if (!aux_state)
return false;
- /* In case of compression mcs buffer needs to be initialised requiring the
- * buffer to be immediately mapped to cpu space for writing. Therefore do
- * not use the gpu access flag which can cause an unnecessary delay if the
- * backing pages happened to be just used by the GPU.
+ /* When CCS_E is used, we need to ensure that the CCS starts off in a valid
+ * state. From the Sky Lake PRM, "MCS Buffer for Render Target(s)":
+ *
+ * "If Software wants to enable Color Compression without Fast clear,
+ * Software needs to initialize MCS with zeros."
+ *
+ * A CCS value of 0 indicates that the corresponding block is in the
+ * pass-through state which is what we want.
+ *
+ * For CCS_D, on the other hand, we don't care as we're about to perform a
+ * fast-clear operation. In that case, being hot in caches more useful.
*/
- const uint32_t alloc_flags =
- mt->aux_usage == ISL_AUX_USAGE_CCS_E ? 0 : BO_ALLOC_FOR_RENDER;
+ const uint32_t alloc_flags = mt->aux_usage == ISL_AUX_USAGE_CCS_E ?
+ BO_ALLOC_ZEROED : BO_ALLOC_FOR_RENDER;
mt->mcs_buf = intel_alloc_aux_buffer(brw, "ccs-miptree",
&temp_ccs_surf, alloc_flags, mt);
if (!mt->mcs_buf) {
mt->aux_state = aux_state;
- /* From Gen9 onwards single-sampled (non-msrt) auxiliary buffers are
- * used for lossless compression which requires similar initialisation
- * as multi-sample compression.
- */
- if (mt->aux_usage == ISL_AUX_USAGE_CCS_E) {
- /* Hardware sets the auxiliary buffer to all zeroes when it does full
- * resolve. Initialize it accordingly in case the first renderer is
- * cpu (or other none compression aware party).
- *
- * This is also explicitly stated in the spec (MCS Buffer for Render
- * Target(s)):
- * "If Software wants to enable Color Compression without Fast clear,
- * Software needs to initialize MCS with zeros."
- */
- intel_miptree_init_mcs(brw, mt, 0);
- }
-
return true;
}