#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
+#include "util/u_upload_mgr.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_tile.h"
#include "util/u_format.h"
#include "util/u_sampler.h"
#include "util/u_math.h"
#include "util/u_box.h"
+#include "util/u_simple_shaders.h"
+#include "cso_cache/cso_context.h"
+#include "tgsi/tgsi_ureg.h"
#define DBG if (0) printf
}
}
+void
+st_init_pbo_upload(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+
+ st->pbo_upload.enabled =
+ screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS) &&
+ screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT) >= 1 &&
+ screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
+ if (!st->pbo_upload.enabled)
+ return;
+
+ st->pbo_upload.rgba_only =
+ screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY);
+
+ /* Create the vertex shader */
+ {
+ unsigned semantic_names[] = { TGSI_SEMANTIC_POSITION };
+ unsigned semantic_indexes[] = { 0 };
+
+ st->pbo_upload.vs = util_make_vertex_passthrough_shader(pipe, 1,
+ semantic_names,
+ semantic_indexes,
+ FALSE);
+ }
+
+ /* Blend state */
+ memset(&st->pbo_upload.blend, 0, sizeof(struct pipe_blend_state));
+ st->pbo_upload.blend.rt[0].colormask = PIPE_MASK_RGBA;
+
+ /* Rasterizer state */
+ memset(&st->pbo_upload.raster, 0, sizeof(struct pipe_rasterizer_state));
+ st->pbo_upload.raster.half_pixel_center = 1;
+}
+
+void
+st_destroy_pbo_upload(struct st_context *st)
+{
+ if (st->pbo_upload.fs) {
+ cso_delete_fragment_shader(st->cso_context, st->pbo_upload.fs);
+ st->pbo_upload.fs = NULL;
+ }
+
+ if (st->pbo_upload.vs) {
+ cso_delete_vertex_shader(st->cso_context, st->pbo_upload.vs);
+ st->pbo_upload.vs = NULL;
+ }
+}
+
+/**
+ * Converts format to a format with the same components, types
+ * and sizes, but with the components in RGBA order.
+ */
+static enum pipe_format
+unswizzle_format(enum pipe_format format)
+{
+ switch (format)
+ {
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_A8B8G8R8_UNORM:
+ return PIPE_FORMAT_R8G8B8A8_UNORM;
+
+ case PIPE_FORMAT_B10G10R10A2_UNORM:
+ return PIPE_FORMAT_R10G10B10A2_UNORM;
+
+ case PIPE_FORMAT_B10G10R10A2_SNORM:
+ return PIPE_FORMAT_R10G10B10A2_SNORM;
+
+ case PIPE_FORMAT_B10G10R10A2_UINT:
+ return PIPE_FORMAT_R10G10B10A2_UINT;
+
+ default:
+ return format;
+ }
+}
+
+/**
+ * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
+ */
+static enum pipe_format
+alpha_to_red(enum pipe_format format)
+{
+ switch (format)
+ {
+ case PIPE_FORMAT_A8_UNORM:
+ return PIPE_FORMAT_R8_UNORM;
+ case PIPE_FORMAT_A8_SNORM:
+ return PIPE_FORMAT_R8_SNORM;
+ case PIPE_FORMAT_A8_UINT:
+ return PIPE_FORMAT_R8_UINT;
+ case PIPE_FORMAT_A8_SINT:
+ return PIPE_FORMAT_R8_SINT;
+
+ case PIPE_FORMAT_A16_UNORM:
+ return PIPE_FORMAT_R16_UNORM;
+ case PIPE_FORMAT_A16_SNORM:
+ return PIPE_FORMAT_R16_SNORM;
+ case PIPE_FORMAT_A16_UINT:
+ return PIPE_FORMAT_R16_UINT;
+ case PIPE_FORMAT_A16_SINT:
+ return PIPE_FORMAT_R16_SINT;
+ case PIPE_FORMAT_A16_FLOAT:
+ return PIPE_FORMAT_R16_FLOAT;
+
+ case PIPE_FORMAT_A32_UINT:
+ return PIPE_FORMAT_R32_UINT;
+ case PIPE_FORMAT_A32_SINT:
