# define R300_TX_MIN_FILTER_MIP_NONE (0 << 13)
# define R300_TX_MIN_FILTER_MIP_NEAREST (1 << 13)
# define R300_TX_MIN_FILTER_MIP_LINEAR (2 << 13)
-# define R300_TX_MIN_FILTER_MIP_ANISO (3 << 13)
# define R300_TX_MIN_FILTER_MIP_MASK (3 << 13)
-# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
-# define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
-# define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
-# define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
-# define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
-# define R300_TX_MAX_ANISO_MASK (14 << 21)
+# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
+# define R300_TX_MAX_ANISO_2_TO_1 (1 << 21)
+# define R300_TX_MAX_ANISO_4_TO_1 (2 << 21)
+# define R300_TX_MAX_ANISO_8_TO_1 (3 << 21)
+# define R300_TX_MAX_ANISO_16_TO_1 (4 << 21)
+# define R300_TX_MAX_ANISO_MASK (7 << 21)
#define R300_TX_FILTER1_0 0x4440
# define R300_CHROMA_KEY_MODE_DISABLE 0
t->filter |= hw_qwrap << R300_TX_WRAP_Q_SHIFT;
}
-static void r300SetTexMaxAnisotropy(r300TexObjPtr t, GLfloat max)
+static GLuint aniso_filter(GLfloat anisotropy)
{
-
- t->filter &= ~R300_TX_MAX_ANISO_MASK;
-
- if (max <= 1.0) {
- t->filter |= R300_TX_MAX_ANISO_1_TO_1;
- } else if (max <= 2.0) {
- t->filter |= R300_TX_MAX_ANISO_2_TO_1;
- } else if (max <= 4.0) {
- t->filter |= R300_TX_MAX_ANISO_4_TO_1;
- } else if (max <= 8.0) {
- t->filter |= R300_TX_MAX_ANISO_8_TO_1;
+ if (anisotropy >= 16.0) {
+ return R300_TX_MAX_ANISO_16_TO_1;
+ } else if (anisotropy >= 8.0) {
+ return R300_TX_MAX_ANISO_8_TO_1;
+ } else if (anisotropy >= 4.0) {
+ return R300_TX_MAX_ANISO_4_TO_1;
+ } else if (anisotropy >= 2.0) {
+ return R300_TX_MAX_ANISO_2_TO_1;
} else {
- t->filter |= R300_TX_MAX_ANISO_16_TO_1;
+ return R300_TX_MAX_ANISO_1_TO_1;
}
}
*/
static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf, GLfloat anisotropy)
{
- t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MIN_FILTER_MIP_MASK | R300_TX_MAG_FILTER_MASK);
+ t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MIN_FILTER_MIP_MASK | R300_TX_MAG_FILTER_MASK | R300_TX_MAX_ANISO_MASK);
+ t->filter_1 &= ~R300_EDGE_ANISO_EDGE_ONLY;
- if (anisotropy > 1.0) {
+ /* Note that EXT_texture_filter_anisotropic is extremely vague about
+ * how anisotropic filtering interacts with the "normal" filter modes.
+ * When anisotropic filtering is enabled, we override min and mag
+ * filter settings.
+ */
+ if (anisotropy >= 2.0 && (minf != GL_NEAREST && minf != GL_LINEAR)) {
t->filter |= R300_TX_MAG_FILTER_ANISO
| R300_TX_MIN_FILTER_ANISO
- | R300_TX_MIN_FILTER_MIP_ANISO;
- r300SetTexMaxAnisotropy(t, anisotropy);
+ | R300_TX_MIN_FILTER_MIP_LINEAR
+ | aniso_filter(anisotropy);
return;
}
break;
}
- /* Note that EXT_texture_filter_anisotropic is extremely vague about
- * how anisotropic filtering interacts with the "normal" filter modes.
- * When anisotropic filtering is enabled, we zero the filter setting
- * inside a mip level.
- */
- if (t->filter & R300_TX_MAX_ANISO_MASK) {
- /* t->filter &= ~R300_TX_MIN_FILTER_MASK; */
- }
-
/* Note we don't have 3D mipmaps so only use the mag filter setting
* to set the 3D texture filter mode.
*/