inst->src[i].reg_offset = 0;
}
}
-
- /* Update that everything is now vector-sized. */
- for (int i = 0; i < this->uniforms; i++) {
- this->uniform_size[i] = 1;
- }
}
void
* push constants.
*/
for (int src = 0; src < uniforms; src++) {
- assert(src < uniform_array_size);
int size = chans_used[src];
if (size == 0)
* matter what, or the GPU would hang.
*/
if (devinfo->gen < 6 && this->uniforms == 0) {
- assert(this->uniforms < this->uniform_array_size);
-
stage_prog_data->param =
reralloc(NULL, stage_prog_data->param, const gl_constant_value *, 4);
for (unsigned int i = 0; i < 4; i++) {
*/
dst_reg output_reg[BRW_VARYING_SLOT_COUNT];
const char *output_reg_annotation[BRW_VARYING_SLOT_COUNT];
- int *uniform_size;
- int uniform_array_size; /*< Size of the uniform_size array */
int uniforms;
src_reg shader_start_time;
vec4_visitor::nir_setup_uniforms()
{
uniforms = nir->num_uniforms / 16;
-
- nir_foreach_variable(var, &nir->uniforms) {
- /* UBO's and atomics don't take up space in the uniform file */
- if (var->interface_type != NULL || var->type->contains_atomic())
- continue;
-
- if (type_size_vec4(var->type) > 0)
- uniform_size[var->data.driver_location / 16] = type_size_vec4(var->type);
- }
}
void
this->max_grf = devinfo->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
this->uniforms = 0;
-
- /* Initialize uniform_array_size to at least 1 because pre-gen6 VS requires
- * at least one. See setup_uniforms() in brw_vec4.cpp.
- */
- this->uniform_array_size = 1;
- if (prog_data) {
- this->uniform_array_size =
- MAX2(DIV_ROUND_UP(stage_prog_data->nr_params, 4), 1);
- }
-
- this->uniform_size = rzalloc_array(mem_ctx, int, this->uniform_array_size);
}
vec4_visitor::~vec4_visitor()
vec4_vs_visitor::setup_uniform_clipplane_values()
{
for (int i = 0; i < key->nr_userclip_plane_consts; ++i) {
- assert(this->uniforms < uniform_array_size);
this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
this->userplane[i].type = BRW_REGISTER_TYPE_F;
for (int j = 0; j < 4; ++j) {