+ return PIPE_FORMAT_R32_SINT;
+ case PIPE_FORMAT_A32_FLOAT:
+ return PIPE_FORMAT_R32_FLOAT;
+
+ default:
+ return format;
+ }
+}
+
+/**
+ * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
+ */
+static enum pipe_format
+red_alpha_to_red_green(enum pipe_format format)
+{
+ switch (format)
+ {
+ case PIPE_FORMAT_R8A8_UNORM:
+ return PIPE_FORMAT_R8G8_UNORM;
+ case PIPE_FORMAT_R8A8_SNORM:
+ return PIPE_FORMAT_R8G8_SNORM;
+ case PIPE_FORMAT_R8A8_UINT:
+ return PIPE_FORMAT_R8G8_UINT;
+ case PIPE_FORMAT_R8A8_SINT:
+ return PIPE_FORMAT_R8G8_SINT;
+
+ case PIPE_FORMAT_R16A16_UNORM:
+ return PIPE_FORMAT_R16G16_UNORM;
+ case PIPE_FORMAT_R16A16_SNORM:
+ return PIPE_FORMAT_R16G16_SNORM;
+ case PIPE_FORMAT_R16A16_UINT:
+ return PIPE_FORMAT_R16G16_UINT;
+ case PIPE_FORMAT_R16A16_SINT:
+ return PIPE_FORMAT_R16G16_SINT;
+ case PIPE_FORMAT_R16A16_FLOAT:
+ return PIPE_FORMAT_R16G16_FLOAT;
+
+ case PIPE_FORMAT_R32A32_UINT:
+ return PIPE_FORMAT_R32G32_UINT;
+ case PIPE_FORMAT_R32A32_SINT:
+ return PIPE_FORMAT_R32G32_SINT;
+ case PIPE_FORMAT_R32A32_FLOAT:
+ return PIPE_FORMAT_R32G32_FLOAT;
+
+ default:
+ return format;
+ }
+}
+
+/**
+ * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
+ */
+static enum pipe_format
+luminance_alpha_to_red_green(enum pipe_format format)
+{
+ switch (format)
+ {
+ case PIPE_FORMAT_L8A8_UNORM:
+ return PIPE_FORMAT_R8G8_UNORM;
+ case PIPE_FORMAT_L8A8_SNORM:
+ return PIPE_FORMAT_R8G8_SNORM;
+ case PIPE_FORMAT_L8A8_UINT:
+ return PIPE_FORMAT_R8G8_UINT;
+ case PIPE_FORMAT_L8A8_SINT:
+ return PIPE_FORMAT_R8G8_SINT;
+
+ case PIPE_FORMAT_L16A16_UNORM:
+ return PIPE_FORMAT_R16G16_UNORM;
+ case PIPE_FORMAT_L16A16_SNORM:
+ return PIPE_FORMAT_R16G16_SNORM;
+ case PIPE_FORMAT_L16A16_UINT:
+ return PIPE_FORMAT_R16G16_UINT;
+ case PIPE_FORMAT_L16A16_SINT:
+ return PIPE_FORMAT_R16G16_SINT;
+ case PIPE_FORMAT_L16A16_FLOAT:
+ return PIPE_FORMAT_R16G16_FLOAT;
+
+ case PIPE_FORMAT_L32A32_UINT:
+ return PIPE_FORMAT_R32G32_UINT;
+ case PIPE_FORMAT_L32A32_SINT:
+ return PIPE_FORMAT_R32G32_SINT;
+ case PIPE_FORMAT_L32A32_FLOAT:
+ return PIPE_FORMAT_R32G32_FLOAT;
+
+ default:
+ return format;
+ }
+}
+
+/**
+ * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
+ */
+static bool
+format_is_alpha(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ if (desc->nr_channels == 1 &&
+ desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_0 &&
+ desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
+ desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
+ desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_X)
+ return true;
+
+ return false;
+}
+
+/**
+ * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
+ */
+static bool
+format_is_red(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ if (desc->nr_channels == 1 &&
+ desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
+ desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
+ desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
+ desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ return true;
+
+ return false;
+}
+
+
+/**
+ * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise.
