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anv/pipeline: Pull separate_shader from NIR for vue map setup
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Fri, 23 Oct 2015 17:48:52 +0000
(10:48 -0700)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Fri, 23 Oct 2015 17:48:52 +0000
(10:48 -0700)
src/vulkan/anv_pipeline.c
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diff --git
a/src/vulkan/anv_pipeline.c
b/src/vulkan/anv_pipeline.c
index 173c9787d91c4581bf6cc7179cf625bb42acf71e..da492d9ee7ab8a67cd8f374105763cc9df3b83d6 100644
(file)
--- a/
src/vulkan/anv_pipeline.c
+++ b/
src/vulkan/anv_pipeline.c
@@
-493,7
+493,7
@@
anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
brw_compute_vue_map(&pipeline->device->info,
&prog_data->base.vue_map,
nir->info.outputs_written,
-
false /* XXX: Do SSO? */
);
+
nir->info.separate_shader
);
unsigned code_size;
const unsigned *shader_code =
@@
-552,7
+552,7
@@
anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
brw_compute_vue_map(&pipeline->device->info,
&prog_data->base.vue_map,
nir->info.outputs_written,
-
false /* XXX: Do SSO? */
);
+
nir->info.separate_shader
);
unsigned code_size;
const unsigned *shader_code =