mesa: add message-toggle booleans for GL_ARB_debug_output
authornobled <nobled@dreamwidth.org>
Mon, 2 May 2011 17:43:38 +0000 (17:43 +0000)
committerMarek Olšák <maraeo@gmail.com>
Sat, 10 Mar 2012 20:42:05 +0000 (21:42 +0100)
src/mesa/main/errors.c
src/mesa/main/mtypes.h

index e43b31fcbf8588b26a9552f1f5a9dec6d1c2b0d4..ed94841d04a6edd39e69e9980f4eb69ea052cac3 100644 (file)
@@ -88,7 +88,7 @@ _mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
       emptySlot->length = strlen(out_of_memory)+1;
       emptySlot->source = GL_DEBUG_SOURCE_OTHER_ARB;
       emptySlot->type = GL_DEBUG_TYPE_ERROR_ARB;
-      emptySlot->id = 1; /* TODO: proper id namespace */
+      emptySlot->id = OTHER_ERROR_OUT_OF_MEMORY;
       emptySlot->severity = GL_DEBUG_SEVERITY_HIGH_ARB;
    }
 
index 03ec30356e9b5d4ab906e2fab85433a3ab63138c..53544429e37aa228008d67c7b7cc51105e65ac9d 100644 (file)
@@ -3200,12 +3200,38 @@ struct gl_debug_msg
    GLcharARB *message;
 };
 
-/* GL_ARB_debug_output */
+typedef enum {
+   API_ERROR_UNKNOWN,
+   API_ERROR_COUNT
+} gl_api_error;
+
+typedef enum {
+   WINSYS_ERROR_UNKNOWN,
+   WINSYS_ERROR_COUNT
+} gl_winsys_error;
+
+typedef enum {
+   SHADER_ERROR_UNKNOWN,
+   SHADER_ERROR_COUNT
+} gl_shader_error;
+
+typedef enum {
+   OTHER_ERROR_UNKNOWN,
+   OTHER_ERROR_OUT_OF_MEMORY,
+   OTHER_ERROR_COUNT
+} gl_other_error;
+
 struct gl_debug_state
 {
    GLDEBUGPROCARB Callback;
    GLvoid *CallbackData;
    GLboolean SyncOutput;
+   GLboolean ApiErrors[API_ERROR_COUNT];
+   GLboolean WinsysErrors[WINSYS_ERROR_COUNT];
+   GLboolean ShaderErrors[SHADER_ERROR_COUNT];
+   GLboolean OtherErrors[OTHER_ERROR_COUNT];
+   /* TODO: Add an object here that tracks the state of client-provided IDs
+      in the APPLICATION and THIRD_PARTY namespaces. */
    struct gl_debug_msg Log[MAX_DEBUG_LOGGED_MESSAGES];
    GLint NumMessages;
    GLint NextMsg;