/**
* \file
* Vertex buffer drawing stage.
- *
+ *
* \author Jose Fonseca <jfonseca@vmware.com>
* \author Keith Whitwell <keithw@vmware.com>
*/
#include "util/u_debug.h"
#include "util/u_math.h"
#include "util/u_memory.h"
-
#include "draw_vbuf.h"
#include "draw_private.h"
#include "draw_vertex.h"
struct draw_stage stage; /**< This must be first (base class) */
struct vbuf_render *render;
-
+
const struct vertex_info *vinfo;
-
+
/** Vertex size in bytes */
unsigned vertex_size;
struct translate *translate;
-
+
/* FIXME: we have no guarantee that 'unsigned' is 32bit */
/** Vertices in hardware format */
unsigned *vertex_ptr;
unsigned max_vertices;
unsigned nr_vertices;
-
+
/** Indices */
ushort *indices;
unsigned max_indices;
* Basically a cast wrapper.
*/
static inline struct vbuf_stage *
-vbuf_stage( struct draw_stage *stage )
+vbuf_stage(struct draw_stage *stage)
{
assert(stage);
return (struct vbuf_stage *)stage;
}
-static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
-static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
+static void vbuf_flush_vertices(struct vbuf_stage *vbuf);
+static void vbuf_alloc_vertices(struct vbuf_stage *vbuf);
-static inline void
-check_space( struct vbuf_stage *vbuf, unsigned nr )
+static inline void
+check_space(struct vbuf_stage *vbuf, unsigned nr)
{
if (vbuf->nr_vertices + nr > vbuf->max_vertices ||
- vbuf->nr_indices + nr > vbuf->max_indices)
- {
- vbuf_flush_vertices( vbuf );
- vbuf_alloc_vertices( vbuf );
+ vbuf->nr_indices + nr > vbuf->max_indices) {
+ vbuf_flush_vertices(vbuf);
+ vbuf_alloc_vertices(vbuf);
}
}
-
-
/**
* Extract the needed fields from post-transformed vertex and emit
* a hardware(driver) vertex.
* have a couple of slots at the beginning (1-dword header, 4-dword
* clip pos) that we ignore here. We only use the vertex->data[] fields.
*/
-static inline ushort
-emit_vertex( struct vbuf_stage *vbuf,
- struct vertex_header *vertex )
+static inline ushort
+emit_vertex(struct vbuf_stage *vbuf, struct vertex_header *vertex)
{
if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) {
/* Hmm - vertices are emitted one at a time - better make sure
* set_buffer is efficient. Consider a special one-shot mode for
* translate.
*/
- /* Note: we really do want data[0] here, not data[pos]:
+ /* Note: we really do want data[0] here, not data[pos]:
*/
vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0);
vbuf->translate->run(vbuf->translate, 0, 1, 0, 0, vbuf->vertex_ptr);
if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
-
+
vbuf->vertex_ptr += vbuf->vertex_size/4;
vertex->vertex_id = vbuf->nr_vertices++;
}
}
-static void
-vbuf_tri( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_tri(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
unsigned i;
- check_space( vbuf, 3 );
+ check_space(vbuf, 3);
for (i = 0; i < 3; i++) {
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]);
}
}
-static void
-vbuf_line( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_line(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
unsigned i;
- check_space( vbuf, 2 );
+ check_space(vbuf, 2);
for (i = 0; i < 2; i++) {
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
- }
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]);
+ }
}
-static void
-vbuf_point( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_point(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
- check_space( vbuf, 1 );
+ check_space(vbuf, 1);
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[0]);
}
-
-
/**
* Set the prim type for subsequent vertices.
* This may result in a new vertex size. The existing vbuffer (if any)
* will be flushed if needed and a new one allocated.
*/
static void
-vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
+vbuf_start_prim(struct vbuf_stage *vbuf, uint prim)
{
struct translate_key hw_key;
unsigned dst_offset;
vbuf->render->set_primitive(vbuf->render, prim);
/* Must do this after set_primitive() above:
- *
+ *
* XXX: need some state managment to track when this needs to be
* recalculated. The driver should tell us whether there was a
* state change.
