MESA_FORMAT_Z24_S8, /* Name */
"MESA_FORMAT_Z24_S8", /* StrName */
GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
MESA_FORMAT_S8_Z24, /* Name */
"MESA_FORMAT_S8_Z24", /* StrName */
GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
MESA_FORMAT_Z16, /* Name */
"MESA_FORMAT_Z16", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
MESA_FORMAT_X8_Z24, /* Name */
"MESA_FORMAT_X8_Z24", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
MESA_FORMAT_Z24_X8, /* Name */
"MESA_FORMAT_Z24_X8", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
MESA_FORMAT_Z32, /* Name */
"MESA_FORMAT_Z32", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */