"glDrawRangeElements");
}
+
static bool
-validate_draw_arrays(struct gl_context *ctx, const char *func,
- GLenum mode, GLsizei count, GLsizei numInstances)
+need_xfb_remaining_prims_check(const struct gl_context *ctx)
{
- struct gl_transform_feedback_object *xfb_obj
- = ctx->TransformFeedback.CurrentObject;
- FLUSH_CURRENT(ctx, 0);
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
- return false;
- }
-
- if (!_mesa_valid_prim_mode(ctx, mode, func))
- return false;
-
- if (!check_valid_to_render(ctx, func))
- return false;
-
/* From the GLES3 specification, section 2.14.2 (Transform Feedback
* Primitive Capture):
*
* is removed and replaced with the GL behavior (primitives are not
* written and the corresponding counter is not updated)..."
*/
- if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
- !_mesa_has_OES_geometry_shader(ctx) &&
- !_mesa_has_OES_tessellation_shader(ctx)) {
+ return _mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
+ !_mesa_has_OES_geometry_shader(ctx) &&
+ !_mesa_has_OES_tessellation_shader(ctx);
+}
+
+
+static bool
+validate_draw_arrays(struct gl_context *ctx, const char *func,
+ GLenum mode, GLsizei count, GLsizei numInstances)
+{
+ FLUSH_CURRENT(ctx, 0);
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
+ return false;
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, func))
+ return false;
+
+ if (!check_valid_to_render(ctx, func))
+ return false;
+
+ if (need_xfb_remaining_prims_check(ctx)) {
+ struct gl_transform_feedback_object *xfb_obj
+ = ctx->TransformFeedback.CurrentObject;
size_t prim_count = vbo_count_tessellated_primitives(mode, count, numInstances);
if (xfb_obj->GlesRemainingPrims < prim_count) {
_mesa_error(ctx, GL_INVALID_OPERATION,