// ------------------------------------------------------------------------------------------------
// Objects
-VK_DEFINE_DISP_SUBCLASS_HANDLE(VkDisplayWSI, VkObject)
-VK_DEFINE_DISP_SUBCLASS_HANDLE(VkSwapChainWSI, VkObject)
+VK_DEFINE_HANDLE(VkDisplayWSI)
+VK_DEFINE_HANDLE(VkSwapChainWSI)
// ------------------------------------------------------------------------------------------------
// Enumeration constants
// Extend VkImageLayout enum with extension specific constants
#define VK_IMAGE_LAYOUT_PRESENT_SOURCE_WSI VK_WSI_LUNARG_ENUM(VkImageLayout, 0)
-// Extend VkObjectType enum for new objects
-#define VK_OBJECT_TYPE_DISPLAY_WSI VK_WSI_LUNARG_ENUM(VkObjectType, 0)
-#define VK_OBJECT_TYPE_SWAP_CHAIN_WSI VK_WSI_LUNARG_ENUM(VkObjectType, 1)
-
// ------------------------------------------------------------------------------------------------
// Enumerations
// Vulkan API version supported by this file
#define VK_API_VERSION VK_MAKE_VERSION(0, 131, 0)
-#if defined (__cplusplus) && (VK_UINTPTRLEAST64_MAX == UINTPTR_MAX)
- #define VK_TYPE_SAFE_COMPATIBLE_HANDLES 1
-#endif
-
-#if defined(VK_TYPE_SAFE_COMPATIBLE_HANDLES) && !defined(VK_DISABLE_TYPE_SAFE_HANDLES)
- #define VK_DEFINE_PTR_HANDLE(_obj) struct _obj##_T { char _dummy; }; typedef _obj##_T* _obj;
- #define VK_DEFINE_PTR_SUBCLASS_HANDLE(_obj, _base) struct _obj##_T : public _base##_T {}; typedef _obj##_T* _obj;
- #define VK_DEFINE_BASE_HANDLE(_obj) VK_DEFINE_PTR_HANDLE(_obj)
- #define VK_DEFINE_DISP_SUBCLASS_HANDLE(_obj, _base) VK_DEFINE_PTR_SUBCLASS_HANDLE(_obj, _base)
- #define VK_DEFINE_NONDISP_SUBCLASS_HANDLE(_obj, _base) VK_DEFINE_PTR_SUBCLASS_HANDLE(_obj, _base)
+#define VK_DEFINE_HANDLE(obj) typedef struct obj##_T* obj;
+
+
+#if defined(__cplusplus)
+ #if (_MSC_VER >= 1800 || __cplusplus >= 201103L)
+ // The bool operator only works if there are no implicit conversions from an obj to
+ // a bool-compatible type, which can then be used to unintentionally violate type safety.
+ // C++11 and above supports the "explicit" keyword on conversion operators to stop this
+ // from happening. Otherwise users of C++ below C++11 won't get direct access to evaluating
+ // the object handle as a bool in expressions like:
+ // if (obj) vkDestroy(obj);
+ #define VK_NONDISP_HANDLE_OPERATOR_BOOL() explicit operator bool() const { return handle != 0; }
+ #else
+ #define VK_NONDISP_HANDLE_OPERATOR_BOOL()
+ #endif
+ #define VK_DEFINE_NONDISP_HANDLE(obj) \
+ struct obj { \
+ obj() { } \
+ obj(uint64_t x) { handle = x; } \
+ obj& operator =(uint64_t x) { handle = x; return *this; } \
+ bool operator==(const obj& other) const { return handle == other.handle; } \
+ bool operator!=(const obj& other) const { return handle != other.handle; } \
+ bool operator!() const { return !handle; } \
+ VK_NONDISP_HANDLE_OPERATOR_BOOL() \
+ uint64_t handle; \
+ };
#else
- #define VK_DEFINE_BASE_HANDLE(_obj) typedef VkUintPtrLeast64 _obj;
- #define VK_DEFINE_DISP_SUBCLASS_HANDLE(_obj, _base) typedef uintptr_t _obj;
- #define VK_DEFINE_NONDISP_SUBCLASS_HANDLE(_obj, _base) typedef VkUintPtrLeast64 _obj;
+ #define VK_DEFINE_NONDISP_HANDLE(obj) typedef struct obj##_T { uint64_t handle; } obj;
#endif
+
#define VK_LOD_CLAMP_NONE MAX_FLOAT
#define VK_MAX_EXTENSION_NAME 256
#define VK_MAX_DESCRIPTION 256
-VK_DEFINE_BASE_HANDLE(VkObject)
-VK_DEFINE_DISP_SUBCLASS_HANDLE(VkInstance, VkObject)
-VK_DEFINE_DISP_SUBCLASS_HANDLE(VkPhysicalDevice, VkObject)
-VK_DEFINE_DISP_SUBCLASS_HANDLE(VkDevice, VkObject)
-VK_DEFINE_DISP_SUBCLASS_HANDLE(VkQueue, VkObject)
