*/
if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
tObj->Target != GL_TEXTURE_3D) {
+ if (tObj->Target == GL_TEXTURE_1D)
+ return GL_FALSE;
state[I915_TEXREG_SS2] |=
(SS2_SHADOW_ENABLE |
intel_translate_shadow_compare_func(tObj->CompareFunc));
- if (tObj->Target == GL_TEXTURE_1D) {
- minFilt = FILTER_NEAREST;
- magFilt = FILTER_NEAREST;
- } else {
- minFilt = FILTER_4X4_FLAT;
- magFilt = FILTER_4X4_FLAT;
- }
+ minFilt = FILTER_4X4_FLAT;
+ magFilt = FILTER_4X4_FLAT;
}
state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |