shaded, PF_DITHER 8-bit line into an XImage.
- */
-#define NAME flat_DITHER8_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                                \
-   GLint r = color[0], g = color[1], b = color[2];             \
-   DITHER_SETUP;
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y) *pixelPtr = DITHER(X,Y,r,g,b);
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, PF_LOOKUP 8-bit line into an XImage.
- */
-#define NAME flat_LOOKUP8_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                                \
-   GLubyte pixel;                                              \
-   LOOKUP_SETUP;                                               \
-   pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X,Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y) *pixelPtr = pixel;
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, PF_HPCR line into an XImage.
- */
-#define NAME flat_HPCR_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   const GLubyte *color = vert1->color;                                \
-   GLint r = color[0], g = color[1], b = color[2];
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X,Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y) *pixelPtr = (GLubyte) DITHER_HPCR(X,Y,r,g,b);
-#include "swrast/s_linetemp.h"
-
-
-
-
-/*
- * Draw a flat-shaded, Z-less, PF_TRUECOLOR line into an XImage.
- */
-#define NAME flat_TRUECOLOR_z_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   const GLubyte *color = vert1->color;                                \
-   unsigned long pixel;                                                \
-   PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define CLIP_HACK 1
-#define PLOT(X,Y)                                                      \
-       if (Z < *zPtr) {                                                \
-          *zPtr = Z;                                                   \
-           XMesaPutPixel(xrb->ximage, X, YFLIP(xrb, Y), pixel);                \
-       }
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, Z-less, PF_8A8B8G8R line into an XImage.
- */
-#define NAME flat_8A8B8G8R_z_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                                \
-   GLuint pixel = PACK_8A8B8G8R(color[0], color[1], color[2], color[3]);
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X,Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y)              \
-       if (Z < *zPtr) {        \
-          *zPtr = Z;           \
-          *pixelPtr = pixel;   \
-       }
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, Z-less, PF_8A8R8G8B line into an XImage.
- */
-#define NAME flat_8A8R8G8B_z_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                                \
-   GLuint pixel = PACK_8A8R8G8B(color[0], color[1], color[2], color[3]);
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X,Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y)              \
-       if (Z < *zPtr) {        \
-          *zPtr = Z;           \
-          *pixelPtr = pixel;   \
-       }
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, Z-less, PF_8R8G8B line into an XImage.
- */
-#define NAME flat_8R8G8B_z_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                                \
-   GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X,Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y)              \
-       if (Z < *zPtr) {        \
-          *zPtr = Z;           \
-          *pixelPtr = pixel;   \
-       }
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, Z-less, PF_8R8G8B24 line into an XImage.
- */
-#define NAME flat_8R8G8B24_z_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X,Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y)                      \
-       if (Z < *zPtr) {                \
-          *zPtr = Z;                   \
-           pixelPtr->r = color[RCOMP]; \
-           pixelPtr->g = color[GCOMP]; \
-           pixelPtr->b = color[BCOMP]; \
-       }
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, Z-less, PF_5R6G5B line into an XImage.
- */
-#define NAME flat_5R6G5B_z_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                                \
-   GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X,Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y)              \
-       if (Z < *zPtr) {        \
-          *zPtr = Z;           \
-          *pixelPtr = pixel;   \
-       }
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, Z-less, PF_DITHER_5R6G5B line into an XImage.
- */
-#define NAME flat_DITHER_5R6G5B_z_line
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                               \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
-   const GLubyte *color = vert1->color;
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X,Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y)              \
-       if (Z < *zPtr) {        \
-          *zPtr = Z;           \
-          PACK_TRUEDITHER(*pixelPtr, X, Y, color[0], color[1], color[2]); \
-       }
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, Z-less, PF_DITHER 8-bit line into an XImage.
- */
-#define NAME flat_DITHER8_z_line
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                        \
-   GLint r = color[0], g = color[1], b = color[2];     \
-   DITHER_SETUP;
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X,Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y)                                              \
-       if (Z < *zPtr) {                                        \
-          *zPtr = Z;                                           \
-          *pixelPtr = (GLubyte) DITHER( X, Y, r, g, b);        \
-       }
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, Z-less, PF_LOOKUP 8-bit line into an XImage.
- */
-#define NAME flat_LOOKUP8_z_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = vert1->color;                                \
-   GLubyte pixel;                                              \
-   LOOKUP_SETUP;                                               \
-   pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X,Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y)              \
-       if (Z < *zPtr) {        \
-          *zPtr = Z;           \
-          *pixelPtr = pixel;   \
-       }
-#include "swrast/s_linetemp.h"
-
-
-
-/*
- * Draw a flat-shaded, Z-less, PF_HPCR line into an XImage.
- */
-#define NAME flat_HPCR_z_line
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   const GLubyte *color = vert1->color;                                \
-   GLint r = color[0], g = color[1], b = color[2];
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X,Y)
-#define CLIP_HACK 1
-#define PLOT(X,Y)                                              \
-       if (Z < *zPtr) {                                        \
-          *zPtr = Z;                                           \
-          *pixelPtr = (GLubyte) DITHER_HPCR( X, Y, r, g, b);   \
-       }
-#include "swrast/s_linetemp.h"
-
-
-
-
-#ifndef XFree86Server
-/**
- * Draw fast, XOR line with XDrawLine in front color buffer.
