Now Unigine Heaven 3.0 finally works with r600g.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
{
boolean disable_blend_func_extended;
boolean disable_glsl_line_continuations;
+ boolean disable_shader_bit_encoding;
boolean force_glsl_extensions_warn;
unsigned force_glsl_version;
boolean force_s3tc_enable;
driQueryOptionb(optionCache, "disable_blend_func_extended");
options->disable_glsl_line_continuations =
driQueryOptionb(optionCache, "disable_glsl_line_continuations");
+ options->disable_shader_bit_encoding =
+ driQueryOptionb(optionCache, "disable_shader_bit_encoding");
options->force_glsl_extensions_warn =
driQueryOptionb(optionCache, "force_glsl_extensions_warn");
options->force_glsl_version =
DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN("false")
DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS("false")
DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
+ DRI_CONF_DISABLE_SHADER_BIT_ENCODING("false")
DRI_CONF_FORCE_GLSL_VERSION(0)
DRI_CONF_SECTION_END
#define false 0
-static const uint __driNConfigOptions = 12;
+static const uint __driNConfigOptions = 13;
static const __DRIconfig **
dri_fill_in_modes(struct dri_screen *screen)
attribs.options.force_glsl_extensions_warn = FALSE;
attribs.options.disable_blend_func_extended = FALSE;
attribs.options.disable_glsl_line_continuations = FALSE;
+ attribs.options.disable_shader_bit_encoding = FALSE;
attribs.options.force_s3tc_enable = FALSE;
attribs.options.force_glsl_version = 0;
fails to compile with GLSL 1.10.
Adding "#version 130" fixes this.
+* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
+ expression, which fails (and should fail) to compile with any GLSL version.
+ Disabling ARB_shader_bit_encoding fixes this.
+
TODO: document the other workarounds.
-->
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
+ <option name="disable_shader_bit_encoding" value="true" />
</application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
+ <option name="disable_shader_bit_encoding" value="true" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in GLSL source")) \
DRI_CONF_OPT_END
+#define DRI_CONF_DISABLE_SHADER_BIT_ENCODING(def) \
+DRI_CONF_OPT_BEGIN_B(disable_shader_bit_encoding, def) \
+ DRI_CONF_DESC(en,gettext("Disable GL_ARB_shader_bit_encoding")) \
+DRI_CONF_OPT_END
+
#define DRI_CONF_FORCE_GLSL_VERSION(def) \
DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \
DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \
/* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
ctx->Extensions.ARB_conservative_depth = GL_TRUE;
- ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
ctx->Extensions.ARB_shading_language_420pack = GL_TRUE;
+
+ if (!st->options.disable_shader_bit_encoding) {
+ ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
+ }
} else {
/* Optional integer support for GLSL 1.2. */
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,