build->cf_node_list = cf_node_list;
}
+static inline nir_ssa_def *
+nir_build_imm(nir_builder *build, unsigned num_components, nir_const_value value)
+{
+ nir_load_const_instr *load_const =
+ nir_load_const_instr_create(build->shader, num_components);
+ if (!load_const)
+ return NULL;
+
+ load_const->value = value;
+
+ nir_instr_insert_after_cf_list(build->cf_node_list, &load_const->instr);
+
+ return &load_const->def;
+}
+
+static inline nir_ssa_def *
+nir_imm_float(nir_builder *build, float x)
+{
+ nir_const_value v = { { .f = {x, 0, 0, 0} } };
+ return nir_build_imm(build, 1, v);
+}
+
+static inline nir_ssa_def *
+nir_imm_vec4(nir_builder *build, float x, float y, float z, float w)
+{
+ nir_const_value v = { { .f = {x, y, z, w} } };
+ return nir_build_imm(build, 4, v);
+}
+
+static inline nir_ssa_def *
+nir_imm_int(nir_builder *build, int x)
+{
+ nir_const_value v = { { .i = {x, 0, 0, 0} } };
+ return nir_build_imm(build, 1, v);
+}
static inline nir_ssa_def *
nir_build_alu(nir_builder *build, nir_op op, nir_ssa_def *src0,