- * WARNING: this isn't fully OpenGL conformant because different pixels
- * will be hit versus using the other line functions.
- * Don't use the code in X server GLcore module since we need a wrapper
- * for the XSetLineAttributes() function call.
- */
-static void
-xor_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
-{
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
-   XMesaDisplay *dpy = xmesa->xm_visual->display;
-   XMesaGC gc = xmesa->xm_buffer->gc;
-   GET_XRB(xrb);
-   unsigned long pixel = xmesa_color_to_pixel(ctx,
-                                              vert1->color[0], vert1->color[1],
-                                              vert1->color[2], vert1->color[3],
-                                              xmesa->pixelformat);
-   int x0 =            (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0];
-   int y0 = YFLIP(xrb, (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1]);
-   int x1 =            (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0];
-   int y1 = YFLIP(xrb, (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1]);
-   XMesaSetForeground(dpy, gc, pixel);
-   XMesaSetFunction(dpy, gc, GXxor);
-   XSetLineAttributes(dpy, gc, (int) ctx->Line.Width,
-                      LineSolid, CapButt, JoinMiter);
-   XDrawLine(dpy, xrb->pixmap, gc, x0, y0, x1, y1);
-   XMesaSetFunction(dpy, gc, GXcopy);  /* this gc is used elsewhere */
-}
-#endif /* XFree86Server */
-
-
-#endif /* CHAN_BITS == 8 */
-
-
-/**
- * Return pointer to line drawing function, or NULL if we should use a
- * swrast fallback.
- */
-static swrast_line_func
-get_line_func(GLcontext *ctx)
-{
-#if CHAN_BITS == 8
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
-   XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
-   const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
-   const struct xmesa_renderbuffer *xrb;
-
-   if ((ctx->DrawBuffer->_ColorDrawBufferMask[0]
-        & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0)
-      return (swrast_line_func) NULL;
-   if (ctx->RenderMode != GL_RENDER)      return (swrast_line_func) NULL;
-   if (ctx->Line.SmoothFlag)              return (swrast_line_func) NULL;
-   if (ctx->Texture._EnabledUnits)        return (swrast_line_func) NULL;
-   if (ctx->Light.ShadeModel != GL_FLAT)  return (swrast_line_func) NULL;
-   if (ctx->Line.StippleFlag)             return (swrast_line_func) NULL;
-   if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_line_func) NULL;
-   if (xmbuf->swAlpha)                    return (swrast_line_func) NULL;
-
-   xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
-
-   if (xrb->ximage
-       && swrast->_RasterMask==DEPTH_BIT
-       && ctx->Depth.Func==GL_LESS
-       && ctx->Depth.Mask==GL_TRUE
-       && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
-       && ctx->Line.Width==1.0F) {
-      switch (xmesa->pixelformat) {
-         case PF_Truecolor:
-            return flat_TRUECOLOR_z_line;
-         case PF_8A8B8G8R:
-            return flat_8A8B8G8R_z_line;
-         case PF_8A8R8G8B:
-            return flat_8A8R8G8B_z_line;
-         case PF_8R8G8B:
-            return flat_8R8G8B_z_line;
-         case PF_8R8G8B24:
-            return flat_8R8G8B24_z_line;
-         case PF_5R6G5B:
-            return flat_5R6G5B_z_line;
-         case PF_Dither_5R6G5B:
-            return flat_DITHER_5R6G5B_z_line;
-         case PF_Dither:
-            return (depth==8) ? flat_DITHER8_z_line : (swrast_line_func) NULL;
-         case PF_Lookup:
-            return (depth==8) ? flat_LOOKUP8_z_line : (swrast_line_func) NULL;
-         case PF_HPCR:
-            return flat_HPCR_z_line;
-         default:
-            return (swrast_line_func)NULL;
-      }
-   }
-   if (xrb->ximage
-       && swrast->_RasterMask==0
-       && ctx->Line.Width==1.0F) {
-      switch (xmesa->pixelformat) {
-         case PF_Truecolor:
-            return flat_TRUECOLOR_line;
-         case PF_8A8B8G8R:
-            return flat_8A8B8G8R_line;
-         case PF_8A8R8G8B:
-            return flat_8A8R8G8B_line;
-         case PF_8R8G8B:
-            return flat_8R8G8B_line;
-         case PF_8R8G8B24:
-            return flat_8R8G8B24_line;
-         case PF_5R6G5B:
-            return flat_5R6G5B_line;
-         case PF_Dither_5R6G5B:
-            return flat_DITHER_5R6G5B_line;
-         case PF_Dither:
-            return (depth==8) ? flat_DITHER8_line : (swrast_line_func) NULL;
-         case PF_Lookup:
-            return (depth==8) ? flat_LOOKUP8_line : (swrast_line_func) NULL;
-         case PF_HPCR:
-            return flat_HPCR_line;
-        default:
-           return (swrast_line_func)NULL;
-      }
-   }
-
-#ifndef XFree86Server
-   if (ctx->DrawBuffer->_NumColorDrawBuffers[0] == 1
-       && ctx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT
-       && swrast->_RasterMask == LOGIC_OP_BIT
-       && ctx->Color.LogicOp == GL_XOR
-       && !ctx->Line.StippleFlag
-       && !ctx->Line.SmoothFlag) {
-      return xor_line;
-   }
-#endif /* XFree86Server */
-
-#endif /* CHAN_BITS == 8 */
-   return (swrast_line_func) NULL;
-}
-
-
-/**
- * Override for the swrast line-selection function.  Try to use one
- * of our internal line functions, otherwise fall back to the
- * standard swrast functions.
