static GLenum FilterIndex = 0;
static GLint ClampIndex = 0;
static GLboolean supportFBO = GL_FALSE;
+static GLint T0 = 0;
+static GLint Frames = 0;
static struct {
glPopMatrix();
glutSwapBuffers();
+
+ Frames++;
+
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 5000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
+ fflush(stdout);
+ T0 = t;
+ Frames = 0;
+ }
+ }
}