#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
-#define VERT_SET_SPEC( v, c ) if (havespec) SAVAGE_SPEC( v->ub4[5], c )
-#define VERT_COPY_SPEC( v0, v1 ) if (havespec) COPY_3V(v0->ub4[5], v1->ub4[5])
-#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
-#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
+#define VERT_SET_SPEC( v, c ) \
+ if (specoffset) SAVAGE_SPEC( v->ub4[specoffset], c )
+#define VERT_COPY_SPEC( v0, v1 ) \
+ if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])
+#define VERT_SAVE_SPEC( idx ) \
+ if (specoffset) spec[idx] = v[idx]->ui[specoffset]
+#define VERT_RESTORE_SPEC( idx ) \
+ if (specoffset) v[idx]->ui[specoffset] = spec[idx]
#define LOCAL_VARS(n) \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
GLuint color[n], spec[n]; \
- GLuint coloroffset = 4/*(rmesa->vertex_size == 4 ? 3 : 4)*/; \
- GLboolean havespec = 1/*(rmesa->vertex_size == 4 ? 0 : 1)*/; \
- (void) color; (void) spec; (void) coloroffset; (void) havespec;
+ GLuint coloroffset = \
+ ((imesa->DrawPrimitiveCmd & SAVAGE_HW_NO_W) ? 3 : 4); \
+ GLboolean specoffset = \
+ ((imesa->DrawPrimitiveCmd & SAVAGE_HW_NO_CS) ? 0 : coloroffset+1);\
+ (void) color; (void) spec; (void) coloroffset; (void) specoffset;
/***********************************************************************
* Helpers for rendering unfilled primitives *