- */
-void
-xmesa_choose_line(GLcontext *ctx)
-{
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
-   if (!(swrast->Line = get_line_func( ctx )))
-      _swrast_choose_line( ctx );
-}
diff --git a/src/mesa/pipe/xlib/xm_tri.c b/src/mesa/pipe/xlib/xm_tri.c
deleted file mode 100644 (file)
index 9f17083..0000000
+++ /dev/null
@@ -1,1694 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  6.5
- *
- * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * This file contains "accelerated" triangle functions.  It should be
- * fairly easy to write new special-purpose triangle functions and hook
- * them into this module.
- */
-
-
-#include "glxheader.h"
-#include "depth.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "xmesaP.h"
-
-/* Internal swrast includes:
- */
-#include "swrast/s_context.h"
-#include "swrast/s_depth.h"
-#include "swrast/s_triangle.h"
-
-
-#define GET_XRB(XRB)  struct xmesa_renderbuffer *XRB = \
-   xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped)
-
-
-/**********************************************************************/
-/***                   Triangle rendering                           ***/
-/**********************************************************************/
-
-
-#if CHAN_BITS == 8
-
-/*
- * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle.
- */
-#define NAME smooth_TRUECOLOR_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);
-
-#define RENDER_SPAN( span )                                    \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   GLuint i;                                                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         unsigned long p;                                      \
-         PACK_TRUECOLOR(p, FixedToInt(span.red),               \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
-         XMesaPutPixel(xrb->ximage, x, y, p);                  \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-
-#include "swrast/s_tritemp.h"
-
-
-
-
-/*
- * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
- */
-#define NAME smooth_8A8B8G8R_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   for (i = 0; i < span.end; i++) {                            \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red),         \
-            FixedToInt(span.green), FixedToInt(span.blue),     \
-            FixedToInt(span.alpha));                           \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.alpha += span.alphaStep;                            \
-      span.z += span.zStep;                                    \
-   }
-
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, PF_8A8R8G8B triangle.
- */
-#define NAME smooth_8A8R8G8B_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   for (i = 0; i < span.end; i++) {                            \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red),         \
-            FixedToInt(span.green), FixedToInt(span.blue),     \
-            FixedToInt(span.alpha));                           \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.alpha += span.alphaStep;                            \
-      span.z += span.zStep;                                    \
-   }
-
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, PF_8R8G8B triangle.
- */
-#define NAME smooth_8R8G8B_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   for (i = 0; i < span.end; i++) {                            \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         pRow[i] = PACK_8R8G8B(FixedToInt(span.red),           \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, PF_8R8G8B24 triangle.
- */
-#define NAME smooth_8R8G8B24_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
-#define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   for (i = 0; i < span.end; i++) {                            \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-        PIXEL_TYPE *ptr = pRow + i;                            \
-         ptr->r = FixedToInt(span.red);                                \
-         ptr->g = FixedToInt(span.green);                      \
-         ptr->b = FixedToInt(span.blue);                       \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, PF_TRUEDITHER triangle.
- */
-#define NAME smooth_TRUEDITHER_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         unsigned long p;                                      \
-         PACK_TRUEDITHER(p, x, y, FixedToInt(span.red),                \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
-         XMesaPutPixel(xrb->ximage, x, y, p);                  \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, PF_5R6G5B triangle.
- */
-#define NAME smooth_5R6G5B_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   for (i = 0; i < span.end; i++) {                            \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         pRow[i] = PACK_5R6G5B(FixedToInt(span.red),           \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, PF_DITHER_5R6G5B triangle.
- */
-#define NAME smooth_DITHER_5R6G5B_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red),  \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
- */
-#define NAME smooth_DITHER8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   XDITHER_SETUP(y);                                           \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red),\
-            FixedToInt(span.green), FixedToInt(span.blue) );   \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, PF_DITHER triangle.
- */
-#define NAME smooth_DITHER_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   XDITHER_SETUP(y);                                           \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         unsigned long p = XDITHER(x, FixedToInt(span.red),    \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
-        XMesaPutPixel(img, x, y, p);                           \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME smooth_LOOKUP8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   LOOKUP_SETUP;                                               \
-   for (i = 0; i < span.end; i++) {                            \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         pRow[i] = LOOKUP(FixedToInt(span.red),                        \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME smooth_HPCR_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red),     \
-            FixedToInt(span.green), FixedToInt(span.blue) );   \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, PF_TRUECOLOR triangle.
- */
-#define NAME flat_TRUECOLOR_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;                              \
-   unsigned long pixel;                                                \
-   PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         XMesaPutPixel(img, x, y, pixel);                      \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
- */
-#define NAME flat_8A8B8G8R_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   GLuint p = PACK_8A8B8G8R( v2->color[0], v2->color[1],\
-                             v2->color[2], v2->color[3]);
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      const DEPTH_TYPE z = FixedToDepth(span.z);       \
-      if (z < zRow[i]) {                               \
-        pRow[i] = (PIXEL_TYPE) p;                      \
-         zRow[i] = z;                                  \
-      }                                                        \
-      span.z += span.zStep;                            \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, PF_8A8R8G8B triangle.