-VK_DEFINE_DISP_SUBCLASS_HANDLE(VkCmdBuffer, VkObject)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkNonDispatchable, VkObject)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkFence, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDeviceMemory, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkBuffer, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkImage, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkSemaphore, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkEvent, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkQueryPool, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkBufferView, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkImageView, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkAttachmentView, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkShaderModule, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkShader, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkPipelineCache, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkPipelineLayout, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkRenderPass, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkPipeline, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDescriptorSetLayout, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkSampler, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDescriptorPool, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDescriptorSet, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicStateObject, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicViewportState, VkDynamicStateObject)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicRasterState, VkDynamicStateObject)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicColorBlendState, VkDynamicStateObject)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicDepthStencilState, VkDynamicStateObject)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkFramebuffer, VkNonDispatchable)
-VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkCmdPool, VkNonDispatchable)
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_HANDLE(VkPhysicalDevice)
+VK_DEFINE_HANDLE(VkDevice)
+VK_DEFINE_HANDLE(VkQueue)
+VK_DEFINE_HANDLE(VkCmdBuffer)
+VK_DEFINE_NONDISP_HANDLE(VkFence)
+VK_DEFINE_NONDISP_HANDLE(VkDeviceMemory)
+VK_DEFINE_NONDISP_HANDLE(VkBuffer)
+VK_DEFINE_NONDISP_HANDLE(VkImage)
+VK_DEFINE_NONDISP_HANDLE(VkSemaphore)
+VK_DEFINE_NONDISP_HANDLE(VkEvent)
+VK_DEFINE_NONDISP_HANDLE(VkQueryPool)
+VK_DEFINE_NONDISP_HANDLE(VkBufferView)
+VK_DEFINE_NONDISP_HANDLE(VkImageView)
+VK_DEFINE_NONDISP_HANDLE(VkAttachmentView)
+VK_DEFINE_NONDISP_HANDLE(VkShaderModule)
+VK_DEFINE_NONDISP_HANDLE(VkShader)
+VK_DEFINE_NONDISP_HANDLE(VkPipelineCache)
+VK_DEFINE_NONDISP_HANDLE(VkPipelineLayout)
+VK_DEFINE_NONDISP_HANDLE(VkRenderPass)
+VK_DEFINE_NONDISP_HANDLE(VkPipeline)
+VK_DEFINE_NONDISP_HANDLE(VkDescriptorSetLayout)
+VK_DEFINE_NONDISP_HANDLE(VkSampler)
+VK_DEFINE_NONDISP_HANDLE(VkDescriptorPool)
+VK_DEFINE_NONDISP_HANDLE(VkDescriptorSet)
+VK_DEFINE_NONDISP_HANDLE(VkDynamicViewportState)
+VK_DEFINE_NONDISP_HANDLE(VkDynamicRasterState)
+VK_DEFINE_NONDISP_HANDLE(VkDynamicColorBlendState)
+VK_DEFINE_NONDISP_HANDLE(VkDynamicDepthStencilState)
+VK_DEFINE_NONDISP_HANDLE(VkFramebuffer)
+VK_DEFINE_NONDISP_HANDLE(VkCmdPool)
typedef enum {
VK_ERROR_INVALID_IMAGE = -17,
VK_ERROR_INVALID_DESCRIPTOR_SET_DATA = -18,
VK_ERROR_INVALID_QUEUE_TYPE = -19,
- VK_ERROR_INVALID_OBJECT_TYPE = -20,
+
VK_ERROR_UNSUPPORTED_SHADER_IL_VERSION = -21,
VK_ERROR_BAD_SHADER_CODE = -22,
VK_ERROR_BAD_PIPELINE_DATA = -23,
VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkPhysicalDeviceType;
-typedef enum {
- VK_OBJECT_TYPE_INSTANCE = 0,
- VK_OBJECT_TYPE_PHYSICAL_DEVICE = 1,
- VK_OBJECT_TYPE_DEVICE = 2,
- VK_OBJECT_TYPE_QUEUE = 3,
- VK_OBJECT_TYPE_COMMAND_BUFFER = 4,
- VK_OBJECT_TYPE_DEVICE_MEMORY = 5,
- VK_OBJECT_TYPE_BUFFER = 6,
- VK_OBJECT_TYPE_BUFFER_VIEW = 7,
- VK_OBJECT_TYPE_IMAGE = 8,
- VK_OBJECT_TYPE_IMAGE_VIEW = 9,
- VK_OBJECT_TYPE_ATTACHMENT_VIEW = 10,
- VK_OBJECT_TYPE_SHADER_MODULE = 11,
- VK_OBJECT_TYPE_SHADER = 12,
- VK_OBJECT_TYPE_PIPELINE = 13,
- VK_OBJECT_TYPE_PIPELINE_LAYOUT = 14,
- VK_OBJECT_TYPE_SAMPLER = 15,
- VK_OBJECT_TYPE_DESCRIPTOR_SET = 16,
- VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 17,
- VK_OBJECT_TYPE_DESCRIPTOR_POOL = 18,
- VK_OBJECT_TYPE_DYNAMIC_VP_STATE = 19,
- VK_OBJECT_TYPE_DYNAMIC_RS_STATE = 20,
- VK_OBJECT_TYPE_DYNAMIC_CB_STATE = 21,
- VK_OBJECT_TYPE_DYNAMIC_DS_STATE = 22,
- VK_OBJECT_TYPE_FENCE = 23,
- VK_OBJECT_TYPE_SEMAPHORE = 24,
- VK_OBJECT_TYPE_EVENT = 25,
- VK_OBJECT_TYPE_QUERY_POOL = 26,
- VK_OBJECT_TYPE_FRAMEBUFFER = 27,
- VK_OBJECT_TYPE_RENDER_PASS = 28,
- VK_OBJECT_TYPE_PIPELINE_CACHE = 29,
- VK_OBJECT_TYPE_CMD_POOL = 30,
- VK_OBJECT_TYPE_BEGIN_RANGE = VK_OBJECT_TYPE_INSTANCE,
- VK_OBJECT_TYPE_END_RANGE = VK_OBJECT_TYPE_PIPELINE_CACHE,
- VK_OBJECT_TYPE_NUM = (VK_OBJECT_TYPE_PIPELINE_CACHE - VK_OBJECT_TYPE_INSTANCE + 1),
- VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkObjectType;
-
typedef enum {
VK_IMAGE_ASPECT_COLOR = 0,
VK_IMAGE_ASPECT_DEPTH = 1,
typedef VkResult (VKAPI *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory mem);
typedef VkResult (VKAPI *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memRangeCount, const VkMappedMemoryRange* pMemRanges);
typedef VkResult (VKAPI *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memRangeCount, const VkMappedMemoryRange* pMemRanges);
-typedef VkResult (VKAPI *PFN_vkDestroyObject)(VkDevice device, VkObjectType objType, VkObject object);
typedef VkResult (VKAPI *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
typedef VkResult (VKAPI *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory mem, VkDeviceSize memOffset);
typedef VkResult (VKAPI *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory mem, VkDeviceSize memOffset);
uint32_t memRangeCount,
const VkMappedMemoryRange* pMemRanges);
-VkResult VKAPI vkDestroyObject(
- VkDevice device,
- VkObjectType objType,
- VkObject object);
-
VkResult VKAPI vkGetDeviceMemoryCommitment(
VkDevice device,
VkDeviceMemory memory,
return anv_FlushMappedMemoryRanges(device, memRangeCount, pMemRanges);
}
-VkResult anv_DestroyObject(
- VkDevice _device,
- VkObjectType objType,
- VkObject _object)
-{
- ANV_FROM_HANDLE(anv_device, device, _device);
-
- switch (objType) {
- case VK_OBJECT_TYPE_FENCE:
- return anv_DestroyFence(_device, (VkFence) _object);
-
- case VK_OBJECT_TYPE_INSTANCE:
- return anv_DestroyInstance((VkInstance) _object);
-
- case VK_OBJECT_TYPE_PHYSICAL_DEVICE:
- /* We don't want to actually destroy physical devices */
- return VK_SUCCESS;
-
- case VK_OBJECT_TYPE_DEVICE:
- assert(_device == (VkDevice) _object);
- return anv_DestroyDevice((VkDevice) _object);
-
- case VK_OBJECT_TYPE_QUEUE:
- /* TODO */
- return VK_SUCCESS;
-
- case VK_OBJECT_TYPE_DEVICE_MEMORY:
- return anv_FreeMemory(_device, (VkDeviceMemory) _object);
-
- case VK_OBJECT_TYPE_DESCRIPTOR_POOL:
- return anv_DestroyDescriptorPool(_device, (VkDescriptorPool) _object);
-
- case VK_OBJECT_TYPE_PIPELINE_CACHE:
- return anv_DestroyPipelineCache(_device, (VkPipelineCache) _object);