+ */
+static bool
+format_is_luminance(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ if (desc->nr_channels == 1 &&
+ desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
+ desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_X &&
+ desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_X &&
+ desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ return true;
+
+ return false;
+}
+
+/**
+ * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise.
+ */
+static bool
+format_is_red_alpha(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ if (desc->nr_channels == 2 &&
+ desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
+ desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
+ desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
+ desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_Y)
+ return true;
+
+ return false;
+}
+
+static bool
+format_is_swizzled_rgba(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_0) &&
+ (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0) &&
+ (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0) &&
+ (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1))
+ return false;
+
+ return true;
+}
+
+struct format_table
+{
+ unsigned char swizzle[4];
+ enum pipe_format format;
+};
+
+static const struct format_table table_8888_unorm[] = {
+ { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM },
+ { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM },
+ { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM },
+ { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM }
+};
+
+static const struct format_table table_1010102_unorm[] = {
+ { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM },
+ { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM }
+};
+
+static const struct format_table table_1010102_snorm[] = {
+ { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM },
+ { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM }
+};
+
+static const struct format_table table_1010102_uint[] = {
+ { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT },
+ { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT }
+};
+
+static enum pipe_format
+swizzle_format(enum pipe_format format, const int * const swizzle)
+{
+ unsigned i;
+
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_A8B8G8R8_UNORM:
+ for (i = 0; i < ARRAY_SIZE(table_8888_unorm); i++) {
+ if (swizzle[0] == table_8888_unorm[i].swizzle[0] &&
+ swizzle[1] == table_8888_unorm[i].swizzle[1] &&
+ swizzle[2] == table_8888_unorm[i].swizzle[2] &&
+ swizzle[3] == table_8888_unorm[i].swizzle[3])
+ return table_8888_unorm[i].format;
+ }
+ break;
+
+ case PIPE_FORMAT_R10G10B10A2_UNORM:
+ case PIPE_FORMAT_B10G10R10A2_UNORM:
+ for (i = 0; i < ARRAY_SIZE(table_1010102_unorm); i++) {
+ if (swizzle[0] == table_1010102_unorm[i].swizzle[0] &&
+ swizzle[1] == table_1010102_unorm[i].swizzle[1] &&
+ swizzle[2] == table_1010102_unorm[i].swizzle[2] &&
+ swizzle[3] == table_1010102_unorm[i].swizzle[3])
+ return table_1010102_unorm[i].format;
+ }
+ break;
+
+ case PIPE_FORMAT_R10G10B10A2_SNORM:
+ case PIPE_FORMAT_B10G10R10A2_SNORM:
+ for (i = 0; i < ARRAY_SIZE(table_1010102_snorm); i++) {
+ if (swizzle[0] == table_1010102_snorm[i].swizzle[0] &&
+ swizzle[1] == table_1010102_snorm[i].swizzle[1] &&
+ swizzle[2] == table_1010102_snorm[i].swizzle[2] &&
+ swizzle[3] == table_1010102_snorm[i].swizzle[3])
+ return table_1010102_snorm[i].format;
+ }
+ break;
+
+ case PIPE_FORMAT_R10G10B10A2_UINT:
+ case PIPE_FORMAT_B10G10R10A2_UINT:
+ for (i = 0; i < ARRAY_SIZE(table_1010102_uint); i++) {
+ if (swizzle[0] == table_1010102_uint[i].swizzle[0] &&
+ swizzle[1] == table_1010102_uint[i].swizzle[1] &&
+ swizzle[2] == table_1010102_uint[i].swizzle[2] &&
+ swizzle[3] == table_1010102_uint[i].swizzle[3])
+ return table_1010102_uint[i].format;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return PIPE_FORMAT_NONE;