- */
-#define NAME flat_8A8R8G8B_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   GLuint p = PACK_8A8R8G8B(v2->color[0], v2->color[1],        \
-                            v2->color[2], v2->color[3]);
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      const DEPTH_TYPE z = FixedToDepth(span.z);       \
-      if (z < zRow[i]) {                               \
-        pRow[i] = (PIXEL_TYPE) p;                      \
-         zRow[i] = z;                                  \
-      }                                                        \
-      span.z += span.zStep;                            \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, PF_8R8G8B triangle.
- */
-#define NAME flat_8R8G8B_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                    \
-   GLuint i;                                   \
-   for (i = 0; i < span.end; i++) {            \
-      DEPTH_TYPE z = FixedToDepth(span.z);     \
-      if (z < zRow[i]) {                       \
-        pRow[i] = (PIXEL_TYPE) p;              \
-         zRow[i] = z;                          \
-      }                                                \
-      span.z += span.zStep;                    \
-   }
-
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, PF_8R8G8B24 triangle.
- */
-#define NAME flat_8R8G8B24_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
-#define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   const GLubyte *color = v2->color;
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      const DEPTH_TYPE z = FixedToDepth(span.z);       \
-      if (z < zRow[i]) {                               \
-        PIXEL_TYPE *ptr = pRow + i;                    \
-         ptr->r = color[RCOMP];                                \
-         ptr->g = color[GCOMP];                                \
-         ptr->b = color[BCOMP];                                \
-         zRow[i] = z;                                  \
-      }                                                        \
-      span.z += span.zStep;                            \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, PF_TRUEDITHER triangle.
- */
-#define NAME flat_TRUEDITHER_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         unsigned long p;                                      \
-         PACK_TRUEDITHER(p, x, y, v2->color[0],                        \
-            v2->color[1], v2->color[2]);                       \
-         XMesaPutPixel(img, x, y, p);                          \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, PF_5R6G5B triangle.
- */
-#define NAME flat_5R6G5B_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      const DEPTH_TYPE z = FixedToDepth(span.z);       \
-      if (z < zRow[i]) {                               \
-        pRow[i] = (PIXEL_TYPE) p;                      \
-         zRow[i] = z;                                  \
-      }                                                        \
-      span.z += span.zStep;                            \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, PF_DITHER_5R6G5B triangle.
- */
-#define NAME flat_DITHER_5R6G5B_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = v2->color;
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-        PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP],           \
-                        color[GCOMP], color[BCOMP]);           \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
- */
-#define NAME flat_DITHER8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y));                       \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-        pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x);                 \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, PF_DITHER triangle.
- */
-#define NAME flat_DITHER_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                       \
-   XMesaImage *img = xrb->ximage;              \
-   FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   FLAT_DITHER_ROW_SETUP(y);                                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         unsigned long p = FLAT_DITHER(x);                     \
-        XMesaPutPixel(img, x, y, p);                           \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME flat_HPCR_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   GLubyte r = v2->color[0];                                   \
-   GLubyte g = v2->color[1];                                   \
-   GLubyte b = v2->color[2];
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-        pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b);     \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME flat_LOOKUP8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   LOOKUP_SETUP;                                       \
-   GLubyte r = v2->color[0];                           \
-   GLubyte g = v2->color[1];                           \
-   GLubyte b = v2->color[2];                           \
-   GLubyte p = LOOKUP(r,g,b);
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      const DEPTH_TYPE z = FixedToDepth(span.z);       \
-      if (z < zRow[i]) {                               \
-        pRow[i] = p;                                   \
-         zRow[i] = z;                                  \
-      }                                                        \
-      span.z += span.zStep;                            \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle.
- */
-#define NAME smooth_TRUECOLOR_triangle
-#define INTERP_RGB 1
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      unsigned long p;                                         \
-      PACK_TRUECOLOR(p, FixedToInt(span.red),                  \
-         FixedToInt(span.green), FixedToInt(span.blue));       \
-      XMesaPutPixel(img, x, y, p);                             \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
- */
-#define NAME smooth_8A8B8G8R_triangle
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   for (i = 0; i < span.end; i++) {                            \
-      pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red),            \
-         FixedToInt(span.green), FixedToInt(span.blue),                \
-         FixedToInt(span.alpha));                              \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.alpha += span.alphaStep;                            \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, PF_8A8R8G8B triangle.
- */
-#define NAME smooth_8A8R8G8B_triangle
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   for (i = 0; i < span.end; i++) {                            \
-      pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red),            \
-         FixedToInt(span.green), FixedToInt(span.blue),                \
-         FixedToInt(span.alpha));                              \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.alpha += span.alphaStep;                            \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
- */
-#define NAME smooth_8R8G8B_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   for (i = 0; i < span.end; i++) {                            \
-      pRow[i] = PACK_8R8G8B(FixedToInt(span.red),              \
-         FixedToInt(span.green), FixedToInt(span.blue) );      \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
- */
-#define NAME smooth_8R8G8B24_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
-#define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   PIXEL_TYPE *pixel = pRow;                           \
-   for (i = 0; i < span.end; i++, pixel++) {           \
-      pixel->r = FixedToInt(span.red);                 \
-      pixel->g = FixedToInt(span.green);               \
-      pixel->b = FixedToInt(span.blue);                        \
-      span.red += span.redStep;                                \
-      span.green += span.greenStep;                    \
-      span.blue += span.blueStep;                      \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle.
- */
-#define NAME smooth_TRUEDITHER_triangle
-#define INTERP_RGB 1
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      unsigned long p;                                         \
-      PACK_TRUEDITHER(p, x, y, FixedToInt(span.red),           \
-         FixedToInt(span.green), FixedToInt(span.blue));       \
-      XMesaPutPixel(img, x, y, p );                            \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
- */
-#define NAME smooth_5R6G5B_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   for (i = 0; i < span.end; i++) {                            \
-      pRow[i] = (PIXEL_TYPE) PACK_5R6G5B(FixedToInt(span.red), \
-         FixedToInt(span.green), FixedToInt(span.blue));       \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
- */
-#define NAME smooth_DITHER_5R6G5B_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red),     \
-         FixedToInt(span.green), FixedToInt(span.blue));       \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
- */
-#define NAME smooth_DITHER8_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   XDITHER_SETUP(y);                                           \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red),  \
-         FixedToInt(span.green), FixedToInt(span.blue) );      \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, PF_DITHER triangle.
- */
-#define NAME smooth_DITHER_triangle
-#define INTERP_RGB 1
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   XDITHER_SETUP(y);                                           \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      unsigned long p = XDITHER(x, FixedToInt(span.red),       \
-         FixedToInt(span.green), FixedToInt(span.blue) );      \
-      XMesaPutPixel(img, x, y, p);                             \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME smooth_LOOKUP8_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   LOOKUP_SETUP;                                               \
-   for (i = 0; i < span.end; i++) {                            \
-      pRow[i] = LOOKUP(FixedToInt(span.red),                   \
-         FixedToInt(span.green), FixedToInt(span.blue));       \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME smooth_HPCR_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red),                \
-         FixedToInt(span.green), FixedToInt(span.blue));       \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle.
- */
-#define NAME flat_TRUECOLOR_triangle
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;                              \
-   unsigned long pixel;                                                \
-   PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      XMesaPutPixel(img, x, y, pixel);                         \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
- */
-#define NAME flat_8A8B8G8R_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   unsigned long p = PACK_8B8G8R( v2->color[0],                \
-                v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      pRow[i] = (PIXEL_TYPE) p;                                \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, PF_8A8R8G8B triangle.
- */
-#define NAME flat_8A8R8G8B_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   unsigned long p = PACK_8R8G8B( v2->color[0],                \
-                v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      pRow[i] = (PIXEL_TYPE) p;                                \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
- */
-#define NAME flat_8R8G8B_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
-#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   unsigned long p = PACK_8R8G8B( v2->color[0],                \
-                v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      pRow[i] = (PIXEL_TYPE) p;                                \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle.
- */
-#define NAME flat_8R8G8B24_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
-#define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   const GLubyte *color = v2->color;
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   PIXEL_TYPE *pixel = pRow;                           \
-   for (i = 0; i < span.end; i++, pixel++) {           \
-      pixel->r = color[RCOMP];                         \
-      pixel->g = color[GCOMP];                         \
-      pixel->b = color[BCOMP];                         \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle.
- */
-#define NAME flat_TRUEDITHER_triangle
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      unsigned long p;                                         \
-      PACK_TRUEDITHER(p, x, y, v2->color[0],                   \
-               v2->color[1], v2->color[2] );                   \
-      XMesaPutPixel(img, x, y, p);                             \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
- */
-#define NAME flat_5R6G5B_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   unsigned long p = PACK_5R6G5B( v2->color[0],                \
-                v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      pRow[i] = (PIXEL_TYPE) p;                                \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
- */
-#define NAME flat_DITHER_5R6G5B_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
-#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   const GLubyte *color = v2->color;
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP],             \
-         color[GCOMP], color[BCOMP]);                          \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
- */
-#define NAME flat_DITHER8_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y));               \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x);                   \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, PF_DITHER triangle.