-
- case VK_OBJECT_TYPE_BUFFER_VIEW:
- return anv_DestroyBufferView(_device, _object);
-
- case VK_OBJECT_TYPE_IMAGE_VIEW:
- return anv_DestroyImageView(_device, _object);
-
- case VK_OBJECT_TYPE_ATTACHMENT_VIEW:
- return anv_DestroyAttachmentView(_device, _object);
-
- case VK_OBJECT_TYPE_IMAGE:
- return anv_DestroyImage(_device, _object);
-
- case VK_OBJECT_TYPE_BUFFER:
- return anv_DestroyBuffer(_device, (VkBuffer) _object);
-
- case VK_OBJECT_TYPE_SHADER_MODULE:
- return anv_DestroyShaderModule(_device, (VkShaderModule) _object);
-
- case VK_OBJECT_TYPE_SHADER:
- return anv_DestroyShader(_device, (VkShader) _object);
-
- case VK_OBJECT_TYPE_PIPELINE_LAYOUT:
- return anv_DestroyPipelineLayout(_device, (VkPipelineLayout) _object);
-
- case VK_OBJECT_TYPE_SAMPLER:
- return anv_DestroySampler(_device, (VkSampler) _object);
-
- case VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT:
- return anv_DestroyDescriptorSetLayout(_device, (VkDescriptorSetLayout) _object);
-
- case VK_OBJECT_TYPE_DESCRIPTOR_SET:
- anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(_object));
- return VK_SUCCESS;
-
- case VK_OBJECT_TYPE_RENDER_PASS:
- return anv_DestroyRenderPass(_device, (VkRenderPass) _object);
-
- case VK_OBJECT_TYPE_DYNAMIC_VP_STATE:
- return anv_DestroyDynamicViewportState(_device, (VkDynamicViewportState) _object);
-
- case VK_OBJECT_TYPE_DYNAMIC_RS_STATE:
- return anv_DestroyDynamicRasterState(_device, (VkDynamicRasterState) _object);
-
- case VK_OBJECT_TYPE_DYNAMIC_CB_STATE:
- return anv_DestroyDynamicColorBlendState(_device, (VkDynamicColorBlendState) _object);
-
- case VK_OBJECT_TYPE_DYNAMIC_DS_STATE:
- return anv_DestroyDynamicDepthStencilState(_device, (VkDynamicDepthStencilState) _object);
-
- case VK_OBJECT_TYPE_FRAMEBUFFER:
- return anv_DestroyFramebuffer(_device, (VkFramebuffer) _object);
-
- case VK_OBJECT_TYPE_COMMAND_BUFFER:
- return anv_DestroyCommandBuffer(_device, (VkCmdBuffer) _object);
- return VK_SUCCESS;
-
- case VK_OBJECT_TYPE_PIPELINE:
- return anv_DestroyPipeline(_device, (VkPipeline) _object);
-
- case VK_OBJECT_TYPE_QUERY_POOL:
- return anv_DestroyQueryPool(_device, (VkQueryPool) _object);
-
- case VK_OBJECT_TYPE_SEMAPHORE:
- return anv_DestroySemaphore(_device, (VkSemaphore) _object);
-
- case VK_OBJECT_TYPE_EVENT:
- return anv_DestroyEvent(_device, (VkEvent) _object);
-
- case VK_OBJECT_TYPE_CMD_POOL:
- return anv_DestroyCommandPool(_device, (VkCmdPool) _object);
-
- default:
- unreachable("Invalid object type");
- }
-}
-
VkResult anv_GetBufferMemoryRequirements(
VkDevice device,
VkBuffer _buffer,
VkDescriptorPool* pDescriptorPool)
{
anv_finishme("VkDescriptorPool is a stub");
- *pDescriptorPool = 1;
+ pDescriptorPool->handle = 1;
return VK_SUCCESS;
}
const VkCmdPoolCreateInfo* pCreateInfo,
VkCmdPool* pCmdPool)
{
- *pCmdPool = 7;
+ pCmdPool->handle = 7;
stub_return(VK_SUCCESS);
}
VkExtent3D dest_extent)
{
struct anv_device *device = cmd_buffer->device;
+ VkDescriptorPool dummy_desc_pool = { .handle = 1 };
struct blit_vb_data {
float pos[2];
uint32_t count;
VkDescriptorSet set;
- anv_AllocDescriptorSets(anv_device_to_handle(device), 0 /* pool */,
+ anv_AllocDescriptorSets(anv_device_to_handle(device), dummy_desc_pool,
VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
1, &device->meta_state.blit.ds_layout, &set, &count);
anv_UpdateDescriptorSets(anv_device_to_handle(device),
const VkPipelineCacheCreateInfo* pCreateInfo,
VkPipelineCache* pPipelineCache)
{
- *pPipelineCache = 1;
+ pPipelineCache->handle = 1;