+}
+
+static bool
+reinterpret_formats(enum pipe_format *src_format, enum pipe_format *dst_format)
+{
+ enum pipe_format src = *src_format;
+ enum pipe_format dst = *dst_format;
+
+ /* Note: dst_format has already been transformed from luminance/intensity
+ * to red when this function is called. The source format will never
+ * be an intensity format, because GL_INTENSITY is not a legal value
+ * for the format parameter in glTex(Sub)Image(). */
+
+ if (format_is_alpha(src)) {
+ if (!format_is_alpha(dst))
+ return false;
+
+ src = alpha_to_red(src);
+ dst = alpha_to_red(dst);
+ } else if (format_is_luminance(src)) {
+ if (!format_is_red(dst) && !format_is_red_alpha(dst))
+ return false;
+
+ src = util_format_luminance_to_red(src);
+ } else if (util_format_is_luminance_alpha(src)) {
+ src = luminance_alpha_to_red_green(src);
+
+ if (format_is_red_alpha(dst)) {
+ dst = red_alpha_to_red_green(dst);
+ } else if (!format_is_red(dst))
+ return false;
+ } else if (format_is_swizzled_rgba(src)) {
+ const struct util_format_description *src_desc = util_format_description(src);
+ const struct util_format_description *dst_desc = util_format_description(dst);
+ int swizzle[4];
+ unsigned i;
+
+ /* Make sure the format is an RGBA and not an RGBX format */
+ if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ return false;
+
+ if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ return false;
+
+ for (i = 0; i < 4; i++)
+ swizzle[i] = dst_desc->swizzle[src_desc->swizzle[i]];
+
+ dst = swizzle_format(dst, swizzle);
+ if (dst == PIPE_FORMAT_NONE)
+ return false;
+
+ src = unswizzle_format(src);
+ }
+
+ *src_format = src;
+ *dst_format = dst;
+ return true;
+}
+
+static void *
+create_pbo_upload_shader(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct ureg_program *ureg;
+ struct ureg_dst out;
+ struct ureg_src sampler;
+ struct ureg_src pos;
+ struct ureg_src const0;
+ struct ureg_dst temp0;
+
+ ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
+ sampler = ureg_DECL_sampler(ureg, 0);
+ if (screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL)) {
+ pos = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_POSITION, 0);
+ } else {
+ pos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_POSITION, 0,
+ TGSI_INTERPOLATE_LINEAR);
+ }
+ const0 = ureg_DECL_constant(ureg, 0);
+ temp0 = ureg_DECL_temporary(ureg);
+
+ /* Note: const0 = [ -xoffset + skip_pixels, -yoffset, stride, 0 ] */
+
+ /* temp0.xy = f2i(temp0.xy) */
+ ureg_F2I(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY),
+ ureg_swizzle(pos,
+ TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
+ TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y));
+
+ /* temp0.xy = temp0.xy + const0.xy */
+ ureg_UADD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY),
+ ureg_swizzle(ureg_src(temp0),
+ TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
+ TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y),
+ ureg_swizzle(const0,
+ TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
+ TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y));
+
+ /* temp0.x = const0.z * temp0.y + temp0.x */
+ ureg_UMAD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_X),
+ ureg_scalar(const0, TGSI_SWIZZLE_Z),
+ ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_Y),
+ ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));
+
+ /* out = txf(sampler, temp0.x) */
+ ureg_TXF(ureg, out, TGSI_TEXTURE_BUFFER,
+ ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X),
+ sampler);
+
+ ureg_release_temporary(ureg, temp0);
+
+ ureg_END(ureg);
+
+ return ureg_create_shader_and_destroy(ureg, pipe);
+}
+
+static bool
+try_pbo_upload_common(struct gl_context *ctx,
+ struct pipe_surface *surface,
+ int xoffset, int yoffset,
+ unsigned upload_width, unsigned upload_height,
+ struct pipe_resource *buffer,
+ enum pipe_format src_format,
+ intptr_t buf_offset,