- */
-#define NAME flat_DITHER_triangle
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;                              \
-   FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   FLAT_DITHER_ROW_SETUP(y);                                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      unsigned long p = FLAT_DITHER(x);                                \
-      XMesaPutPixel(img, x, y, p );                            \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME flat_HPCR_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   GLubyte r = v2->color[0];                                   \
-   GLubyte g = v2->color[1];                                   \
-   GLubyte b = v2->color[2];
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b);       \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME flat_LOOKUP8_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   LOOKUP_SETUP;                                       \
-   GLubyte r = v2->color[0];                           \
-   GLubyte g = v2->color[1];                           \
-   GLubyte b = v2->color[2];                           \
-   GLubyte p = LOOKUP(r,g,b);
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      pRow[i] = (PIXEL_TYPE) p;                                \
-   }
-#include "swrast/s_tritemp.h"
-
-
-#endif /* CHAN_BITS == 8 */
-
-
-#if defined(DEBUG) && CHAN_BITS == 8
-extern void _xmesa_print_triangle_func( swrast_tri_func triFunc );
-void _xmesa_print_triangle_func( swrast_tri_func triFunc )
-{
-   _mesa_printf("XMesa tri func = ");
-   if (triFunc ==smooth_TRUECOLOR_z_triangle)
-      _mesa_printf("smooth_TRUECOLOR_z_triangle\n");
-   else if (triFunc ==smooth_8A8B8G8R_z_triangle)
-      _mesa_printf("smooth_8A8B8G8R_z_triangle\n");
-   else if (triFunc ==smooth_8A8R8G8B_z_triangle)
-      _mesa_printf("smooth_8A8R8G8B_z_triangle\n");
-   else if (triFunc ==smooth_8R8G8B_z_triangle)
-      _mesa_printf("smooth_8R8G8B_z_triangle\n");
-   else if (triFunc ==smooth_8R8G8B24_z_triangle)
-      _mesa_printf("smooth_8R8G8B24_z_triangle\n");
-   else if (triFunc ==smooth_TRUEDITHER_z_triangle)
-      _mesa_printf("smooth_TRUEDITHER_z_triangle\n");
-   else if (triFunc ==smooth_5R6G5B_z_triangle)
-      _mesa_printf("smooth_5R6G5B_z_triangle\n");
-   else if (triFunc ==smooth_DITHER_5R6G5B_z_triangle)
-      _mesa_printf("smooth_DITHER_5R6G5B_z_triangle\n");
-   else if (triFunc ==smooth_HPCR_z_triangle)
-      _mesa_printf("smooth_HPCR_z_triangle\n");
-   else if (triFunc ==smooth_DITHER8_z_triangle)
-      _mesa_printf("smooth_DITHER8_z_triangle\n");
-   else if (triFunc ==smooth_LOOKUP8_z_triangle)
-      _mesa_printf("smooth_LOOKUP8_z_triangle\n");
-   else if (triFunc ==flat_TRUECOLOR_z_triangle)
-      _mesa_printf("flat_TRUECOLOR_z_triangle\n");
-   else if (triFunc ==flat_8A8B8G8R_z_triangle)
-      _mesa_printf("flat_8A8B8G8R_z_triangle\n");
-   else if (triFunc ==flat_8A8R8G8B_z_triangle)
-      _mesa_printf("flat_8A8R8G8B_z_triangle\n");
-   else if (triFunc ==flat_8R8G8B_z_triangle)
-      _mesa_printf("flat_8R8G8B_z_triangle\n");
-   else if (triFunc ==flat_8R8G8B24_z_triangle)
-      _mesa_printf("flat_8R8G8B24_z_triangle\n");
-   else if (triFunc ==flat_TRUEDITHER_z_triangle)
-      _mesa_printf("flat_TRUEDITHER_z_triangle\n");
-   else if (triFunc ==flat_5R6G5B_z_triangle)
-      _mesa_printf("flat_5R6G5B_z_triangle\n");
-   else if (triFunc ==flat_DITHER_5R6G5B_z_triangle)
-      _mesa_printf("flat_DITHER_5R6G5B_z_triangle\n");
-   else if (triFunc ==flat_HPCR_z_triangle)
-      _mesa_printf("flat_HPCR_z_triangle\n");
-   else if (triFunc ==flat_DITHER8_z_triangle)
-      _mesa_printf("flat_DITHER8_z_triangle\n");
-   else if (triFunc ==flat_LOOKUP8_z_triangle)
-      _mesa_printf("flat_LOOKUP8_z_triangle\n");
-   else if (triFunc ==smooth_TRUECOLOR_triangle)
-      _mesa_printf("smooth_TRUECOLOR_triangle\n");
-   else if (triFunc ==smooth_8A8B8G8R_triangle)
-      _mesa_printf("smooth_8A8B8G8R_triangle\n");
-   else if (triFunc ==smooth_8A8R8G8B_triangle)
-      _mesa_printf("smooth_8A8R8G8B_triangle\n");
-   else if (triFunc ==smooth_8R8G8B_triangle)
-      _mesa_printf("smooth_8R8G8B_triangle\n");
-   else if (triFunc ==smooth_8R8G8B24_triangle)
-      _mesa_printf("smooth_8R8G8B24_triangle\n");
-   else if (triFunc ==smooth_TRUEDITHER_triangle)
-      _mesa_printf("smooth_TRUEDITHER_triangle\n");
-   else if (triFunc ==smooth_5R6G5B_triangle)
-      _mesa_printf("smooth_5R6G5B_triangle\n");
-   else if (triFunc ==smooth_DITHER_5R6G5B_triangle)
-      _mesa_printf("smooth_DITHER_5R6G5B_triangle\n");
-   else if (triFunc ==smooth_HPCR_triangle)
-      _mesa_printf("smooth_HPCR_triangle\n");
-   else if (triFunc ==smooth_DITHER8_triangle)
-      _mesa_printf("smooth_DITHER8_triangle\n");
-   else if (triFunc ==smooth_LOOKUP8_triangle)
-      _mesa_printf("smooth_LOOKUP8_triangle\n");
