return &load->dest.ssa;
}
+static inline nir_ssa_def *
+nir_load_deref_var(nir_builder *build, nir_deref_var *deref)
+{
+ const struct glsl_type *type = nir_deref_tail(&deref->deref)->type;
+ const unsigned num_components = glsl_get_vector_elements(type);
+
+ nir_intrinsic_instr *load =
+ nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var);
+ load->num_components = num_components;
+ load->variables[0] = nir_deref_var_clone(deref, load);
+ nir_ssa_dest_init(&load->instr, &load->dest, num_components,
+ glsl_get_bit_size(type), NULL);
+ nir_builder_instr_insert(build, &load->instr);
+ return &load->dest.ssa;
+}
+
static inline void
nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value,
unsigned writemask)