+ unsigned bytes_per_pixel,
+ unsigned stride,
+ unsigned image_height)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_sampler_view *sampler_view = NULL;
+ unsigned depth = surface->u.tex.last_layer - surface->u.tex.first_layer + 1;
+ unsigned skip_pixels = 0;
+
+ /* Check alignment. */
+ {
+ unsigned ofs = (buf_offset * bytes_per_pixel) % ctx->Const.TextureBufferOffsetAlignment;
+ if (ofs != 0) {
+ if (ofs % bytes_per_pixel != 0)
+ return false;
+
+ skip_pixels = ofs / bytes_per_pixel;
+ buf_offset -= skip_pixels;
+ }
+ }
+
+ /* Create the shaders */
+ if (!st->pbo_upload.fs) {
+ st->pbo_upload.fs = create_pbo_upload_shader(st);
+ if (!st->pbo_upload.fs)
+ return false;
+ }
+
+ /* Set up the sampler_view */
+ {
+ unsigned first_element = buf_offset;
+ unsigned last_element = buf_offset + skip_pixels + upload_width - 1
+ + (upload_height - 1 + (depth - 1) * image_height) * stride;
+ struct pipe_sampler_view templ;
+
+ /* This should be ensured by Mesa before calling our callbacks */
+ assert((last_element + 1) * bytes_per_pixel <= buffer->width0);
+
+ if (last_element - first_element > ctx->Const.MaxTextureBufferSize - 1)
+ return false;
+
+ memset(&templ, 0, sizeof(templ));
+ templ.format = src_format;
+ templ.u.buf.first_element = first_element;
+ templ.u.buf.last_element = last_element;
+ templ.swizzle_r = PIPE_SWIZZLE_RED;
+ templ.swizzle_g = PIPE_SWIZZLE_GREEN;
+ templ.swizzle_b = PIPE_SWIZZLE_BLUE;
+ templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
+
+ sampler_view = pipe->create_sampler_view(pipe, buffer, &templ);
+ if (sampler_view == NULL)
+ return false;
+ }
+
+ /* Begin setting state. This is the point of no return. */
+ cso_save_fragment_sampler_views(st->cso_context);
+ cso_set_sampler_views(st->cso_context, PIPE_SHADER_FRAGMENT, 1,
+ &sampler_view);
+
+ /* Framebuffer_state */
+ {
+ struct pipe_framebuffer_state fb;
+ memset(&fb, 0, sizeof(fb));
+ fb.width = surface->width;
+ fb.height = surface->height;
+ fb.nr_cbufs = 1;
+ pipe_surface_reference(&fb.cbufs[0], surface);
+
+ cso_save_framebuffer(st->cso_context);
+ cso_set_framebuffer(st->cso_context, &fb);
+
+ pipe_surface_reference(&fb.cbufs[0], NULL);
+ }
+
+ /* Viewport state */
+ {
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * surface->width;
+ vp.scale[1] = 0.5f * surface->height;
+ vp.scale[2] = 1.0f;
+ vp.translate[0] = 0.5f * surface->width;
+ vp.translate[1] = 0.5f * surface->height;
+ vp.translate[2] = 0.0f;
+
+ cso_save_viewport(st->cso_context);
+ cso_set_viewport(st->cso_context, &vp);
+ }
+
+ /* Blend state */
+ cso_save_blend(st->cso_context);
+ cso_set_blend(st->cso_context, &st->pbo_upload.blend);
+
+ /* Rasterizer state */
+ cso_save_rasterizer(st->cso_context);
+ cso_set_rasterizer(st->cso_context, &st->pbo_upload.raster);
+
+ /* Upload vertices */
+ {
+ struct pipe_vertex_buffer vbo;
+ struct pipe_vertex_element velem;
+
+ float x0 = (float) xoffset / surface->width * 2.0f - 1.0f;
+ float y0 = (float) yoffset / surface->height * 2.0f - 1.0f;
+ float x1 = (float) (xoffset + upload_width) / surface->width * 2.0f - 1.0f;
+ float y1 = (float) (yoffset + upload_height) / surface->height * 2.0f - 1.0f;
+
+ float *verts = NULL;
+
+ vbo.user_buffer = NULL;
+ vbo.buffer = NULL;
+ vbo.stride = 2 * sizeof(float);
+
+ u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4,
+ &vbo.buffer_offset, &vbo.buffer, (void **) &verts);
+
+ verts[0] = x0;
+ verts[1] = y0;
+ verts[2] = x0;
+ verts[3] = y1;
+ verts[4] = x1;
+ verts[5] = y0;
+ verts[6] = x1;
+ verts[7] = y1;
+
+ u_upload_unmap(st->uploader);
+
+ velem.src_offset = 0;
+ velem.instance_divisor = 0;
+ velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(st->cso_context);
+ velem.src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ cso_save_vertex_elements(st->cso_context);
+ cso_set_vertex_elements(st->cso_context, 1, &velem);
+