-   else if (triFunc ==flat_TRUECOLOR_triangle)
-      _mesa_printf("flat_TRUECOLOR_triangle\n");
-   else if (triFunc ==flat_TRUEDITHER_triangle)
-      _mesa_printf("flat_TRUEDITHER_triangle\n");
-   else if (triFunc ==flat_8A8B8G8R_triangle)
-      _mesa_printf("flat_8A8B8G8R_triangle\n");
-   else if (triFunc ==flat_8A8R8G8B_triangle)
-      _mesa_printf("flat_8A8R8G8B_triangle\n");
-   else if (triFunc ==flat_8R8G8B_triangle)
-      _mesa_printf("flat_8R8G8B_triangle\n");
-   else if (triFunc ==flat_8R8G8B24_triangle)
-      _mesa_printf("flat_8R8G8B24_triangle\n");
-   else if (triFunc ==flat_5R6G5B_triangle)
-      _mesa_printf("flat_5R6G5B_triangle\n");
-   else if (triFunc ==flat_DITHER_5R6G5B_triangle)
-      _mesa_printf("flat_DITHER_5R6G5B_triangle\n");
-   else if (triFunc ==flat_HPCR_triangle)
-      _mesa_printf("flat_HPCR_triangle\n");
-   else if (triFunc ==flat_DITHER8_triangle)
-      _mesa_printf("flat_DITHER8_triangle\n");
-   else if (triFunc ==flat_LOOKUP8_triangle)
-      _mesa_printf("flat_LOOKUP8_triangle\n");
-   else
-      _mesa_printf("???\n");
-}
-#endif
-
-
-#ifdef DEBUG
-
-/* record the current triangle function name */
-static const char *triFuncName = NULL;
-
-#define USE(triFunc)                   \
-do {                                   \
-    triFuncName = #triFunc;            \
-    return triFunc;                    \
-} while (0)
-
-#else
-
-#define USE(triFunc)  return triFunc
-
-#endif
-
-
-#if 0
-GLboolean xmesa_get_cbuf_details( GLcontext *ctx,
-                                 void **ptr,
-                                 GLuint *cpp,
-                                 GLint *stride,
-                                 GLuint *format )
-{
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
-   struct gl_framebuffer *fb = ctx->DrawBuffer;
-   struct gl_renderbuffer *crb = fb->_ColorDrawBuffers[0][0];
-   struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(crb->Wrapped);
-
-   *ptr = crb->GetPointer(ctx, crb, 0, 0);
-   *stride = ((GLubyte *)crb->GetPointer(ctx, crb, 0, 1) - 
-             (GLubyte *)crb->GetPointer(ctx, crb, 0, 0));
-
-   if (!ptr) 
-      goto bad;
-
-   switch (xmesa->pixelformat) {
-   case PF_8A8B8G8R:
-   case PF_8A8R8G8B:
-      *format = 1;             /* whatever */
-      *cpp = 4;
-      break;
-   default:
-      goto bad;
-   }
-
-   return GL_TRUE;
-
- bad:
-   *ptr = NULL;
-   *stride = 0;
-   *format = 0;
-   return GL_FALSE;   
-}
-#endif
-
-
-/**
- * Return pointer to line drawing function, or NULL if we should use a
- * swrast fallback.
- */
-static swrast_tri_func
-get_triangle_func(GLcontext *ctx)
-{
-#if CHAN_BITS == 8
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
-   XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
-   const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
-   const struct xmesa_renderbuffer *xrb;
-
-#ifdef DEBUG
-   triFuncName = NULL;
-#endif
-
-   /* trivial fallback tests */
-   if ((ctx->DrawBuffer->_ColorDrawBufferMask[0]
-        & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0)
-      return (swrast_tri_func) NULL;
-   if (ctx->RenderMode != GL_RENDER)
-      return (swrast_tri_func) NULL;
-   if (ctx->Polygon.SmoothFlag)
-      return (swrast_tri_func) NULL;
-   if (ctx->Texture._EnabledUnits)
-      return (swrast_tri_func) NULL;
-   if (swrast->_RasterMask & MULTI_DRAW_BIT)
-      return (swrast_tri_func) NULL;
-   if (ctx->Polygon.CullFlag && 
-       ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
-      return (swrast_tri_func) NULL;
-   if (xmbuf->swAlpha)
-      return (swrast_tri_func) NULL;
-
-   xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
-
-   if (xrb->ximage) {
-      if (   ctx->Light.ShadeModel==GL_SMOOTH
-          && swrast->_RasterMask==DEPTH_BIT
-          && ctx->Depth.Func==GL_LESS
-          && ctx->Depth.Mask==GL_TRUE
-          && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
-          && ctx->Polygon.StippleFlag==GL_FALSE) {
-         switch (xmesa->pixelformat) {
-            case PF_Truecolor:
-              USE(smooth_TRUECOLOR_z_triangle);
-            case PF_8A8B8G8R:
-               USE(smooth_8A8B8G8R_z_triangle);
-            case PF_8A8R8G8B:
-               USE(smooth_8A8R8G8B_z_triangle);
-            case PF_8R8G8B:
-               USE(smooth_8R8G8B_z_triangle);
-            case PF_8R8G8B24:
-               USE(smooth_8R8G8B24_z_triangle);
-            case PF_Dither_True:
-               USE(smooth_TRUEDITHER_z_triangle);
-            case PF_5R6G5B:
-               USE(smooth_5R6G5B_z_triangle);
-            case PF_Dither_5R6G5B:
-               USE(smooth_DITHER_5R6G5B_z_triangle);
-            case PF_HPCR:
-              USE(smooth_HPCR_z_triangle);
-            case PF_Dither:
-               if (depth == 8)
-                  USE(smooth_DITHER8_z_triangle);
-               else