unsigned emit_sz = 0;
unsigned src_buffer = 0;
enum pipe_format output_format;
- unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
+ unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float));
output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
/* Don't bother with caching at this stage:
*/
if (!vbuf->translate ||
- translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
- {
+ translate_key_compare(&vbuf->translate->key, &hw_key) != 0) {
translate_key_sanitize(&hw_key);
vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
}
-static void
-vbuf_first_tri( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_first_tri(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
- vbuf_flush_vertices( vbuf );
+ vbuf_flush_vertices(vbuf);
vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES);
stage->tri = vbuf_tri;
- stage->tri( stage, prim );
+ stage->tri(stage, prim);
}
-static void
-vbuf_first_line( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_first_line(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
- vbuf_flush_vertices( vbuf );
+ vbuf_flush_vertices(vbuf);
vbuf_start_prim(vbuf, PIPE_PRIM_LINES);
stage->line = vbuf_line;
- stage->line( stage, prim );
+ stage->line(stage, prim);
}
-static void
-vbuf_first_point( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_first_point(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
vbuf_flush_vertices(vbuf);
vbuf_start_prim(vbuf, PIPE_PRIM_POINTS);
stage->point = vbuf_point;
- stage->point( stage, prim );
+ stage->point(stage, prim);
}
/**
* Flush existing vertex buffer and allocate a new one.
*/
-static void
-vbuf_flush_vertices( struct vbuf_stage *vbuf )
+static void
+vbuf_flush_vertices(struct vbuf_stage *vbuf)
{
- if(vbuf->vertices) {
+ if (vbuf->vertices) {
+ vbuf->render->unmap_vertices(vbuf->render, 0, vbuf->nr_vertices - 1);
- vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 );
+ if (vbuf->nr_indices) {
+ vbuf->render->draw_elements(vbuf->render,
+ vbuf->indices,
+ vbuf->nr_indices);
- if (vbuf->nr_indices)
- {
- vbuf->render->draw_elements(vbuf->render,
- vbuf->indices,
- vbuf->nr_indices );
-
vbuf->nr_indices = 0;
}
-
+
/* Reset temporary vertices ids */
- if(vbuf->nr_vertices)
- draw_reset_vertex_ids( vbuf->stage.draw );
-
+ if (vbuf->nr_vertices)
+ draw_reset_vertex_ids(vbuf->stage.draw);
+
/* Free the vertex buffer */
- vbuf->render->release_vertices( vbuf->render );
+ vbuf->render->release_vertices(vbuf->render);
vbuf->max_vertices = vbuf->nr_vertices = 0;
vbuf->vertex_ptr = vbuf->vertices = NULL;
vbuf->stage.line = vbuf_first_line;
vbuf->stage.tri = vbuf_first_tri;
}
-
-static void
-vbuf_alloc_vertices( struct vbuf_stage *vbuf )
+
+static void
+vbuf_alloc_vertices(struct vbuf_stage *vbuf)
{
if (vbuf->vertex_ptr) {
assert(!vbuf->nr_indices);
assert(!vbuf->vertices);
}
-
+
/* Allocate a new vertex buffer */
- vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
+ vbuf->max_vertices =
+ vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
- if(vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
+ if (vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1;
/* Must always succeed -- driver gives us a
(ushort) vbuf->vertex_size,
(ushort) vbuf->max_vertices);
- vbuf->vertices = (uint *) vbuf->render->map_vertices( vbuf->render );
-
+ vbuf->vertices = (uint *) vbuf->render->map_vertices(vbuf->render);
+
vbuf->vertex_ptr = vbuf->vertices;
}
-
-static void
-vbuf_flush( struct draw_stage *stage, unsigned flags )
+static void
+vbuf_flush(struct draw_stage *stage, unsigned flags)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
- vbuf_flush_vertices( vbuf );
+ vbuf_flush_vertices(vbuf);
}
-static void
-vbuf_reset_stipple_counter( struct draw_stage *stage )
+static void
+vbuf_reset_stipple_counter(struct draw_stage *stage)
{
/* XXX: Need to do something here for hardware with linestipple.
*/
}
-static void vbuf_destroy( struct draw_stage *stage )
+static void
+vbuf_destroy(struct draw_stage *stage)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
+
+ if (vbuf->indices)
+ align_free(vbuf->indices);
- if(vbuf->indices)
- align_free( vbuf->indices );
-
if (vbuf->render)
- vbuf->render->destroy( vbuf->render );
+ vbuf->render->destroy(vbuf->render);
if (vbuf->cache)
translate_cache_destroy(vbuf->cache);
- FREE( stage );
+ FREE(stage);
}
/**
* Create a new primitive vbuf/render stage.
*/
-struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
- struct vbuf_render *render )
+struct draw_stage *
+draw_vbuf_stage(struct draw_context *draw, struct vbuf_render *render)
{
struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
if (!vbuf)