stub_return(VK_SUCCESS);
}
void *anv_lookup_entrypoint(const char *name);
-#define ANV_DEFINE_CASTS(__anv_type, __VkType) \
-static inline struct __anv_type * \
-__anv_type ## _from_handle(__VkType _handle) \
-{ \
- return (struct __anv_type *) _handle; \
-} \
- \
-static inline __VkType \
-__anv_type ## _to_handle(struct __anv_type *_obj) \
-{ \
- return (__VkType) _obj; \
-}
+#define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType) \
+ \
+ static inline struct __anv_type * \
+ __anv_type ## _from_handle(__VkType _handle) \
+ { \
+ return (struct __anv_type *) _handle; \
+ } \
+ \
+ static inline __VkType \
+ __anv_type ## _to_handle(struct __anv_type *_obj) \
+ { \
+ return (__VkType) _obj; \
+ }
-ANV_DEFINE_CASTS(anv_physical_device, VkPhysicalDevice)
-ANV_DEFINE_CASTS(anv_instance, VkInstance)
-ANV_DEFINE_CASTS(anv_queue, VkQueue)
-ANV_DEFINE_CASTS(anv_device, VkDevice)
-ANV_DEFINE_CASTS(anv_device_memory, VkDeviceMemory)
-ANV_DEFINE_CASTS(anv_dynamic_vp_state, VkDynamicViewportState)
-ANV_DEFINE_CASTS(anv_dynamic_rs_state, VkDynamicRasterState)
-ANV_DEFINE_CASTS(anv_dynamic_ds_state, VkDynamicDepthStencilState)
-ANV_DEFINE_CASTS(anv_dynamic_cb_state, VkDynamicColorBlendState)
-ANV_DEFINE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
-ANV_DEFINE_CASTS(anv_descriptor_set, VkDescriptorSet)
-ANV_DEFINE_CASTS(anv_pipeline_layout, VkPipelineLayout)
-ANV_DEFINE_CASTS(anv_buffer, VkBuffer)
-ANV_DEFINE_CASTS(anv_cmd_buffer, VkCmdBuffer)
-ANV_DEFINE_CASTS(anv_fence, VkFence)
-ANV_DEFINE_CASTS(anv_shader_module, VkShaderModule)
-ANV_DEFINE_CASTS(anv_shader, VkShader)
-ANV_DEFINE_CASTS(anv_pipeline, VkPipeline)
-ANV_DEFINE_CASTS(anv_image, VkImage)
-ANV_DEFINE_CASTS(anv_sampler, VkSampler)
-ANV_DEFINE_CASTS(anv_attachment_view, VkAttachmentView)
-ANV_DEFINE_CASTS(anv_buffer_view, VkBufferView);
-ANV_DEFINE_CASTS(anv_image_view, VkImageView);
-ANV_DEFINE_CASTS(anv_framebuffer, VkFramebuffer)
-ANV_DEFINE_CASTS(anv_render_pass, VkRenderPass)
-ANV_DEFINE_CASTS(anv_query_pool, VkQueryPool)
+#define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType) \
+ \
+ static inline struct __anv_type * \
+ __anv_type ## _from_handle(__VkType _handle) \
+ { \
+ return (struct __anv_type *) _handle.handle; \
+ } \
+ \
+ static inline __VkType \
+ __anv_type ## _to_handle(struct __anv_type *_obj) \
+ { \
+ return (__VkType) { .handle = (uint64_t) _obj }; \
+ }
#define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
struct __anv_type *__name = __anv_type ## _from_handle(__handle)
+ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCmdBuffer)
+ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice)
+ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance)
+ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice)
+ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue)
+
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_attachment_view, VkAttachmentView)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView);
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_cb_state, VkDynamicColorBlendState)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_ds_state, VkDynamicDepthStencilState)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_rs_state, VkDynamicRasterState)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_vp_state, VkDynamicViewportState)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView);
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader, VkShader)
+ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule)
+
#ifdef __cplusplus
}
#endif