Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
GLint baseLevelSave, maxLevelSave;
struct gl_sampler_object *samp_obj;
struct gl_sampler_object *samp_obj_save;
+ struct gl_texture_object *tex_obj;
GLuint stencilSamplingSave;
GLuint tempTex;
};
}
target = texObj->Target;
+ fb_tex_blit.tex_obj = texObj;
fb_tex_blit.baseLevelSave = texObj->BaseLevel;
fb_tex_blit.maxLevelSave = texObj->MaxLevel;
fb_tex_blit.stencilSamplingSave = texObj->StencilSampling;