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vc4: Fix a potential src buffer overflow in shader rec validation.
author
Eric Anholt
<eric@anholt.net>
Thu, 31 Jul 2014 20:14:00 +0000
(13:14 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 11 Aug 2014 21:45:31 +0000
(14:45 -0700)
src/gallium/drivers/vc4/vc4_simulator_validate.c
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diff --git
a/src/gallium/drivers/vc4/vc4_simulator_validate.c
b/src/gallium/drivers/vc4/vc4_simulator_validate.c
index 855947395e9332cbbcf3038b49232b9d37c7acc3..e16b3728eaca1fd170fbc360b948a012f40065f9 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_simulator_validate.c
+++ b/
src/gallium/drivers/vc4/vc4_simulator_validate.c
@@
-462,6
+462,7
@@
validate_shader_rec(struct drm_device *dev,
memcpy(pkt_v, pkt_u, packet_size);
exec->shader_rec_u += packet_size;
exec->shader_rec_v += packet_size;
+ exec->shader_rec_size -= packet_size;
for (i = 0; i < nr_relocs; i++) {
if (src_handles[i] >= exec->bo_count) {