Prevents shader dumps from getting concatenated with the next debug message.
tgsi_dump_declaration(
const struct tgsi_full_declaration *decl )
{
- TXT( "\nDCL " );
+ TXT( "DCL " );
_dump_register(
decl->Declaration.File,
TXT( ", " );
ENM( decl->Declaration.Interpolate, interpolate_names );
+
+ EOL();
}
static boolean
uint i;
boolean first_reg = TRUE;
- EOL();
UID( instno );
CHR( ':' );
ENM( inst->Instruction.Opcode, opcode_names );
UID( inst->InstructionExtLabel.Label );
break;
}
+
+ EOL();
}
static boolean
prolog(
struct tgsi_iterate_context *ctx )
{
- EOL();
ENM( ctx->processor.Processor, processor_type_names );
UID( ctx->version.MajorVersion );
CHR( '.' );
UID( ctx->version.MinorVersion );
+ EOL();
return TRUE;
}