-                  USE(smooth_DITHER_z_triangle);
-            case PF_Lookup:
-               if (depth == 8)
-                  USE(smooth_LOOKUP8_z_triangle);
-               else
-                  return (swrast_tri_func) NULL;
-            default:
-               return (swrast_tri_func) NULL;
-         }
-      }
-      if (   ctx->Light.ShadeModel==GL_FLAT
-          && swrast->_RasterMask==DEPTH_BIT
-          && ctx->Depth.Func==GL_LESS
-          && ctx->Depth.Mask==GL_TRUE
-          && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
-          && ctx->Polygon.StippleFlag==GL_FALSE) {
-         switch (xmesa->pixelformat) {
-            case PF_Truecolor:
-              USE(flat_TRUECOLOR_z_triangle);
-            case PF_8A8B8G8R:
-               USE(flat_8A8B8G8R_z_triangle);
-            case PF_8A8R8G8B:
-               USE(flat_8A8R8G8B_z_triangle);
-            case PF_8R8G8B:
-               USE(flat_8R8G8B_z_triangle);
-            case PF_8R8G8B24:
-               USE(flat_8R8G8B24_z_triangle);
-            case PF_Dither_True:
-               USE(flat_TRUEDITHER_z_triangle);
-            case PF_5R6G5B:
-               USE(flat_5R6G5B_z_triangle);
-            case PF_Dither_5R6G5B:
-               USE(flat_DITHER_5R6G5B_z_triangle);
-            case PF_HPCR:
-              USE(flat_HPCR_z_triangle);
-            case PF_Dither:
-               if (depth == 8)
-                  USE(flat_DITHER8_z_triangle);
-               else
-                  USE(flat_DITHER_z_triangle);
-            case PF_Lookup:
-               if (depth == 8)
-                  USE(flat_LOOKUP8_z_triangle);
-               else
-                  return (swrast_tri_func) NULL;
-            default:
-               return (swrast_tri_func) NULL;
-         }
-      }
-      if (   swrast->_RasterMask==0   /* no depth test */
-          && ctx->Light.ShadeModel==GL_SMOOTH
-          && ctx->Polygon.StippleFlag==GL_FALSE) {
-         switch (xmesa->pixelformat) {
-            case PF_Truecolor:
-              USE(smooth_TRUECOLOR_triangle);
-            case PF_8A8B8G8R:
-               USE(smooth_8A8B8G8R_triangle);
-            case PF_8A8R8G8B:
-               USE(smooth_8A8R8G8B_triangle);
-            case PF_8R8G8B:
-               USE(smooth_8R8G8B_triangle);
-            case PF_8R8G8B24:
-               USE(smooth_8R8G8B24_triangle);
-            case PF_Dither_True:
-               USE(smooth_TRUEDITHER_triangle);
-            case PF_5R6G5B:
-               USE(smooth_5R6G5B_triangle);
-            case PF_Dither_5R6G5B:
-               USE(smooth_DITHER_5R6G5B_triangle);
-            case PF_HPCR:
-              USE(smooth_HPCR_triangle);
-            case PF_Dither:
-               if (depth == 8)
-                  USE(smooth_DITHER8_triangle);
-               else
-                  USE(smooth_DITHER_triangle);
-            case PF_Lookup:
-               if (depth == 8)
-                  USE(smooth_LOOKUP8_triangle);
-               else
-                  return (swrast_tri_func) NULL;
-            default:
-               return (swrast_tri_func) NULL;
-         }
-      }
-
-      if (   swrast->_RasterMask==0   /* no depth test */
-          && ctx->Light.ShadeModel==GL_FLAT
-          && ctx->Polygon.StippleFlag==GL_FALSE) {
-         switch (xmesa->pixelformat) {
-            case PF_Truecolor:
-              USE(flat_TRUECOLOR_triangle);
-            case PF_Dither_True:
-              USE(flat_TRUEDITHER_triangle);
-            case PF_8A8B8G8R:
-               USE(flat_8A8B8G8R_triangle);
-            case PF_8A8R8G8B:
-               USE(flat_8A8R8G8B_triangle);
-            case PF_8R8G8B:
-               USE(flat_8R8G8B_triangle);
-            case PF_8R8G8B24:
-               USE(flat_8R8G8B24_triangle);
-            case PF_5R6G5B:
-               USE(flat_5R6G5B_triangle);
-            case PF_Dither_5R6G5B:
-               USE(flat_DITHER_5R6G5B_triangle);
-            case PF_HPCR:
-              USE(flat_HPCR_triangle);
-            case PF_Dither:
-               if (depth == 8)
-                  USE(flat_DITHER8_triangle);
-               else
-                  USE(flat_DITHER_triangle);
-            case PF_Lookup:
-               if (depth == 8)
-                  USE(flat_LOOKUP8_triangle);
-               else
-                  return (swrast_tri_func) NULL;
-            default:
-               return (swrast_tri_func) NULL;
-         }
-      }
-   }
-#endif /* CHAN_BITS == 8 */
-
-   return (swrast_tri_func) NULL;
-}
-
-
-/* Override for the swrast tri-selection function.  Try to use one
- * of our internal tri functions, otherwise fall back to the
- * standard swrast functions.
- */
-void xmesa_choose_triangle( GLcontext *ctx )
-{
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
-   if (!(swrast->Triangle = get_triangle_func( ctx )))
-      _swrast_choose_triangle( ctx );
-}
-