+ cso_save_aux_vertex_buffer_slot(st->cso_context);
+ cso_set_vertex_buffers(st->cso_context, velem.vertex_buffer_index,
+ 1, &vbo);
+ }
+
+ /* Upload constants */
+ {
+ struct pipe_constant_buffer cb;
+
+ struct {
+ int32_t xoffset;
+ int32_t yoffset;
+ int32_t stride;
+ int32_t pad;
+ } constants;
+
+ constants.xoffset = -xoffset + skip_pixels;
+ constants.yoffset = -yoffset;
+ constants.stride = stride;
+ constants.pad = 0;
+
+ if (st->constbuf_uploader) {
+ cb.buffer = NULL;
+ cb.user_buffer = NULL;
+ u_upload_data(st->constbuf_uploader, 0, sizeof(constants),
+ st->ctx->Const.UniformBufferOffsetAlignment,
+ &constants, &cb.buffer_offset, &cb.buffer);
+ u_upload_unmap(st->constbuf_uploader);
+ } else {
+ cb.buffer = NULL;
+ cb.user_buffer = &constants;
+ cb.buffer_offset = 0;
+ }
+ cb.buffer_size = sizeof(constants);
+
+ cso_save_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT);
+ cso_set_constant_buffer(st->cso_context, PIPE_SHADER_FRAGMENT, 0, &cb);
+ }
+
+ /* Set up the shaders */
+ cso_save_vertex_shader(st->cso_context);
+ cso_set_vertex_shader_handle(st->cso_context, st->pbo_upload.vs);
+
+ cso_save_geometry_shader(st->cso_context);
+ cso_set_geometry_shader_handle(st->cso_context, NULL);
+
+ cso_save_tessctrl_shader(st->cso_context);
+ cso_set_tessctrl_shader_handle(st->cso_context, NULL);
+
+ cso_save_tesseval_shader(st->cso_context);
+ cso_set_tesseval_shader_handle(st->cso_context, NULL);
+
+ cso_save_fragment_shader(st->cso_context);
+ cso_set_fragment_shader_handle(st->cso_context, st->pbo_upload.fs);
+
+ /* Disable stream output */
+ cso_save_stream_outputs(st->cso_context);
+ cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
+
+ cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
+
+ cso_restore_fragment_sampler_views(st->cso_context);
+ cso_restore_framebuffer(st->cso_context);
+ cso_restore_viewport(st->cso_context);
+ cso_restore_blend(st->cso_context);
+ cso_restore_rasterizer(st->cso_context);
+ cso_restore_vertex_elements(st->cso_context);
+ cso_restore_aux_vertex_buffer_slot(st->cso_context);
+ cso_restore_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT);
+ cso_restore_vertex_shader(st->cso_context);
+ cso_restore_geometry_shader(st->cso_context);
+ cso_restore_tessctrl_shader(st->cso_context);
+ cso_restore_tesseval_shader(st->cso_context);
+ cso_restore_fragment_shader(st->cso_context);
+ cso_restore_stream_outputs(st->cso_context);
+
+ pipe_sampler_view_reference(&sampler_view, NULL);
+
+ return true;
+}
+
+static bool
+try_pbo_upload(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLenum format, GLenum type,
+ enum pipe_format dst_format,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ const void *pixels,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
+ struct pipe_resource *texture = stImage->pt;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *surface = NULL;
+ enum pipe_format src_format;
+ const struct util_format_description *desc;
+ GLenum gl_target = texImage->TexObject->Target;
+ intptr_t buf_offset;
+ unsigned bytes_per_pixel;
+ unsigned stride, image_height;
+ bool success;
+
+ if (!st->pbo_upload.enabled)
+ return false;
+
+ /* From now on, we need the gallium representation of dimensions. */
+ if (gl_target == GL_TEXTURE_1D_ARRAY) {
+ depth = height;
+ height = 1;
+ zoffset = yoffset;
+ yoffset = 0;
+ image_height = 1;
+ } else {
+ image_height = unpack->ImageHeight > 0 ? unpack->ImageHeight : height;
+ }
+
+ /* XXX We only support updating a single layer */
+ if (depth != 1)
+ return false;
+
+ /* Choose the source format. Initially, we do so without checking driver
+ * support at all because of the remapping we later perform and because
+ * at least the Radeon driver actually supports some formats for texture
+ * buffers which it doesn't support for regular textures. */
+ src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
+ if (!src_format) {
+ return false;
+ }
+
+ src_format = util_format_linear(src_format);
+ desc = util_format_description(src_format);
+
+ if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
+ return false;
+
+ if (desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB)
+ return false;
+
+ if (st->pbo_upload.rgba_only) {
+ enum pipe_format orig_dst_format = dst_format;
+
+ if (!reinterpret_formats(&src_format, &dst_format)) {
+ return false;
+ }
+
+ if (dst_format != orig_dst_format &&
+ !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET)) {
+ return false;
+ }
+ }
+
+ if (!src_format ||
+ !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ return false;
+ }
+
+ /* Check if the offset satisfies the alignment requirements */
+ buf_offset = (intptr_t) pixels;
+ bytes_per_pixel = desc->block.bits / 8;
+
+ if (buf_offset % bytes_per_pixel) {
+ return false;
+ }
+
+ /* Convert to texels */
+ buf_offset = buf_offset / bytes_per_pixel;
+
+ /* Compute the stride, taking unpack->Alignment into account */
+ {
+ unsigned pixels_per_row = unpack->RowLength > 0 ?
+ unpack->RowLength : width;
+ unsigned bytes_per_row = pixels_per_row * bytes_per_pixel;
+ unsigned remainder = bytes_per_row % unpack->Alignment;
+ unsigned offset_rows;
+
+ if (remainder > 0)
+ bytes_per_row += (unpack->Alignment - remainder);
+
+ if (bytes_per_row % bytes_per_pixel) {
+ return false;
+ }
+
+ stride = bytes_per_row / bytes_per_pixel;
+
+ offset_rows = unpack->SkipRows;
+ if (dims == 3)
+ offset_rows += image_height * unpack->SkipImages;
+
+ buf_offset += unpack->SkipPixels + stride * offset_rows;
+ }
+
+ /* Set up the surface */
+ {
+ unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
+ unsigned max_layer = util_max_layer(texture, level);
+
+ zoffset += texImage->Face + texImage->TexObject->MinLayer;
+
+ struct pipe_surface templ;
+ memset(&templ, 0, sizeof(templ));
+ templ.format = dst_format;
+ templ.u.tex.level = level;
+ templ.u.tex.first_layer = MIN2(zoffset, max_layer);
+ templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer);
+
+ surface = pipe->create_surface(pipe, texture, &templ);
+ if (!surface)
+ return false;
+ }
+
+ success = try_pbo_upload_common(ctx, surface,
+ xoffset, yoffset, width, height,
+ st_buffer_object(unpack->BufferObj)->buffer,
+ src_format,
+ buf_offset,
+ bytes_per_pixel, stride, image_height);
+
+ pipe_surface_reference(&surface, NULL);
+
+ return success;
+}
static void
st_TexSubImage(struct gl_context *ctx, GLuint dims,
goto fallback;
}
- /* See if the texture format already matches the format and type,
- * in which case the memcpy-based fast path will likely be used and
- * we don't have to blit. */
- if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
- type, unpack->SwapBytes, NULL)) {
- goto fallback;
- }
+ /* See if the destination format is supported. */
if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
bind = PIPE_BIND_DEPTH_STENCIL;
else
bind = PIPE_BIND_RENDER_TARGET;
- /* See if the destination format is supported.
- * For luminance and intensity, only the red channel is stored there. */
+ /* For luminance and intensity, only the red channel is stored
+ * in the destination. */
dst_format = util_format_linear(dst->format);
dst_format = util_format_luminance_to_red(dst_format);
dst_format = util_format_intensity_to_red(dst_format);
goto fallback;
}
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
+ xoffset, yoffset, zoffset,
+ width, height, depth, pixels, unpack))
+ return;
+ }
+
+ /* See if the texture format already matches the format and type,
+ * in which case the memcpy-based fast path will likely be used and
+ * we don't have to blit. */
+ if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
+ type, unpack->SwapBytes, NULL)) {
+ goto fallback;
+ }
+
/* Choose the source format. */
src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
format, type, unpack->SwapBytes);